Leaked source code of windows server 2003
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  1. // Copyright (c) 2000 Microsoft Corporation
  2. #ifdef DEBUG
  3. #define DESCRIPTION_STRING "DirectSound Effects (internal)\0"
  4. #elif defined(RDEBUG)
  5. #define DESCRIPTION_STRING "DirectSound Effects (debug)\0"
  6. #else
  7. #define DESCRIPTION_STRING "DirectSound Effects\0"
  8. #endif
  9. // In any debug build, DBG must be defined as 1, to make ntverp.h
  10. // set up the version resource correctly with the VS_FF_DEBUG flag:
  11. #if (defined(DEBUG) || defined(RDEBUG)) && !defined(DBG)
  12. #define DBG 1
  13. #endif
  14. #include <winver.h>
  15. #ifdef WIN95
  16. #include <verinfo.h>
  17. #define VERSIONNAME "dsdmo.dll\0"
  18. #define VERSIONDESCRIPTION DESCRIPTION_STRING
  19. #define VERSIONTYPE VFT_DLL
  20. #define VERSIONSUBTYPE VFT2_UNKNOWN
  21. #include "verinfo.ver"
  22. #else // WINNT
  23. #include <ntverp.h>
  24. #define VER_FILETYPE VFT_DLL
  25. #define VER_FILESUBTYPE VFT2_UNKNOWN
  26. #define VER_FILEDESCRIPTION_STR DESCRIPTION_STRING
  27. #define VER_INTERNALNAME_STR VER_FILEDESCRIPTION_STR
  28. #define VER_ORIGINALFILENAME_STR "dsdmo.dll"
  29. #include "common.ver"
  30. #endif