Leaked source code of windows server 2003
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// Copyright (c) 2000 Microsoft Corporation
#ifdef DEBUG #define DESCRIPTION_STRING "DirectSound Effects (internal)\0" #elif defined(RDEBUG) #define DESCRIPTION_STRING "DirectSound Effects (debug)\0" #else #define DESCRIPTION_STRING "DirectSound Effects\0" #endif
// In any debug build, DBG must be defined as 1, to make ntverp.h // set up the version resource correctly with the VS_FF_DEBUG flag: #if (defined(DEBUG) || defined(RDEBUG)) && !defined(DBG) #define DBG 1 #endif
#include <winver.h>
#ifdef WIN95
#include <verinfo.h>
#define VERSIONNAME "dsdmo.dll\0" #define VERSIONDESCRIPTION DESCRIPTION_STRING #define VERSIONTYPE VFT_DLL #define VERSIONSUBTYPE VFT2_UNKNOWN
#include "verinfo.ver"
#else // WINNT
#include <ntverp.h>
#define VER_FILETYPE VFT_DLL #define VER_FILESUBTYPE VFT2_UNKNOWN #define VER_FILEDESCRIPTION_STR DESCRIPTION_STRING #define VER_INTERNALNAME_STR VER_FILEDESCRIPTION_STR #define VER_ORIGINALFILENAME_STR "dsdmo.dll"
#include "common.ver"
#endif
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