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;----------------------------------------------------------------------------- ; ; Monolith 8. Gouraud No Z buffer 565 ; ; Globals(ATTENTION Darn multiprocessing.) ; ; StackPos - saves stack position ; uSpans - number of spans ; ; ; This monolith tries to processes 4 colors at once. ; This would allow writing of qwords. Since it writes ; qwords, then it is most benificial if they are aligned. ; The beginingpixels loop writes pixels until there screen ; memory is aligned. Then if there are four pixels, then the ; deltacolor values are check to make sure that they dont overflow ; when they get multiplied by four. Next, color, ; color+deltacolor, color+2*deltacolor, and color+3*deltacolor ; are calculated (Generate four starting pixels). To make color ; conversion easier, the red green and blue are all seperated ; into thier own registers (Seperate colors). Deltas for each component ; are also seperated (Seperate delta colors). Since all of the ; components are seperated, three additions will be needed to ; update the color. ; ; This allows 565 pixels to be calculated just like it would ; be done in C except it will generate 4 at a time. ; ; int16 red, green blue ; color = (red&f800) | ((green&07e0) >> 5) | (blue>>11); ; ; So in 16 instructions, four pixels are written to the screen, ; the color is updated, four pixels are converted from internal ; to 565 for next pass and dest and count are updated. ; ; Register Usage for FourPixelLoop ; edi - Dest screen pointer ; mm3 - result of four consecutive color converted 565 colors ; mm4 - four consecutive red values ; mm5 - four consecutive green values ; mm6 - four consecutive blue values ; mm0 - four delta red values (4 times actual delta red) ; mm1 - four delta green values (4 times actual delta green) ; mm2 - four delta blue values (4 times actual delta blue) ; mm7 - temp used to convert to 565 ; ; This is the FourPixelLoop ; ; movq MMWORD PTR [edi], mm3 ; Write four 565 pixels at once. ; sub edi, 8 ; ; paddw mm5, mm1 ; 4 greens plus 4 delta greens ; paddw mm4, mm0 ; 4 reds plus 4 delta reds ; ; movq mm3, mm5 ; Copy green ; paddw mm6, mm2 ; 4 blues plus 4 delta blues ; ; psrlw mm3, 5 ; Shift green to correct location ; movq mm7, mm4 ; Copy Red ; ; pand mm3, MMWORD PTR Val0x07E007E007E007E0 ; Mask off green 6 bits. ; pand mm7, MMWORD PTR Val0xf800f800f800f800 ; Mask off reds 5 upper bits ; ; por mm7, mm3 ; Combine red and green ; movq mm3, mm6 ; Copy Blue ; ; psrlw mm3, 11 ; Move blues 5 upper bits to the bottom. ; por mm3, mm7 ; ; dec edx ; jnz FourPixelLoopRtoL ; ; If there are any pixels to write after the four pixel loop, ; they have already been calculated and eax will determine ; what needs to be written by its two lower bits. ; ; WriteIndividualPixels is called when there are less than ; four pixels to write after alignment or the deltacolor would ; have had an overflow. ; ;-----------------------------------------------------------------------------
INCLUDE iammx.inc INCLUDE offs_acp.inc
; Names are read LSB to MSB, so B5G6R5 means five bits of blue starting ; at the LSB, then six bits of green, then five bits of red.
;TBD check to see if this value is correct. COLOR_SHIFT equ 8
.586 .model flat
; Big seperating lines seperate code into span code ; and loop code. If span and loop are not going to ; end up being combined then it will be easy to ; seperate the code.
.data
Val0xe000e000e000 dq 00000e000e000e000h Val0xf800f800f800f800 dq 0f800f800f800f800h Val0x07e007e007e007e0 dq 007e007e007e007e0h
; Need externs for all of the variables that are needed for various beads
EXTERN MaskRed565to888:MMWORD EXTERN MaskGreen565to888:MMWORD EXTERN MaskBlue565to888:MMWORD
EXTERN MaskRed555to888:MMWORD EXTERN MaskGreen555to888:MMWORD EXTERN MaskBlue555to888:MMWORD
EXTERN MaskAlpha1555to8888:MMWORD EXTERN MaskRed1555to8888:MMWORD EXTERN MaskGreen1555to8888:MMWORD EXTERN MaskBlue1555to8888:MMWORD
; TBD. I think that I want to do 0xffff instead of 0xff. This will ; have to be checked. There is a value very similiar to this in ; buf write. EXTERN SetAlphato0xffff:MMWORD EXTERN SetAlphato0xff:MMWORD
; TODO This equate are identical to the ones in texread.mas. Maybe they should be in a common .inc file. RedShift565to888 equ 8 GreenShift565to888 equ 5 BlueShift565to888 equ 3
RedShift555to888 equ 9 GreenShift555to888 equ 6 BlueShift555to888 equ 3
AlphaShift1555to8888 equ 16 RedShift1555to8888 equ 9 GreenShift1555to8888 equ 6 BlueShift1555to8888 equ 3
EXTERN Zero:MMWORD
EXTERN SetAlphato0xff:MMWORD EXTERN u888to565RedBlueMask:MMWORD EXTERN u888to565GreenMask:MMWORD EXTERN u888to565Multiplier:MMWORD EXTERN uVal0x000007ff03ff07ff:MMWORD EXTERN uVal0x0000078003c00780:MMWORD EXTERN u888to555RedBlueMask:MMWORD EXTERN u888to555GreenMask:MMWORD EXTERN u888to555Multiplier:MMWORD EXTERN uVal0x000007ff07ff07ff:MMWORD EXTERN uVal0x0000078007800780:MMWORD
;----------------------------------------------------------------------------- ; Span Variables StackPos dd ? uSpans dd ? ;-----------------------------------------------------------------------------
;----------------------------------------------------------------------------- ; Loop Variables ;-----------------------------------------------------------------------------
.code
PUBLIC _MMXMLRast_8 _MMXMLRast_8: push ebp mov StackPos, esp mov eax, esp sub esp, 0Ch ; This will need to change if stack frame size changes. push ebx push esi push edi
xor edi, edi
; Put pCtx into ebx mov ebx, [eax+8]
;PD3DI_RASTPRIM pP = pCtx->pPrim; mov ecx, [ebx+RASTCTX_pPrim]
;while (pP) ;{ PrimLoop: cmp ecx, 0 je ExitPrimLoop
;UINT16 uSpans = pP->uSpans; movzx eax, word ptr [ecx+RASTPRIM_uSpans] mov uSpans, eax
;PD3DI_RASTSPAN pS = (PD3DI_RASTSPAN)(pP + 1); mov ebp, ecx add ebp, SIZEOF_RASTPRIM
;while (uSpans-- > 0) ;{ SpanLoop: mov edx, uSpans mov eax, edx dec eax mov uSpans, eax test edx, edx jle ExitSpanLoop
mov edi, dword ptr [ebp+RASTSPAN_pSurface] movzx eax, word ptr [ebp+RASTSPAN_uPix]
;if (pP->uFlags & D3DI_RASTPRIM_X_DEC) ;{ mov edx, [ecx+RASTPRIM_uFlags] and edx, D3DI_RASTPRIM_X_DEC test edx, edx jz LeftToRightSpan
; SCREWED UP RIGHT TO LEFT CASE
movq mm0, [ebp+RASTSPAN_uB] ; This case is unnecessary if 16 bit color is always word aligned. ; It really should be, but it doesnt hurt to be safe for a 2 instruction ; penalty. test edi, 1 jnz WriteIndividualPixelsRtoL
beginingpixelsRtoL:
; Align color. Alignment is very different when drawing Right to Left.
xor edi, 6 ; Simple trick to make alignment code work same as LtoR ; Could Possibly be better though.
test edi, 7 ;Test to see if we are 4 pixel aligned. jz SetupFourPixelLoopRtoL
xor edi, 6 ; Make pointer back to what it used to be
;WritePixel movq mm5, mm0 psrlw mm5, 8 ; Convert color1 from 8.8 two 0.8 packuswb mm5, mm5 ; Just makes a copy of itself in high and low dwords. movq mm3, mm5 pand mm5, MMWORD PTR u888to565RedBlueMask pmaddwd mm5, MMWORD PTR u888to565Multiplier pand mm3, MMWORD PTR u888to565GreenMask por mm5, mm3 psrld mm5, 5
movd edx, mm5 mov [edi], dx sub edi, 2 ; Increase destination pointer
dec eax ; Reduce Pixel count jz NoMorePixelsRtoL
;pS->uB += pP->iDBDX; pS->uG += pP->iDGDX; ;pS->uR += pP->iDRDX; pS->uA += pP->iDADX; paddw mm0, [ecx+RASTPRIM_iDBDX]
jmp beginingpixelsRtoL
SetupFourPixelLoopRtoL:
xor edi, 6 ; Make pointer back to what it used to be
; Only go through trouble of setting up four pixels if we have four pixels. ; Check to see if there are four pixels left over after aligning pixels. mov edx, eax shr edx, 2 jz WriteIndividualPixelsRtoL
xor edi, 6 ; Writing pixels from r to left so address needs to be left most address.
; !!! THIS EXTRA SETUP CODE PREVENTS A BUG THAT WOULD HAPPEN VERY SELDOMLY !!! ; Need to check for potential delta overflow. ; For example, if there are 5 pixels that change from 255 to 0 ; then the delta would be -255/(5-1) = -63. Since we are doing at least 4 pixels, ; then we have delta*4 = -63*4 = -252 which doesnt fit in 8 signed bits. movq mm1, [ecx+RASTPRIM_iDBDX] movq mm2, mm1 psraw mm1, 15 ; Make sign bit mask for a conditional negate. (Also called Absolute value last I checked.) pxor mm2, mm1 psubw mm2, mm1 ; value should be between 0-128 in the upper byte of the words. (0-32768 for the word) pand mm2, MMWORD PTR Val0xe000e000e000 ; Check to see if any of the high three bits are set packuswb mm2, mm2 ; This will saturate if the high three bits are set. movd esi, mm2 test esi, esi jnz WriteIndividualPixelsRtoL
; ----------------------------------- ; Generate four starting color pixels ; ----------------------------------- ; Put color + 0*delta in mm0. Changed it so that it started in mm0 movq mm1, mm0 paddw mm1, [ecx+RASTPRIM_iDBDX] ; Put color + 1*delta in mm1 movq mm2, mm1 paddw mm2, [ecx+RASTPRIM_iDBDX] ; Put color + 2*delta in mm2 movq mm3, mm2 paddw mm3, [ecx+RASTPRIM_iDBDX] ; Put color + 3*delta in mm3
; ----------------------------------- ; Seperate colors. ; -----------------------------------
; Combine all reds into one mmx reg. movq mm4, mm3 punpckhwd mm4, mm2
movq mm5, mm1 punpckhwd mm5, mm0 punpckldq mm4, mm5
; Combine all greens into one mmx reg. movq mm5, mm3 punpcklwd mm5, mm2
movq mm6, mm1 punpcklwd mm6, mm0 punpckhdq mm5, mm6
; Combine all blues into one mmx reg. movq mm6, mm3 punpcklwd mm6, mm2
movq mm7, mm1 punpcklwd mm7, mm0 punpckldq mm6, mm7
; ----------------------------------- ; Seperate delta colors. ; -----------------------------------
; If extra registers are needed, (i.e. Z buffer or dither) then deltas can be saved to memory. Three more regs. movq mm7, [ecx+RASTPRIM_iDBDX] psllw mm7, 2 ; Doing 4 pixels at a time so delta must be times 4. ; Combine all delta reds into one mmx reg. movq mm0, mm7 punpckhwd mm0, mm7
movq mm1, mm7 punpckhwd mm1, mm7 punpckldq mm0, mm1
; Combine all delta greens into one mmx reg. movq mm1, mm7 punpcklwd mm1, mm7
movq mm2, mm7 punpcklwd mm2, mm7 punpckhdq mm1, mm2
; Combine all delta blues into one mmx reg. movq mm2, mm7 punpcklwd mm2, mm7
movq mm3, mm7 punpcklwd mm3, mm7 punpckldq mm2, mm3
; Need to combine for first pixel write. movq mm3, mm5 ; Copy green psrlw mm3, 5 ; Shift green to correct location movq mm7, mm4 ; Copy Red
pand mm3, MMWORD PTR Val0x07E007E007E007E0 ; Mask off green 6 bits. pand mm7, MMWORD PTR Val0xf800f800f800f800 ; Mask off reds 5 upper bits
por mm7, mm3 movq mm3, mm6
psrlw mm3, 11 ; Move blues 5 upper bits to the bottom. por mm3, mm7
FourPixelLoopRtoL: movq MMWORD PTR [edi], mm3 ; Write four 565 pixels at once. sub edi, 8
paddw mm5, mm1 ; 4 greens plus 4 delta greens paddw mm4, mm0 ; 4 reds plus 4 delta reds
movq mm3, mm5 ; Copy green paddw mm6, mm2 ; 4 blues plus 4 delta blues
psrlw mm3, 5 ; Shift green to correct location movq mm7, mm4 ; Copy Red
pand mm3, MMWORD PTR Val0x07E007E007E007E0 ; Mask off green 6 bits. pand mm7, MMWORD PTR Val0xf800f800f800f800 ; Mask off reds 5 upper bits
por mm7, mm3 ; Combine red and green movq mm3, mm6 ; Copy Blue
psrlw mm3, 11 ; Move blues 5 upper bits to the bottom. por mm3, mm7
dec edx jnz FourPixelLoopRtoL
LastPixelsRtoL: ; These can be written from values in mm0 test eax, 2 jz OnePixelLeftRtoL movq mm1, mm3 psrlq mm1, 32 movd MMWORD PTR [edi+4], mm1 sub edi, 4 psrlq mm0, 32
OnePixelLeftRtoL: test eax, 1 jz NoMorePixelsRtoL
psrlq mm3, 48 movd edx, mm3 mov word ptr [edi+6], dx jmp NoMorePixelsRtoL
WriteIndividualPixelsRtoL: movq mm5, mm0 psrlw mm5, 8 ; Convert color1 from 8.8 two 0.8 packuswb mm5, mm5 ; Just makes a copy of itself in high and low dwords. movq mm3, mm5 pand mm5, MMWORD PTR u888to565RedBlueMask pmaddwd mm5, MMWORD PTR u888to565Multiplier pand mm3, MMWORD PTR u888to565GreenMask por mm5, mm3 psrld mm5, 5
movd edx, mm5 mov [edi], dx sub edi, 2
;pS->uB += pP->iDBDX; pS->uG += pP->iDGDX; ;pS->uR += pP->iDRDX; pS->uA += pP->iDADX; paddw mm0, [ecx+RASTPRIM_iDBDX]
dec eax jnz WriteIndividualPixelsRtoL
NoMorePixelsRtoL: jmp DoneSpanDirif ;else ;{ LeftToRightSpan:
; NORMAL LEFT TO RIGHT CASE movq mm0, [ebp+RASTSPAN_uB]
; This case is unnecessary if 16 bit color is always word aligned. ; It really should be, but it doesnt hurt to be safe for a 2 instruction ; penalty. test edi, 1 jnz WriteIndividualPixelsLtoR
beginingpixelsLtoR: test edi, 7 ;Test to see if we are 4 pixel aligned. jz SetupFourPixelLoopLtoR
;WritePixel movq mm5, mm0 psrlw mm5, 8 ; Convert color1 from 8.8 two 0.8 packuswb mm5, mm5 ; Just makes a copy of itself in high and low dwords. movq mm3, mm5 pand mm5, MMWORD PTR u888to565RedBlueMask pmaddwd mm5, MMWORD PTR u888to565Multiplier pand mm3, MMWORD PTR u888to565GreenMask por mm5, mm3 psrld mm5, 5
movd edx, mm5 mov [edi], dx add edi, 2 ; Increase destination pointer
dec eax ; Reduce Pixel count jz NoMorePixelsLtoR
;pS->uB += pP->iDBDX; pS->uG += pP->iDGDX; ;pS->uR += pP->iDRDX; pS->uA += pP->iDADX; paddw mm0, [ecx+RASTPRIM_iDBDX]
jmp beginingpixelsLtoR
SetupFourPixelLoopLtoR: ; Only go through trouble of setting up four pixels if we have four pixels. mov edx, eax shr edx, 2 jz WriteIndividualPixelsLtoR
; !!! THIS EXTRA SETUP CODE PREVENTS A BUG THAT WOULD HAPPEN VERY SELDOMLY !!! ; Need to check for potential delta overflow. ; For example, if there are 5 pixels that change from 255 to 0 ; then the delta would be -255/(5-1) = -63. Since we are doing at least 4 pixels, ; then we have delta*4 = -63*4 = -252 which doesnt fit in 8 signed bits. movq mm1, [ecx+RASTPRIM_iDBDX] movq mm2, mm1 psraw mm1, 15 ; Make sign bit mask for a conditional negate. (Also called Absolute value last I checked.) pxor mm2, mm1 psubw mm2, mm1 ; value should be between 0-128 in the upper byte of the words. (0-32768 for the word) pand mm2, MMWORD PTR Val0xe000e000e000 ; Check to see if any of the high three bits are set packuswb mm2, mm2 ; This will saturate if the high three bits are set. movd esi, mm2 test esi, esi jnz WriteIndividualPixelsLtoR
; ----------------------------------- ; Generate four starting color pixels ; ----------------------------------- ; Put color + 0*delta in mm0. Changed it so that it started in mm0 movq mm1, mm0 paddw mm1, [ecx+RASTPRIM_iDBDX] ; Put color + 1*delta in mm1 movq mm2, mm1 paddw mm2, [ecx+RASTPRIM_iDBDX] ; Put color + 2*delta in mm2 movq mm3, mm2 paddw mm3, [ecx+RASTPRIM_iDBDX] ; Put color + 3*delta in mm3
; ----------------------------------- ; Seperate colors. ; -----------------------------------
; Combine all reds into one mmx reg. movq mm4, mm0 punpckhwd mm4, mm1
movq mm5, mm2 punpckhwd mm5, mm3 punpckldq mm4, mm5
; Combine all greens into one mmx reg. movq mm5, mm0 punpcklwd mm5, mm1
movq mm6, mm2 punpcklwd mm6, mm3 punpckhdq mm5, mm6
; Combine all blues into one mmx reg. movq mm6, mm0 punpcklwd mm6, mm1
movq mm7, mm2 punpcklwd mm7, mm3 punpckldq mm6, mm7
; ----------------------------------- ; Seperate delta colors. ; -----------------------------------
; If extra registers are needed, (i.e. Z buffer or dither) then deltas can be saved to memory. Three more regs. movq mm7, [ecx+RASTPRIM_iDBDX] psllw mm7, 2 ; Doing 4 pixels at a time so delta must be times 4. ; Combine all delta reds into one mmx reg. movq mm0, mm7 punpckhwd mm0, mm7
movq mm1, mm7 punpckhwd mm1, mm7 punpckldq mm0, mm1
; Combine all delta greens into one mmx reg. movq mm1, mm7 punpcklwd mm1, mm7
movq mm2, mm7 punpcklwd mm2, mm7 punpckhdq mm1, mm2
; Combine all delta blues into one mmx reg. movq mm2, mm7 punpcklwd mm2, mm7
movq mm3, mm7 punpcklwd mm3, mm7 punpckldq mm2, mm3
; Need to combine for first pixel write. movq mm3, mm5 ; Copy green psrlw mm3, 5 ; Shift green to correct location movq mm7, mm4 ; Copy Red
pand mm3, MMWORD PTR Val0x07E007E007E007E0 ; Mask off green 6 bits. pand mm7, MMWORD PTR Val0xf800f800f800f800 ; Mask off reds 5 upper bits
por mm7, mm3 movq mm3, mm6
psrlw mm3, 11 ; Move blues 5 upper bits to the bottom. por mm3, mm7
FourPixelLoopLtoR: movq MMWORD PTR [edi], mm3 ; Write four 565 pixels at once. add edi, 8
paddw mm5, mm1 ; 4 greens plus 4 delta greens paddw mm4, mm0 ; 4 reds plus 4 delta reds
movq mm3, mm5 ; Copy green paddw mm6, mm2 ; 4 blues plus 4 delta blues
psrlw mm3, 5 ; Shift green to correct location movq mm7, mm4 ; Copy Red
pand mm3, MMWORD PTR Val0x07E007E007E007E0 ; Mask off green 6 bits. pand mm7, MMWORD PTR Val0xf800f800f800f800 ; Mask off reds 5 upper bits
por mm7, mm3 movq mm3, mm6
psrlw mm3, 11 ; Move blues 5 upper bits to the bottom. por mm3, mm7
dec edx jnz FourPixelLoopLtoR
LastPixelsLtoR: ; These can be written from values in mm3 test eax, 2 jz OnePixelLeftLtoR movd MMWORD PTR [edi], mm3 add edi, 4 psrlq mm0, 32
OnePixelLeftLtoR: test eax, 1 jz NoMorePixelsLtoR
movd edx, mm3 mov word ptr [edi], dx jmp NoMorePixelsLtoR
WriteIndividualPixelsLtoR: movq mm5, mm0 psrlw mm5, 8 ; Convert color1 from 8.8 two 0.8 packuswb mm5, mm5 ; Just makes a copy of itself in high and low dwords. movq mm3, mm5 pand mm5, MMWORD PTR u888to565RedBlueMask pmaddwd mm5, MMWORD PTR u888to565Multiplier pand mm3, MMWORD PTR u888to565GreenMask por mm5, mm3 psrld mm5, 5
movd edx, mm5 mov [edi], dx add edi, 2
;pS->uB += pP->iDBDX; pS->uG += pP->iDGDX; ;pS->uR += pP->iDRDX; pS->uA += pP->iDADX; paddw mm0, [ecx+RASTPRIM_iDBDX]
dec eax jnz WriteIndividualPixelsLtoR
NoMorePixelsLtoR:
;} DoneSpanDirif:
; Setup Code Ends ; ---------------------------------------------------------------------------------------------------------------- ; Loop Code Begins
ExitPixelLoop: ; Loop code ends
;----------------------------------------------------------------------------- ; LoopAny code ends here ;-----------------------------------------------------------------------------
;pS++; add ebp, SIZEOF_RASTSPAN
;} jmp SpanLoop ExitSpanLoop: ;pP = pP->pNext; mov ecx, [ecx+RASTPRIM_pNext] ;} jmp PrimLoop
ExitPrimLoop: ;_asm{ emms ;}
;return S_OK; xor eax, eax ;} pop edi pop esi pop ebx mov esp, StackPos pop ebp ret
END
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