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/*==========================================================================;
* * Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved. * * File: d3dpr.h * Content: Direct3D private include file *@@BEGIN_MSINTERNAL * * History: * Date By Reason * ==== == ====== * 05/11/95 stevela Initial rev with this header. * 23/11/95 colinmc Made various Direct3D interfaces queryable off * DirectDraw. * 07/12/95 stevela Merged Colin's changes. * 10/12/95 stevela Removed AGGREGATE_D3D. * 17/04/96 colinmc Bug 17008: DirectDraw/Direct3D deadlock *@@END_MSINTERNAL * ***************************************************************************/
#ifndef _D3DPR_H_
#define _D3DPR_H_
#include "d3di.hpp"
#include "texman.hpp"
#include "dpf.h"
/*
* Texture Manipulation Utils */ extern void D3DI_RemoveTextureHandle(LPD3DI_TEXTUREBLOCK); extern "C" void WINAPI D3DTextureUpdate(IUnknown FAR * pD3DIUnknown);
extern DWORD BitDepthToDDBD(int bpp); extern BOOL D3DI_isHALValid(LPD3DHAL_CALLBACKS pCallbacks); extern void FreeDeviceI(LPDIRECT3DDEVICEI pDevI);
#define D3DBUCKETBUFFERSIZE 32 //make buffer byte size 2*D3DBUCKETBUFFERSIZE*4
extern HRESULT D3DMallocBucket(LPDIRECT3DI, LPD3DBUCKET *); extern void D3DFreeBucket(LPDIRECT3DI, LPD3DBUCKET); extern LPD3DI_TEXTUREBLOCK D3DI_FindTextureBlock(LPDIRECT3DTEXTUREI,LPDIRECT3DDEVICEI);
inline bool MatchDDPIXELFORMAT( DDPIXELFORMAT* pddpfA, DDPIXELFORMAT* pddpfB ) { return ( pddpfA->dwFlags == pddpfB->dwFlags ) && ( pddpfA->dwRGBBitCount == pddpfB->dwRGBBitCount ) && ( pddpfA->dwRBitMask == pddpfB->dwRBitMask ) && ( pddpfA->dwGBitMask == pddpfB->dwGBitMask ) && ( pddpfA->dwBBitMask == pddpfB->dwBBitMask ) && ( pddpfA->dwRGBAlphaBitMask == pddpfB->dwRGBAlphaBitMask ) && ( pddpfA->dwFourCC == pddpfB->dwFourCC ); }
inline DDPIXELFORMAT& PixelFormat(LPDDRAWI_DDRAWSURFACE_LCL lpLcl) { return (lpLcl->dwFlags & DDRAWISURF_HASPIXELFORMAT) ? lpLcl->lpGbl->ddpfSurface : lpLcl->lpGbl->lpDD->vmiData.ddpfDisplay; }
#if _D3D_FORCEDOUBLE
class CD3DForceFPUDouble { private: WORD wFPUCW; WORD wSaved; public: __inline CD3DForceFPUDouble(CDirect3DDeviceIHW * lpDevI) { wSaved=FALSE; if (lpDevI->dwDebugFlags & D3DDEBUG_FORCEDOUBLE) { WORD wTemp; __asm fstcw wTemp if (!(wTemp & 0x0200)) { wSaved=TRUE; wFPUCW=wTemp; wTemp=wFPUCW | 0x0200; //Enforce Double Precision bit
__asm fldcw wTemp } } } __inline ~CD3DForceFPUDouble() { if (wSaved) { WORD wTemp = wFPUCW; __asm fldcw wTemp } } }; #endif //_D3D_FORCEDOUBLE
/*
* Critical section code. * Coarse locking. All actions require this section. * Defined in d3dcreat.c */ /*
* On WINNT critical sections can't be used because synchronization must * occur cross process. DDraw and D3D must share this synchronization so * DDraw exports private functions for synchronization that NT D3D must use. */ #ifdef WIN95
extern LPCRITICAL_SECTION lpD3DCSect; #endif
extern "C" { #define this _this
#include "ddrawpr.h"
#undef this
}; #if DBG
extern int iD3DCSCnt; #define INCD3DCSCNT() iD3DCSCnt++;
#define INITD3DCSCNT() iD3DCSCnt = 0;
#define DECD3DCSCNT() iD3DCSCnt--;
#else
#define INCD3DCSCNT()
#define INITD3DCSCNT()
#define DECD3DCSCNT()
#endif
#ifdef WIN95
#define ENTER_D3D() \
EnterCriticalSection( lpD3DCSect ); \ INCD3DCSCNT(); \
#define LEAVE_D3D() \
DECD3DCSCNT() \ LeaveCriticalSection( lpD3DCSect ); #else
#define ENTER_D3D() \
AcquireDDThreadLock(); \ INCD3DCSCNT(); \
#define LEAVE_D3D() \
DECD3DCSCNT() \ ReleaseDDThreadLock(); #endif
// This class is designed to simplify ENTER_D3D() LEAVE_D3D() logic
// If object of this class is instantiated, then internal lock will be taken.
// As soon as object is destroyed lock will be released
//
class CLockD3D { public: CLockD3D(char *moduleName, char *fileName) { ENTER_D3D(); #if DBG // Required to eliminate use of moduleName and fileName in retail builds
D3D_INFO( 6, "*** LOCK_D3D: CNT = %ld %s %s", iD3DCSCnt, moduleName, fileName ); #endif
} ~CLockD3D() { LEAVE_D3D(); D3D_INFO( 6, "*** UNLOCK_D3D: CNT = %ld", iD3DCSCnt); } };
class CLockD3DST { private: bool bEnter; public: CLockD3DST(LPDIRECT3DDEVICEI lpDevI, char *moduleName, char *fileName) { if (! IS_MT_DEVICE(lpDevI) ) { ENTER_D3D(); #if DBG // Required to eliminate use of moduleName and fileName in retail builds
D3D_INFO( 6, "*** LOCK_D3D: CNT = %ld %s %s", iD3DCSCnt, moduleName, fileName ); #endif
bEnter = true; } else bEnter = false; } ~CLockD3DST() { if (bEnter) { LEAVE_D3D(); D3D_INFO( 6, "*** UNLOCK_D3D: CNT = %ld", iD3DCSCnt); } } };
class CLockD3DMT { private: bool bEnter; public: CLockD3DMT(LPDIRECT3DDEVICEI lpDevI, char *moduleName, char *fileName) { if ( IS_MT_DEVICE(lpDevI) ) { ENTER_D3D(); #if DBG // Required to eliminate use of moduleName and fileName in retail builds
D3D_INFO( 6, "*** LOCK_D3D: CNT = %ld %s %s", iD3DCSCnt, moduleName, fileName ); #endif
bEnter = true; } else bEnter = false; } ~CLockD3DMT() { if (bEnter) { LEAVE_D3D(); D3D_INFO( 6, "*** UNLOCK_D3D: CNT = %ld", iD3DCSCnt); } } };
#define ENTER_CBCSECT(device) EnterCriticalSection(&(device)->CommandBufferCSect)
#define LEAVE_CBCSECT(device) LeaveCriticalSection(&(device)->CommandBufferCSect)
// Macro used to access DDRAW GBL from a given LPDIRECT3DI
#define DDGBL(lpD3DI) ((LPDDRAWI_DIRECTDRAW_INT)lpD3DI->lpDD)->lpLcl->lpGbl
// Macro used to access DDRAW SURF LCL from a given surface
#define DDSLCL(lpDDS) (((LPDDRAWI_DDRAWSURFACE_INT)lpDDS)->lpLcl)
// Macro used to access DDRAW SURF GBL from a given surface
#define DDSGBL(lpDDS) (((LPDDRAWI_DDRAWSURFACE_INT)lpDDS)->lpLcl->lpGbl)
/*
* Macros for validating parameters. * Only implement those not available in ddrawpr.h. */
#define VALID_OUTPTR(x) ((x) && VALID_PTR_PTR(x))
// FAST_CHECKING macro is defined in ddrawpr.h
// so in make sure that ddrawpr.h is always included
// before this header.
#ifndef FAST_CHECKING
#define VALID_DIRECT3D_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( DIRECT3DI ))) #define VALID_DIRECT3DTEXTUREM_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( DIRECT3DTEXTUREM ))) #define VALID_DIRECT3DTEXTURED3DM_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( DIRECT3DTEXTURED3DM ))) #define VALID_DIRECT3DDEVICE_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( DIRECT3DDEVICEI ))) #define VALID_DDSURF_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( DDRAWI_DDRAWSURFACE_INT ))) #define VALID_DIRECT3DVERTEXBUFFER_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( CDirect3DVertexBuffer )))
#define VALID_D3DVERTEXBUFFERDESC_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DVERTEXBUFFERDESC ) ) && \ (ptr->dwSize == sizeof( D3DVERTEXBUFFERDESC )) ) #define VALID_D3DDEVICEDESC7_PTR( ptr ) \
(! IsBadWritePtr(ptr, sizeof( D3DDEVICEDESC7 )) ) #define VALID_D3DRECT_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DRECT ) )) #define VALID_GDIRECT_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( RECT ) )) #define VALID_GDIPOINT_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( POINT ) )) #define VALID_D3DVIEWPORT_PTR( ptr ) (!IsBadWritePtr(ptr, sizeof(D3DVIEWPORT7)))
#define VALID_D3DMATRIX_PTR( ptr ) (!IsBadWritePtr(ptr, sizeof(D3DMATRIX)))
#define VALID_D3DLIGHT_PTR( ptr ) (!IsBadWritePtr(ptr, sizeof(D3DLIGHT7)))
#define VALID_D3DMATERIAL_PTR( ptr ) (!IsBadWritePtr( ptr, sizeof(D3DMATERIAL7)))
#define VALID_D3DTEXTUREHANDLE_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DTEXTUREHANDLE ) ) ) #define VALID_D3DLIGHTDATA_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DLIGHTDATA ) ) && \ (ptr->dwSize == sizeof( D3DLIGHTDATA )) ) #define VALID_D3DFINDDEVICESEARCH_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DFINDDEVICESEARCH ) ) && \ (ptr->dwSize == sizeof( D3DFINDDEVICESEARCH ) ) ) #define VALID_D3DFINDDEVICERESULT7_PTR( ptr ) \
( (! IsBadWritePtr( ptr, 4)) && \ (ptr->dwSize == sizeof(D3DFINDDEVICERESULT7)) && \ (! IsBadWritePtr( ptr, ptr->dwSize) ) ) #define VALID_D3DDEVINFOSTRUCT_PTR( ptr, size ) \
(!IsBadWritePtr( ptr, size ) )
// Note: these macros are replacements for the VALID_DIRECTDRAWSURFACE_PTR ddraw macros
// because those macros need access to the ddCallbacks ddraw globals.
// At some point these could be replaced with a ddraw exported fn that actually
// verifies the callback table type
#define VALID_D3D_DIRECTDRAWSURFACE_PTR(ptr) (!IsBadWritePtr(ptr, sizeof(DDRAWI_DDRAWSURFACE_INT)))
#define VALID_D3D_DIRECTDRAWSURFACE7_PTR(ptr) (!IsBadWritePtr(ptr, sizeof(DDRAWI_DDRAWSURFACE_INT)))
#else /* !FAST_CHECKING */
#define VALID_DIRECT3D_PTR( ptr ) (ptr)
#define VALID_DIRECT3DTEXTUREM_PTR( ptr ) (ptr)
#define VALID_DIRECT3DTEXTURED3DM_PTR( ptr ) (ptr)
#define VALID_DIRECT3DDEVICE_PTR( ptr ) (ptr)
#define VALID_DDSURF_PTR( ptr ) (ptr)
#define VALID_DIRECT3DVERTEXBUFFER_PTR( ptr ) (ptr)
#define VALID_D3DVERTEXBUFFERDESC_PTR( ptr ) ((ptr) && ptr->dwSize == sizeof( D3DVERTEXBUFFERDESC ))
#define VALID_D3DDEVICEDESC7_PTR( ptr ) (ptr)
#define VALID_D3DVIEWPORT_PTR( ptr ) (ptr)
#define VALID_D3DRECT_PTR( ptr ) (ptr)
#define VALID_GDIRECT_PTR( ptr ) (ptr)
#define VALID_GDIPOINT_PTR( ptr ) (ptr)
#define VALID_D3DMATRIX_PTR( ptr ) (ptr)
#define VALID_D3DLIGHT_PTR( ptr ) (ptr)
#define VALID_D3DMATERIAL_PTR( ptr ) (ptr)
#define VALID_D3DTEXTUREHANDLE_PTR( ptr ) (ptr)
#define VALID_D3DLIGHTDATA_PTR( ptr ) ((ptr) && ptr->dwSize == sizeof( D3DLIGHTDATA ))
#define VALID_D3DFINDDEVICESEARCH_PTR( ptr ) ((ptr) && ptr->dwSize == sizeof( D3DFINDDEVICESEARCH ))
#define VALID_D3DFINDDEVICERESULT7_PTR( ptr ) \
((ptr) && (ptr->dwSize == sizeof( D3DFINDDEVICERESULT7 )) )
#define VALID_D3D_DIRECTDRAWSURFACE_PTR(ptr) (ptr) // see comment above
#define VALID_D3D_DIRECTDRAWSURFACE7_PTR(ptr) (ptr)
#define VALID_D3DDEVINFOSTRUCT_PTR( ptr, size ) (ptr)
#endif /* !FAST_CHECKING */
#endif /* _D3DPR_H_ */
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