Leaked source code of windows server 2003
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45 lines
974 B

  1. MAJORCOMP=d3dim
  2. MINORCOMP=d3dim700
  3. TARGETNAME=d3dfe
  4. TARGETPATH=obj
  5. TARGETTYPE=LIBRARY
  6. INCLUDES = ..;$(INCLUDES);$(D3DDX7)\tnl
  7. C_DEFINES = -DBUILD_D3D_LAYER $(C_DEFINES)
  8. USE_NATIVE_EH = 1
  9. SOURCES=\
  10. ..\d3dcreat.cpp \
  11. ..\d3ddev.cpp \
  12. ..\d3diunk.cpp \
  13. ..\d3dmem.cpp \
  14. ..\d3dtex.cpp \
  15. ..\deviunk.cpp \
  16. ..\devstate.cpp \
  17. ..\dlld3d.cpp \
  18. ..\dp2hal.cpp \
  19. ..\dphal.cpp \
  20. ..\dpoldhal.cpp \
  21. ..\drawprim.cpp \
  22. ..\halbuf.cpp \
  23. ..\haldrv.cpp \
  24. ..\halscene.cpp \
  25. ..\haltex.cpp \
  26. ..\hwprov.cpp \
  27. ..\init.c \
  28. ..\lighting.cpp \
  29. ..\stateset.cpp \
  30. ..\table.cpp \
  31. ..\texman.cpp \
  32. ..\tldevice.cpp \
  33. ..\vertbuf.cpp \
  34. ..\testprov.cpp \
  35. ..\vwport.cpp
  36. #
  37. # 04/11/2000 - allows for addition of BoundsChecker, etc
  38. # libs specified in the OS environment
  39. #
  40. TARGETLIBS=$(TARGETLIBS)
  41. PRECOMPILED_INCLUDE = ..\pch.cpp