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DEBUG_TOPIC(B,"&Blting") DEBUG_TOPIC(C,"&Clipping") DEBUG_TOPIC(D,"&DDraw Object") DEBUG_TOPIC(E,"Driv&er information") DEBUG_TOPIC(F,"&Focus Changes") DEBUG_TOPIC(H,"&HAL/HEL Calls") DEBUG_TOPIC(I,"Internal Fn Entered") DEBUG_TOPIC(K,"NT Kernel Calls") DEBUG_TOPIC(L,"&Locking/Ownership") DEBUG_TOPIC(O,"M&odes") DEBUG_TOPIC(M,"&Memory") DEBUG_TOPIC(P,"API &Parameters") DEBUG_TOPIC(R,"&Reference Counting") DEBUG_TOPIC(S,"&Surface Objects") DEBUG_TOPIC(T,"Fil&ters") DEBUG_TOPIC(V,"&Video Memory allocation") DEBUG_TOPIC(W,"&Windows and Handles") DEBUG_TOPIC(X,"Ad-Hoc Message &X")
//
// level meaning
// 0 Fatal error, user visible
// 1 Warning, user visible
// 2 Info, user visible
// 3 non-user visible errors/warnings
// 4 program flow
// 5 values
/*
* It is important that the first DEBUG_TOPIC appear at the top line of this * file, and that no other lines are interspersed between DEBUG_TOPIC lines. * (The debug system uses the __LINE__ pseudo-variable to identify topics) */
/*
* NOTE: Debug topic A is reserved and always means "API Usage" */
/*
* Note for backward compatibility you can define PROF_SECT here * to pick up old-style DPF control from win.ini's [PROF_SECT] debug= * setting */ /* #define PROF_SECT "MyOldWININISection"*/
#undef DPF_MODULE_NAME
#ifdef START_STR
#define DPF_MODULE_NAME START_STR
#else
#define DPF_MODULE_NAME "DDraw"
#endif
/*
* Use this identifier to define which line in WIN.INI [DirectX] denotes the * debug control string */ #undef DPF_CONTROL_LINE
#define DPF_CONTROL_LINE "DDrawDebug"
/*
* Definitions for DPF detail levels: * * 0: Error useful for application developers. * 1: Warning useful for application developers. * 2: API Entered * 3: API parameters, API return values * 4: Driver conversation * * 5: Deeper program flow notifications * 6: Dump structures */
/*
* Note: At run-time, you can set * [DirectX] * <DPF_CONTROL_LINE>=? * to get a dump of DPF control string parameters, including all defined topics. */
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