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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmviewportinterobj.cpp
//
//--------------------------------------------------------------------------
// d3drmViewport2Obj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3drmViewportInterObj.h"
#include "d3drmObjectArrayObj.h"
extern void *g_dxj_Direct3dRMViewportInterpolator;
//CONSTRUCTOR(_dxj_Direct3dRMViewport2, {});
//DESTRUCTOR(_dxj_Direct3dRMViewport2, {});
C_dxj_Direct3dRMViewportInterpolatorObject::C_dxj_Direct3dRMViewportInterpolatorObject(){ m__dxj_Direct3dRMViewportInterpolator=NULL; m__dxj_Direct3dRMViewport2=NULL; parent=NULL; pinterface=NULL; creationid = ++g_creationcount;
DPF1(1,"Constructor Creation Direct3dRMViewportInterpolator[%d] \n",g_creationcount); nextobj = g_dxj_Direct3dRMViewportInterpolator; g_dxj_Direct3dRMViewportInterpolator = (void *)this; }
C_dxj_Direct3dRMViewportInterpolatorObject::~C_dxj_Direct3dRMViewportInterpolatorObject(){
DPF1(1,"Destructor Direct3dRMViewportInterpolator [%d] \n",creationid); C_dxj_Direct3dRMViewportInterpolatorObject *prev=NULL;
for(C_dxj_Direct3dRMViewportInterpolatorObject *ptr=(C_dxj_Direct3dRMViewportInterpolatorObject *)g_dxj_Direct3dRMViewportInterpolator; ptr; ptr=(C_dxj_Direct3dRMViewportInterpolatorObject *)ptr->nextobj) { if(ptr == this) { if(prev) prev->nextobj = ptr->nextobj; else g_dxj_Direct3dRMViewportInterpolator = (void*)ptr->nextobj; break; } prev = ptr; } if(m__dxj_Direct3dRMViewportInterpolator){ int count = IUNK(m__dxj_Direct3dRMViewportInterpolator)->Release(); DPF1(1,"DirectX real IDirect3dRMViewportInterpolator Ref count [%d] \n",count); if(count==0){ m__dxj_Direct3dRMViewportInterpolator = NULL; } } if (parent) IUNK(parent)->Release(); if (m__dxj_Direct3dRMViewport2) m__dxj_Direct3dRMViewport2->Release();
}
DWORD C_dxj_Direct3dRMViewportInterpolatorObject::InternalAddRef(){ DWORD i; i=CComObjectRoot::InternalAddRef(); DPF2(1,"Direct3dRMViewportInterpolator[%d] AddRef %d \n",creationid,i);
return i; }
DWORD C_dxj_Direct3dRMViewportInterpolatorObject::InternalRelease(){ DWORD i; i=CComObjectRoot::InternalRelease(); DPF2(1,"Direct3dRMViewportInterpolator [%d] Release %d \n",creationid,i); return i; }
HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::InternalGetObject(IUnknown **pUnk){ *pUnk=(IUnknown*)m__dxj_Direct3dRMViewportInterpolator; return S_OK; } HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::InternalSetObject(IUnknown *pUnk){ HRESULT hr; m__dxj_Direct3dRMViewportInterpolator=(LPDIRECT3DRMINTERPOLATOR)pUnk; hr=pUnk->QueryInterface(IID_IDirect3DRMViewport2,(void**)&m__dxj_Direct3dRMViewport2); return hr; }
HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::attachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){ HRESULT hr; if (!rmObject) return E_INVALIDARG; DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject); LPDIRECT3DRMOBJECT pObj=NULL; hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj); if FAILED(hr) return hr;
hr=m__dxj_Direct3dRMViewportInterpolator->AttachObject(pObj); if (pObj) pObj->Release(); return hr; }
HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::detachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){ HRESULT hr;
if (!rmObject) return E_INVALIDARG; DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject); LPDIRECT3DRMOBJECT pObj=NULL; hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj); if FAILED(hr) return hr;
hr=m__dxj_Direct3dRMViewportInterpolator->DetachObject(pObj); if (pObj) pObj->Release();
return hr; }
HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::getAttachedObjects( I_dxj_Direct3dRMObjectArray __RPC_FAR *__RPC_FAR *rmArray) { HRESULT hr; IDirect3DRMObjectArray *pArray=NULL; hr=m__dxj_Direct3dRMViewportInterpolator->GetAttachedObjects(&pArray); if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMObjectArray,pArray,rmArray); return S_OK; }
HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::setIndex( /* [in] */ float val){ return m__dxj_Direct3dRMViewportInterpolator->SetIndex(val);
}
HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::getIndex( float *val){ if (!val) return E_INVALIDARG; *val=m__dxj_Direct3dRMViewportInterpolator->GetIndex(); return S_OK; } HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::interpolate( float val, I_dxj_Direct3dRMObject __RPC_FAR *rmObject, long options){ HRESULT hr;
LPDIRECT3DRMOBJECT pObj=NULL; DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject); //we need to validate some options here or rm goes bezerk with invalid values
//note valid flags are
// one of
// D3DRMINTERPOLATION_CLOSED
// D3DRMINTERPOLATION_OPEN -default
// one of
// D3DRMINTERPOLATION_NEAREST
// D3DRMINTERPOLATION_SPLINE
// D3DRMINTERPOLATION_LINEAR -default
// D3DRMINTERPOLATION_VERTEXCOLOR - only on MeshInterpolator
// D3DRMINTERPOLATION_SLERPNORMALS - not implemented
// VALIDATE FLAGS
DWORD opt2=0; UINT i4; if (options & D3DRMINTERPOLATION_CLOSED) opt2=D3DRMINTERPOLATION_CLOSED; else opt2=D3DRMINTERPOLATION_OPEN;
if (options & D3DRMINTERPOLATION_NEAREST) opt2=opt2 | D3DRMINTERPOLATION_NEAREST; else if (options & D3DRMINTERPOLATION_SPLINE) opt2=opt2 | D3DRMINTERPOLATION_SPLINE; else opt2=opt2 | D3DRMINTERPOLATION_LINEAR; if (options & D3DRMINTERPOLATION_VERTEXCOLOR) opt2=opt2 | D3DRMINTERPOLATION_VERTEXCOLOR;
if (pUnk){ hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj); if FAILED(hr) return hr; }
hr= m__dxj_Direct3dRMViewportInterpolator->Interpolate(val,pObj,(DWORD)opt2); if (pObj) i4=pObj->Release();
return hr; } HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::setFront( float val){ return m__dxj_Direct3dRMViewport2->SetFront(val); }
HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::setBack( float val){ return m__dxj_Direct3dRMViewport2->SetBack(val); } HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::setField( float val){ return m__dxj_Direct3dRMViewport2->SetField(val); } HRESULT C_dxj_Direct3dRMViewportInterpolatorObject::setPlane( float left, float right, float bottom, float top){ return m__dxj_Direct3dRMViewport2->SetPlane(left,right,bottom,top); }
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