Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1989 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
Steve Wood (stevewo) 12-Apr-1989
Revision History:
!ENDIF
!IFNDEF GLROOT GLROOT = $(PROJECT_ROOT)\opengl !ENDIF !INCLUDE $(GLROOT)\global.mk
# # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. #
TARGETNAME=opengl32 TARGETPATH=$(_OBJ_DIR) TARGETTYPE=DYNLINK PASS1_PUBLISH=\ {$(DYNLINK_LIB)=$(SDK_LIB_DEST)\$(DYNLINK_LIBDIR)} \
# Make sure the component libs are built first
SYNCHRONIZE_DRAIN = 1
TARGETLIBS= \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(WINDOWS_LIB_PATH)\gdi32p.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(SDK_LIB_PATH)\ddraw.lib \ $(SDK_LIB_PATH)\user32.lib
LINKLIBS= \ ..\dlist\$(O)\gldlist.lib \ ..\server\generic\$(O)\glgen.lib \ ..\server\pixel\$(O)\glpixel.lib \ ..\server\soft\$(O)\glsoft.lib \ ..\server\wgl\$(O)\glwgl.lib \ !IFDEF OPENGL_95 i386\oldcrt.lib !ENDIF
DLLENTRY=DllInitialize
# # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple directory paths with single # semicolons. Relative path specifications are okay. #
INCLUDES = \ ..\gls\inc;\ $(INCLUDES)
SOURCES=array.c \ ddtex.c \ dllinit.c \ eval.c \ fontextr.c \ fontoutl.c \ glcltgs.c \ glcltgsh.c \ glcltpt.c \ layer.c \ local.c \ makecur.c \ metasup.c \ opengl32.rc \ swapmult.c \ subutil.c \ wcreate.c \ wgl.c \ wglcli.c
PRECOMPILED_INCLUDE = precomp.h PRECOMPILED_PCH = precomp.pch PRECOMPILED_OBJ = precomp.obj
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