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/******************************Module*Header*******************************\
* Module Name: wglsup.c * * * * WGL support routines. * * * * Created: 15-Dec-1994 * * Author: Gilman Wong [gilmanw] * * * * Copyright (c) 1994 Microsoft Corporation * \**************************************************************************/
#include "precomp.h"
#pragma hdrstop
#include "devlock.h"
#define DONTUSE(x) ( (x) = (x) )
//!!!XXX -- Patrick says is necessary, but so far we seem OK. I think
// it is really the apps responsibility.
//!!!dbug
#if 1
#define REALIZEPALETTE(hdc) RealizePalette((hdc))
#else
#define REALIZEPALETTE(hdc)
#endif
//!!!XXX -- BitBlt's involving DIB sections are batched.
// A GdiFlush is required, but perhaps can be taken out when
// GDI goes to kernel-mode. Can probably take out for Win95.
//#ifdef _OPENGL_NT_
#if 1
#define GDIFLUSH GdiFlush()
#else
#define GDIFLUSH
#endif
/******************************Public*Routine******************************\
* wglPixelVisible * * Determines if the pixel (x, y) is visible in the window associated with * the given DC. The determination is made by checking the coordinate * against the visible region data cached in the GLGENwindow structure for * this winodw. * * Returns: * TRUE if pixel (x, y) is visible, FALSE if clipped out. * \**************************************************************************/
BOOL APIENTRY wglPixelVisible(LONG x, LONG y) { BOOL bRet = FALSE; __GLGENcontext *gengc = (__GLGENcontext *) GLTEB_SRVCONTEXT(); GLGENwindow *pwnd = gengc->pwndLocked;
// If direct screen access isn't active we shouldn't call this function
// since there's no need to do any visibility clipping ourselves
ASSERTOPENGL(GLDIRECTSCREEN, "wglPixelVisible called without direct access\n");
// Quick test against bounds.
if ( pwnd->prgndat && pwnd->pscandat && x >= pwnd->prgndat->rdh.rcBound.left && x < pwnd->prgndat->rdh.rcBound.right && y >= pwnd->prgndat->rdh.rcBound.top && y < pwnd->prgndat->rdh.rcBound.bottom ) { ULONG cScans = pwnd->pscandat->cScans; GLGENscan *pscan = pwnd->pscandat->aScans;
// Find right scan.
for ( ; cScans; cScans--, pscan = pscan->pNext ) { // Check if point is above scan.
if ( pscan->top > y ) { // Since scans are ordered top-down, we can conclude that
// point is also above subsequent scans. Therefore intersection
// must be NULL and we can terminate search.
break; }
// Check if point is within scan.
else if ( pscan->bottom > y ) { LONG *plWalls = pscan->alWalls; LONG *plWallsEnd = plWalls + pscan->cWalls;
// Check x against each pair of walls.
for ( ; plWalls < plWallsEnd; plWalls+=2 ) { // Each pair of walls (inclusive-exclusive) defines
// a non-NULL interval in the span that is visible.
ASSERTOPENGL( plWalls[0] < plWalls[1], "wglPixelVisible(): bad walls in span\n" );
// Check if x is within current interval.
if ( x >= plWalls[0] && x < plWalls[1] ) { bRet = TRUE; break; } }
break; }
// Point is below current scan. Try next scan.
} }
return bRet; }
/******************************Public*Routine******************************\
* wglSpanVisible * * Determines the visibility of the span [(x, y), (x+w, y)) (test is * inclusive-exclusive) in the current window. The span is either * completely visible, partially visible (clipped), or completely * clipped out (WGL_SPAN_ALL, WGL_SPAN_PARTIAL, and WGL_SPAN_NONE, * respectively). * * WGL_SPAN_ALL * ------------ * The entire span is visible. *pcWalls and *ppWalls are not set. * * WGL_SPAN_NONE * ------------- * The span is completely obscured (clipped out). *pcWalls and *ppWalls * are not set. * * WGL_SPAN_PARTIAL * ---------------- * If the span is WGL_SPAN_PARTIAL, the function also returns a pointer * to the wall array (starting with the first wall actually intersected * by the span) and a count of the walls at this pointer. * * If the wall count is even, then the span starts outside the visible * region and the first wall is where the span enters a visible portion. * * If the wall count is odd, then the span starts inside the visible * region and the first wall is where the span exits a visible portion. * * The span may or may not cross all the walls in the array, but definitely * does cross the first wall. * * Return: * Returns WGL_SPAN_ALL, WGL_SPAN_NONE, or WGL_SPAN_PARTIAL. In * addition, if return is WGL_SPAN_PARTIAL, pcWalls and ppWalls will * be set (see above). * * History: * 06-Dec-1994 -by- Gilman Wong [gilmanw] * Wrote it. \**************************************************************************/
ULONG APIENTRY wglSpanVisible(LONG x, LONG y, ULONG w, LONG *pcWalls, LONG **ppWalls) { ULONG ulRet = WGL_SPAN_NONE; __GLGENcontext *gengc = (__GLGENcontext *) GLTEB_SRVCONTEXT(); GLGENwindow *pwnd = gengc->pwndLocked; LONG xRight = x + w; // Right edge of span (exclusive)
// If direct access is not active we shouldn't call this function since
// there's no need to do any visibility clipping ourselves
ASSERTOPENGL(GLDIRECTSCREEN, "wglSpanVisible called without direct access\n");
// Quick test against bounds.
if ( pwnd->prgndat && pwnd->pscandat && (x < pwnd->prgndat->rdh.rcBound.right ) && (xRight > pwnd->prgndat->rdh.rcBound.left ) && (y >= pwnd->prgndat->rdh.rcBound.top ) && (y < pwnd->prgndat->rdh.rcBound.bottom) ) { ULONG cScans = pwnd->pscandat->cScans; GLGENscan *pscan = pwnd->pscandat->aScans;
// Find right scan.
for ( ; cScans; cScans--, pscan = pscan->pNext ) { // Check if span is above scan.
if ( pscan->top > y ) // Scans have gone past span
{ // Since scans are ordered top-down, we can conclude that
// span will aslo be above subsequent scans. Therefore
// intersection must be NULL and we can terminate search.
goto wglSpanVisible_exit; }
// Span is below top of scan. If span is also above bottom,
// span vertically intersects this scan and only this scan.
else if ( pscan->bottom > y ) { LONG *plWalls = pscan->alWalls; ULONG cWalls = pscan->cWalls;
ASSERTOPENGL( (cWalls & 0x1) == 0, "wglSpanVisible(): wall count must be even!\n" );
// Check span against each pair of walls. Walls are walked
// from left to right.
//
// Possible intersections where "[" is inclusive
// and ")" is exclusive:
// left wall right wall
// [ )
// case 1a [-----) [ )
// 1b [-----) )
// [ )
// case 2a [-----) ) return
// 2b [-------------------) left wall
// [ )
// case 3a [-----) )
// 3b [ [-----) )
// 3c [ [-----)
// 3d [----------------)
// [ )
// case 4a [ [-----) return
// 4b [-------------------) right wall
// [ )
// case 5a [ [-----)
// 5b [ ) [-----)
// [ )
// case 6 [----------------------) return
// [ ) left wall
for ( ; cWalls; cWalls-=2, plWalls+=2 ) { // Each pair of walls (inclusive-exclusive) defines
// a non-NULL interval in the span that is visible.
ASSERTOPENGL( plWalls[0] < plWalls[1], "wglSpanVisible(): bad walls in span\n" );
// Checking right end against left wall will partition the
// set into case 1 vs. case 2 thru 6.
if ( plWalls[0] >= xRight ) { // Case 1 -- span outside interval on the left.
//
// The walls are ordered from left to right (i.e., low
// to high). So if span is left of this interval, it
// must also be left of all subsequent intervals and
// we can terminate the search.
goto wglSpanVisible_exit; }
// Cases 2 thru 6.
//
// Checking left end against right wall will partition subset
// into case 5 vs. cases 2, 3, 4, 6.
else if ( plWalls[1] > x ) { // Cases 2, 3, 4, and 6.
//
// Checking left end against left wall will partition
// subset into cases 2, 6 vs. cases 3, 4.
if ( plWalls[0] <= x ) { // Cases 3 and 4.
//
// Checking right end against right wall will
// distinguish between the two cases.
if ( plWalls[1] >= xRight ) { // Case 3 -- completely visible.
ulRet = WGL_SPAN_ALL; } else { // Case 4 -- partially visible, straddling the
// right wall.
ulRet = WGL_SPAN_PARTIAL;
*ppWalls = &plWalls[1]; *pcWalls = cWalls - 1; } } else { // Cases 2 and 6 -- in either case its a partial
// intersection where the first intersection is with
// the left wall.
ulRet = WGL_SPAN_PARTIAL;
*ppWalls = &plWalls[0]; *pcWalls = cWalls; }
goto wglSpanVisible_exit; }
// Case 5 -- span outside interval to the right. Try
// next pair of walls.
}
// A span can intersect only one scan. We don't need to check
// any other scans.
goto wglSpanVisible_exit; }
// Span is below current scan. Try next scan.
} }
wglSpanVisible_exit:
return ulRet; }
/******************************Public*Routine******************************\
* bComputeLogicalToSurfaceMap * * Copy logical palette to surface palette translation vector to the buffer * pointed to by pajVector. The logical palette is specified by hpal. The * surface is specified by hdc. * * Note: The hdc may identify either a direct (display) dc or a DIB memory dc. * If hdc is a display dc, then the surface palette is the system palette. * If hdc is a memory dc, then the surface palette is the DIB color table. * * History: * 27-Jan-1996 -by- Gilman Wong [gilmanw] * Wrote it. \**************************************************************************/
BOOL bComputeLogicalToSurfaceMap(HPALETTE hpal, HDC hdc, BYTE *pajVector) { BOOL bRet = FALSE; HPALETTE hpalSurf; ULONG cEntries, cSysEntries; DWORD dwDcType = wglObjectType(hdc); LPPALETTEENTRY lppeTmp, lppeEnd;
BYTE aj[sizeof(LOGPALETTE) + (sizeof(PALETTEENTRY) * 512) + (sizeof(RGBQUAD) * 256)]; LOGPALETTE *ppal = (LOGPALETTE *) aj; LPPALETTEENTRY lppeSurf = &ppal->palPalEntry[0]; LPPALETTEENTRY lppe = lppeSurf + 256; RGBQUAD *prgb = (RGBQUAD *) (lppe + 256);
// Determine number of colors in each palette.
cEntries = GetPaletteEntries(hpal, 0, 1, NULL); if (dwDcType == OBJ_DC) cSysEntries = wglGetSystemPaletteEntries(hdc, 0, 1, NULL); else cSysEntries = 256;
// Dynamic color depth changing can cause this.
if ((cSysEntries > 256) || (cEntries > 256)) { WARNING("wglCopyTranslationVector(): palette on > 8BPP device\n");
// Drawing will have corrupted colors, but at least we should not crash.
cSysEntries = min(cSysEntries, 256); cEntries = min(cEntries, 256); }
// Get the logical palette entries.
cEntries = GetPaletteEntries(hpal, 0, cEntries, lppe);
// Get the surface palette entries.
if (dwDcType == OBJ_DC) { cSysEntries = wglGetSystemPaletteEntries(hdc, 0, cSysEntries, lppeSurf);
lppeTmp = lppeSurf; lppeEnd = lppeSurf + cSysEntries;
for (; lppeTmp < lppeEnd; lppeTmp++) lppeTmp->peFlags = 0; } else { RGBQUAD *prgbTmp;
// First get RGBQUADs from DIB color table...
cSysEntries = GetDIBColorTable(hdc, 0, cSysEntries, prgb);
// ...then convert RGBQUADs into PALETTEENTRIES.
prgbTmp = prgb; lppeTmp = lppeSurf; lppeEnd = lppeSurf + cSysEntries;
while (lppeTmp < lppeEnd) { lppeTmp->peRed = prgbTmp->rgbRed; lppeTmp->peGreen = prgbTmp->rgbGreen; lppeTmp->peBlue = prgbTmp->rgbBlue; lppeTmp->peFlags = 0;
lppeTmp++; prgbTmp++;
} }
// Construct a translation vector by using GetNearestPaletteIndex to
// map each entry in the logical palette to the surface palette.
if (cEntries && cSysEntries) { // Create a temporary logical palette that matches the surface
// palette retrieved above.
ppal->palVersion = 0x300; ppal->palNumEntries = (USHORT) cSysEntries;
if ( hpalSurf = CreatePalette(ppal) ) { // Translate each logical palette entry into a surface palette index.
lppeTmp = lppe; lppeEnd = lppe + cEntries;
for ( ; lppeTmp < lppeEnd; lppeTmp++, pajVector++) { *pajVector = (BYTE) GetNearestPaletteIndex( hpalSurf, RGB(lppeTmp->peRed, lppeTmp->peGreen, lppeTmp->peBlue) );
ASSERTOPENGL( *pajVector != CLR_INVALID, "bComputeLogicalToSurfaceMap: GetNearestPaletteIndex failed\n" ); }
bRet = TRUE;
DeleteObject(hpalSurf); } else { WARNING("bComputeLogicalToSurfaceMap: CreatePalette failed\n"); } } else { WARNING("bComputeLogicalToSurfaceMap: failed to get pal info\n"); }
return bRet; }
/******************************Public*Routine******************************\
* wglCopyTranslateVector * * Create a logical palette index to system palette index translation * vector. * * This is done by first reading both the logical palette and system palette * entries. A temporary palette is created from the read system palette * entries. This will be passed to GetNearestPaletteIndex to translate * each logical palette entry into the desired system palette entry. * * Note: when GetNearestColor was called instead, very unstable results * were obtained. GetNearestPaletteIndex is definitely the right way to go. * * Returns: * TRUE if successful, FALSE otherwise. * * History: * 25-Oct-1994 -by- Gilman Wong [gilmanw] * Ported from gdi\gre\wglsup.cxx. \**************************************************************************/
static GLubyte vubRGBtoVGA[8] = { 0x0, 0x9, 0xa, 0xb, 0xc, 0xd, 0xe, 0xf };
BOOL APIENTRY wglCopyTranslateVector(__GLGENcontext *gengc, BYTE *pajVector, ULONG cEntries) { BOOL bRet = FALSE; ULONG i; HDC hdc;
CHECKSCREENLOCKOUT();
if (gengc->dwCurrentFlags & GLSURF_DIRECTDRAW) { // DirectDraw palettes are set directly into the hardware so
// the translation vector is always identity
for (i = 0; i < cEntries; i++) { *pajVector++ = (BYTE)i; }
return TRUE; }
hdc = gengc->gwidCurrent.hdc; if (GLSURF_IS_MEMDC(gengc->dwCurrentFlags)) { HBITMAP hbm, hbmSave; // Technically this assert is invalid
// because we can't be sure that cEntries will be one
// of these two cases. To fix this we'd have to add
// another parameter to this function indicating the
// bit depth desired and go by that.
ASSERTOPENGL(cEntries == 16 || cEntries == 256, "wglCopyTranslateVector: Unknown cEntries\n");
if (gengc->dwCurrentFlags & GLSURF_DIRECT_ACCESS) { // For compatibility, do not do this if the stock palette is
// selected. The old behavior assumed that the logical palette
// can be ignored because the bitmap will have a color table
// that exactly corresponds to the format specified by the
// pixelformat. Thus, if no palette is selected into the memdc,
// OpenGL would still render properly since it assumed 1-to-1.
//
// However, to enable using optimized DIB sections (i.e., DIBs
// whose color tables match the system palette exactly), we need
// to be able to specify the logical palette in the memdc.
//
// Therefore the hack is to assume 1-to-1 iff the stock
// palette is selected into the memdc. Otherwise, we will
// compute the logical to surface mapping.
if ( gengc->gc.modes.rgbMode && (GetCurrentObject(hdc, OBJ_PAL) != GetStockObject(DEFAULT_PALETTE)) ) { // If an RGB DIB section, compute a mapping from logical
// palette to surface (DIB color table).
bRet = bComputeLogicalToSurfaceMap( GetCurrentObject(hdc, OBJ_PAL), hdc, pajVector ); }
return bRet; }
// 4bpp has a fixed color table so we can just copy the standard
// translation into the output vector.
if (cEntries == 16) { // For RGB mode, 4bpp uses a 1-1-1 format. We want to utilize
// bright versions which exist in the upper 8 entries.
if ( gengc->gc.modes.rgbMode ) { memcpy(pajVector, vubRGBtoVGA, 8);
// Set the other mappings to white to make problems show up
memset(pajVector+8, 15, 8);
bRet = TRUE; }
// For CI mode, just return FALSE and use the trivial vector.
return bRet; } // For bitmaps, we can determine the forward translation vector by
// filling a compatible bitmap with palette index specifiers from
// 1 to 255 and reading the bits back with GetBitmapBits.
hbm = CreateCompatibleBitmap(hdc, cEntries, 1); if (hbm) { LONG cBytes; hbmSave = SelectObject(hdc, hbm); RealizePalette(hdc); for (i = 0; i < cEntries; i++) SetPixel(hdc, i, 0, PALETTEINDEX(i)); cBytes = 256; if ( GetBitmapBits(hbm, cBytes, (LPVOID) pajVector) >= cBytes ) bRet = TRUE; #if DBG
else WARNING("wglCopyTranslateVector: GetBitmapBits failed\n"); #endif
SelectObject(hdc, hbmSave); DeleteObject(hbm); RealizePalette(hdc); } return bRet; }
// Determine number of colors in logical and system palettes, respectively.
cEntries = min(GetPaletteEntries(GetCurrentObject(hdc, OBJ_PAL), 0, cEntries, NULL), cEntries);
if (cEntries == 16) { // For 16-color displays we are using RGB 1-1-1 since the
// full 16-color palette doesn't make for very good mappings
// Since we're only using the first eight of the colors we
// want to map them to the bright colors in the VGA palette
// rather than having them map to the dark colors as they would
// if we ran the loop below
if ( gengc->gc.modes.rgbMode ) { memcpy(pajVector, vubRGBtoVGA, 8);
// Set the other mappings to white to make problems show up
memset(pajVector+8, 15, 8);
bRet = TRUE; }
// For CI mode, return FALSE and use the trivial translation vector.
return bRet; }
// Compute logical to surface palette mapping.
bRet = bComputeLogicalToSurfaceMap(GetCurrentObject(hdc, OBJ_PAL), hdc, pajVector);
return bRet; }
/******************************Public*Routine******************************\
* wglCopyBits * * Calls DrvCopyBits to copy scanline bits into or out of the driver surface. * \**************************************************************************/
VOID APIENTRY wglCopyBits( __GLGENcontext *gengc, GLGENwindow *pwnd, HBITMAP hbm, // ignore
LONG x, // screen coordinate of scan
LONG y, ULONG cx, // width of scan
BOOL bIn) // if TRUE, copy from bm to dev; otherwise, dev to bm
{ CHECKSCREENLOCKOUT();
// Convert screen coordinates to window coordinates.
x -= pwnd->rclClient.left; y -= pwnd->rclClient.top;
// this shouldn't happen, but better safe than sorry
if (y < 0) return;
//!!!XXX
REALIZEPALETTE(gengc->gwidCurrent.hdc);
// Copy from bitmap to device.
if (bIn) { LONG xSrc, x0Dst, x1Dst; if (x < 0) { xSrc = -x; x0Dst = 0; x1Dst = x + (LONG)cx; } else { xSrc = 0; x0Dst = x; x1Dst = x + (LONG)cx; } if (x1Dst <= x0Dst) return;
BitBlt(gengc->gwidCurrent.hdc, x0Dst, y, cx, 1, gengc->ColorsMemDC, xSrc, 0, SRCCOPY); }
// Copy from device to bitmap.
else { LONG xSrc, x0Dst, x1Dst;
if (x < 0) { xSrc = 0; x0Dst = -x; x1Dst = (LONG)cx; } else { xSrc = x; x0Dst = 0; x1Dst = (LONG)cx; } if (x1Dst <= x0Dst) return;
if (dwPlatformId == VER_PLATFORM_WIN32_NT || GLSURF_IS_MEMDC(gengc->dwCurrentFlags)) { BitBlt(gengc->ColorsMemDC, x0Dst, 0, cx, 1, gengc->gwidCurrent.hdc, xSrc, y, SRCCOPY); } else { /* If we're copying from the screen,
copy through a DDB to avoid some layers of unnecessary code in Win95 that deals with translating between different bitmap layouts */ if (gengc->ColorsDdbDc) { BitBlt(gengc->ColorsDdbDc, 0, 0, cx, 1, gengc->gwidCurrent.hdc, xSrc, y, SRCCOPY);
BitBlt(gengc->ColorsMemDC, x0Dst, 0, cx, 1, gengc->ColorsDdbDc, 0, 0, SRCCOPY); } else { //!!!Viper fix -- Diamond Viper (Weitek 9000) fails
//!!! CreateCompatibleBitmap for some
//!!! (currently unknown) reason. Thus,
//!!! the DDB does not exist and we will
//!!! have to incur the perf. hit.
BitBlt(gengc->ColorsMemDC, x0Dst, 0, cx, 1, gengc->gwidCurrent.hdc, xSrc, y, SRCCOPY); } } }
GDIFLUSH; }
/******************************Public*Routine******************************\
* wglCopyBits2 * * Calls DrvCopyBits to copy scanline bits into or out of the driver surface. * \**************************************************************************/
VOID APIENTRY wglCopyBits2( HDC hdc, // dst/src device
GLGENwindow *pwnd, // clipping
__GLGENcontext *gengc, LONG x, // screen coordinate of scan
LONG y, ULONG cx, // width of scan
BOOL bIn) // if TRUE, copy from bm to dev; otherwise, dev to bm
{ CHECKSCREENLOCKOUT();
// Convert screen coordinates to window coordinates.
x -= pwnd->rclClient.left; y -= pwnd->rclClient.top;
// this shouldn't happen, but better safe than sorry
if (y < 0) return;
//!!!XXX
REALIZEPALETTE(hdc);
// Copy from bitmap to device.
if (bIn) { LONG xSrc, x0Dst, x1Dst; if (x < 0) { xSrc = -x; x0Dst = 0; x1Dst = x + (LONG)cx; } else { xSrc = 0; x0Dst = x; x1Dst = x + (LONG)cx; } if (x1Dst <= x0Dst) return;
BitBlt(hdc, x0Dst, y, cx, 1, gengc->ColorsMemDC, xSrc, 0, SRCCOPY); }
// Copy from device to bitmap.
else { LONG xSrc, x0Dst, x1Dst;
if (x < 0) { xSrc = 0; x0Dst = -x; x1Dst = (LONG)cx; } else { xSrc = x; x0Dst = 0; x1Dst = (LONG)cx; } if (x1Dst <= x0Dst) return;
if (dwPlatformId == VER_PLATFORM_WIN32_NT || GLSURF_IS_MEMDC(gengc->dwCurrentFlags)) { BitBlt(gengc->ColorsMemDC, x0Dst, 0, cx, 1, hdc, xSrc, y, SRCCOPY); } else { /* If we're copying from the screen,
copy through a DDB to avoid some layers of unnecessary code in Win95 that deals with translating between different bitmap layouts */ if (gengc->ColorsDdbDc) { BitBlt(gengc->ColorsDdbDc, 0, 0, cx, 1, hdc, xSrc, y, SRCCOPY); BitBlt(gengc->ColorsMemDC, x0Dst, 0, cx, 1, gengc->ColorsDdbDc, 0, 0, SRCCOPY); } else { //!!!Viper fix -- Diamond Viper (Weitek 9000) fails
//!!! CreateCompatibleBitmap for some
//!!! (currently unknown) reason. Thus,
//!!! the DDB does not exist and we will
//!!! have to incur the perf. hit.
BitBlt(gengc->ColorsMemDC, x0Dst, 0, cx, 1, hdc, xSrc, y, SRCCOPY); } } }
GDIFLUSH; }
/******************************Public*Routine******************************\
* * wglTranslateColor * * Transforms a GL logical color into a Windows COLORREF * * Note: This is relatively expensive so it should be avoided if possible * * History: * Tue Aug 15 15:23:29 1995 -by- Drew Bliss [drewb] * Created * \**************************************************************************/
COLORREF wglTranslateColor(COLORREF crColor, HDC hdc, __GLGENcontext *gengc, PIXELFORMATDESCRIPTOR *ppfd) { //!!!XXX
REALIZEPALETTE(hdc);
// If palette managed, then crColor is actually a palette index.
if ( ppfd->cColorBits <= 8 ) { PALETTEENTRY peTmp;
ASSERTOPENGL( crColor < (COLORREF) (1 << ppfd->cColorBits), "TranslateColor(): bad color\n" );
// If rendering to a bitmap, we need to do different things depending
// on whether it's a DIB or DDB
if ( gengc->gc.drawBuffer->buf.flags & MEMORY_DC ) { DIBSECTION ds; // Check whether we're drawing to a DIB or a DDB
if (GetObject(GetCurrentObject(hdc, OBJ_BITMAP), sizeof(ds), &ds) == sizeof(ds) && ds.dsBm.bmBits) { RGBQUAD rgbq; // Drawing to a DIB so retrieve the color from the
// DIB color table
if (GetDIBColorTable(hdc, crColor, 1, &rgbq)) { crColor = RGB(rgbq.rgbRed, rgbq.rgbGreen, rgbq.rgbBlue); } else { WARNING("TranslateColor(): GetDIBColorTable failed\n"); crColor = RGB(0, 0, 0); } } else { // Reverse the forward translation so that we get back
// to a normal palette index
crColor = gengc->pajInvTranslateVector[crColor];
// Drawing to a DDB so we can just use the palette
// index directly since going through the inverse
// translation table has given us an index into
// the logical palette
crColor = PALETTEINDEX((WORD) crColor); } }
// Otherwise...
else { // I hate to have to confess this, but I don't really understand
// why this needs to be this way. Either way should work regardless
// of the bit depth.
//
// The reality is that 4bpp we *have* to go into the system palette
// and fetch an RGB value. At 8bpp on the MGA driver (and possibly
// others), we *have* to specify PALETTEINDEX.
if ( ppfd->cColorBits == 4 ) { if ( wglGetSystemPaletteEntries(hdc, crColor, 1, &peTmp) ) { crColor = RGB(peTmp.peRed, peTmp.peGreen, peTmp.peBlue); } else { WARNING("TranslateColor(): wglGetSystemPaletteEntries failed\n"); crColor = RGB(0, 0, 0); } } else { if (!(gengc->flags & GENGC_MCD_BGR_INTO_RGB)) crColor = gengc->pajInvTranslateVector[crColor]; crColor = PALETTEINDEX((WORD) crColor); } } }
// If 24BPP DIB section, BGR ordering is implied.
else if ( ppfd->cColorBits == 24 ) { crColor = RGB((crColor & 0xff0000) >> 16, (crColor & 0x00ff00) >> 8, (crColor & 0x0000ff)); }
// Win95 and 16 BPP case.
//
// On Win95, additional munging is necessary to get a COLORREF value
// that will result in a non-dithered brush.
else if ( (dwPlatformId == VER_PLATFORM_WIN32_WINDOWS) && (ppfd->cColorBits == 16) ) { HBITMAP hbmTmp; HDC hdcTmp;
if (hdcTmp = CreateCompatibleDC(hdc)) { if (hbmTmp = CreateCompatibleBitmap(hdc, 1, 1)) { HBITMAP hbmOld;
hbmOld = SelectObject(hdcTmp, hbmTmp);
if (SetBitmapBits(hbmTmp, 2, (VOID *) &crColor)) { crColor = GetPixel(hdcTmp, 0, 0); } else { WARNING("TranslateColor(): SetBitmapBits failed\n"); }
SelectObject(hdcTmp, hbmOld); DeleteObject(hbmTmp); } else { WARNING("TranslateColor(): CreateCompatibleBitmap failed\n"); } DeleteDC(hdcTmp); } else { WARNING("TranslateColor(): CreateCompatibleDC failed\n"); } }
// Bitfield format (16BPP or 32BPP).
else { // Shift right to position bits at zero and then scale into
// an 8-bit quantity
//!!!XXX -- use rounding?!?
crColor = RGB(((crColor & gengc->gc.modes.redMask) >> ppfd->cRedShift) * 255 / ((1 << ppfd->cRedBits) - 1), ((crColor & gengc->gc.modes.greenMask) >> ppfd->cGreenShift) * 255 / ((1 << ppfd->cGreenBits) - 1), ((crColor & gengc->gc.modes.blueMask) >> ppfd->cBlueShift) * 255 / ((1 << ppfd->cBlueBits) - 1));
}
return crColor; }
/******************************Public*Routine******************************\
* wglFillRect * * Calls DrvBitBlt to fill a rectangle area of a driver surface with a * given color. * \**************************************************************************/
VOID APIENTRY wglFillRect( __GLGENcontext *gengc, GLGENwindow *pwnd, PRECTL prcl, // screen coordinate of the rectangle area
COLORREF crColor) // color to set
{ HBRUSH hbr; PIXELFORMATDESCRIPTOR *ppfd = &gengc->gsurf.pfd;
CHECKSCREENLOCKOUT();
// If the rectangle is empty, return.
if ( (prcl->left >= prcl->right) || (prcl->top >= prcl->bottom) ) { WARNING("wglFillRect(): bad or empty rectangle\n"); return; }
// Convert from screen to window coordinates.
prcl->left -= pwnd->rclClient.left; prcl->right -= pwnd->rclClient.left; prcl->top -= pwnd->rclClient.top; prcl->bottom -= pwnd->rclClient.top;
// Make a solid color brush and fill the rectangle.
// If the fill color is the same as the last one, we can reuse
// the cached brush rather than creating a new one
if (crColor == gengc->crFill && gengc->gwidCurrent.hdc == gengc->hdcFill) { hbr = gengc->hbrFill; ASSERTOPENGL(hbr != NULL, "Cached fill brush is null\n"); } else { if (gengc->hbrFill != NULL) { DeleteObject(gengc->hbrFill); } gengc->crFill = crColor; crColor = wglTranslateColor(crColor, gengc->gwidCurrent.hdc, gengc, ppfd); hbr = CreateSolidBrush(crColor); gengc->hbrFill = hbr; if (hbr == NULL) { gengc->crFill = COLORREF_UNUSED; return; }
gengc->hdcFill = gengc->gwidCurrent.hdc; } FillRect(gengc->gwidCurrent.hdc, (RECT *) prcl, hbr); GDIFLUSH; }
/******************************Public*Routine******************************\
* wglCopyBuf * * Calls DrvCopyBits to copy a bitmap into the driver surface. * \**************************************************************************/
//!!!XXX -- change to a macro
VOID APIENTRY wglCopyBuf( HDC hdc, // dst/src DCOBJ
HDC hdcBmp, // scr/dst bitmap
LONG x, // dst rect (UL corner) in window coord.
LONG y, ULONG cx, // width of dest rect
ULONG cy // height of dest rect
) { CHECKSCREENLOCKOUT();
//!!!XXX
REALIZEPALETTE(hdc);
if (!BitBlt(hdc, x, y, cx, cy, hdcBmp, 0, 0, SRCCOPY)) { WARNING1("wglCopyBuf BitBlt failed %d\n", GetLastError()); }
GDIFLUSH; }
/******************************Public*Routine******************************\
* wglCopyBufRECTLIST * * Calls DrvCopyBits to copy a bitmap into the driver surface. * \**************************************************************************/
VOID APIENTRY wglCopyBufRECTLIST( HDC hdc, // dst/src DCOBJ
HDC hdcBmp, // scr/dst bitmap
LONG x, // dst rect (UL corner) in window coord.
LONG y, ULONG cx, // width of dest rect
ULONG cy, // height of dest rect
PRECTLIST prl ) { PYLIST pylist;
CHECKSCREENLOCKOUT();
//!!!XXX
REALIZEPALETTE(hdc);
for (pylist = prl->pylist; pylist != NULL; pylist = pylist->pnext) { PXLIST pxlist; for (pxlist = pylist->pxlist; pxlist != NULL; pxlist = pxlist->pnext) { int xx = pxlist->s; int cxx = pxlist->e - pxlist->s; int yy = pylist->s; int cyy = pylist->e - pylist->s;
if (!BitBlt(hdc, xx, yy, cxx, cyy, hdcBmp, xx, yy, SRCCOPY)) { WARNING1("wglCopyBufRL BitBlt failed %d\n", GetLastError()); } } }
GDIFLUSH; }
/******************************Public*Routine******************************\
* wglPaletteChanged * * Check if the palette changed. * * If the surface for the DC is palette managed we care about the * foreground realization, so, return iUniq * * If the surface is not palette managed, return ulTime * \**************************************************************************/
ULONG APIENTRY wglPaletteChanged(__GLGENcontext *gengc, GLGENwindow *pwnd) { ULONG ulRet = 0; HDC hdc;
// Palette must stay fixed for DirectDraw after initialization
if (gengc->dwCurrentFlags & GLSURF_DIRECTDRAW) { if (gengc->PaletteTimestamp == 0xffffffff) { return 0; } else { return gengc->PaletteTimestamp; } }
hdc = gengc->gwidCurrent.hdc; // Technically we shouldn't be making these GDI calls while we
// have a screen lock but currently it would be very difficult
// to fix because we're actually invoking this routine in
// glsrvGrabLock in order to ensure that we have stable information
// while we have the lock
// We don't seem to be having too many problems so for the moment
// this will be commented out
// CHECKSCREENLOCKOUT();
if (pwnd) { PIXELFORMATDESCRIPTOR *ppfd = &gengc->gsurf.pfd; BYTE cBitsThreshold;
// WM_PALETTECHANGED messages are sent for 8bpp on Win95 when the
// palette is realized. This allows us to update the palette time.
//
// When running WinNT on >= 8bpp or running Win95 on >= 16bpp,
// WM_PALETTECHANGED is not sent so we need to manually examine
// the contents of the logical palette and compare it with a previously
// cached copy to look for a palette change.
cBitsThreshold = ( dwPlatformId == VER_PLATFORM_WIN32_NT ) ? 8 : 16;
if (((ppfd->cColorBits >= cBitsThreshold) && (ppfd->iPixelType == PFD_TYPE_COLORINDEX)) ) { if ( !gengc->ppalBuf ) { UINT cjPal, cjRgb;
// Allocate buffer space for *two* copies of the palette.
// That way we don't need to dynamically allocate space
// for temp storage of the palette. Also,we don't need
// to copy the current palette to the save buffer if we
// keep two pointers (one for the temp storage and one for
// the saved copy) and swap them.
cjRgb = 0; cjPal = sizeof(LOGPALETTE) + (MAXPALENTRIES * sizeof(PALETTEENTRY));
gengc->ppalBuf = (LOGPALETTE *) ALLOC((cjPal + cjRgb) * 2);
if ( gengc->ppalBuf ) { // Setup the logical palette buffers.
gengc->ppalSave = gengc->ppalBuf; gengc->ppalTemp = (LOGPALETTE *) (((BYTE *) gengc->ppalBuf) + cjPal); gengc->ppalSave->palVersion = 0x300; gengc->ppalTemp->palVersion = 0x300;
// How many palette entries? Note that only the first
// MAXPALENTRIES are significant to generic OpenGL. The
// rest are ignored.
gengc->ppalSave->palNumEntries = (WORD) GetPaletteEntries( GetCurrentObject(hdc, OBJ_PAL), 0, 0, (LPPALETTEENTRY) NULL ); gengc->ppalSave->palNumEntries = min(gengc->ppalSave->palNumEntries, MAXPALENTRIES);
gengc->ppalSave->palNumEntries = (WORD) GetPaletteEntries( GetCurrentObject(hdc, OBJ_PAL), 0, gengc->ppalSave->palNumEntries, gengc->ppalSave->palPalEntry );
// Since we had to allocate buffer, this must be the
// first time wglPaletteChanged was called for this
// context.
pwnd->ulPaletteUniq++; } } else { BOOL bNewPal = FALSE; // TRUE if log palette is different
// How many palette entries? Note that only the first
// MAXPALENTRIES are significant to generic OpenGL. The
// rest are ignored.
gengc->ppalTemp->palNumEntries = (WORD) GetPaletteEntries( GetCurrentObject(hdc, OBJ_PAL), 0, 0, (LPPALETTEENTRY) NULL ); gengc->ppalTemp->palNumEntries = min(gengc->ppalTemp->palNumEntries, MAXPALENTRIES); gengc->ppalTemp->palNumEntries = (WORD) GetPaletteEntries( GetCurrentObject(hdc, OBJ_PAL), 0, gengc->ppalTemp->palNumEntries, gengc->ppalTemp->palPalEntry ); // If number of entries differ, know the palette has changed.
// Otherwise, need to do the hard word of comparing each entry.
ASSERTOPENGL( sizeof(PALETTEENTRY) == sizeof(ULONG), "wglPaletteChanged(): PALETTEENTRY should be 4 bytes\n" ); // If color table comparison already detected a change, no
// need to do logpal comparison.
//
// However, we will still go ahead and swap logpal pointers
// below because we want the palette cache to stay current.
if ( !bNewPal ) { bNewPal = (gengc->ppalSave->palNumEntries != gengc->ppalTemp->palNumEntries); if ( !bNewPal ) { bNewPal = !LocalCompareUlongMemory( gengc->ppalSave->palPalEntry, gengc->ppalTemp->palPalEntry, gengc->ppalSave->palNumEntries * sizeof(PALETTEENTRY) ); } } // So, if palette is different, increment uniqueness and
// update the saved copy.
if ( bNewPal ) { LOGPALETTE *ppal; pwnd->ulPaletteUniq++; // Update saved palette by swapping pointers.
ppal = gengc->ppalSave; gengc->ppalSave = gengc->ppalTemp; gengc->ppalTemp = ppal; } } } ulRet = pwnd->ulPaletteUniq; }
return ulRet; }
/******************************Public*Routine******************************\
* wglPaletteSize * * Return the size of the current palette * \**************************************************************************/
//!!!XXX -- make into a macro?
ULONG APIENTRY wglPaletteSize(__GLGENcontext *gengc) { CHECKSCREENLOCKOUT();
if (gengc->dwCurrentFlags & GLSURF_DIRECTDRAW) { DWORD dwCaps; LPDIRECTDRAWPALETTE pddp = NULL; HRESULT hr; if (gengc->gsurf.dd.gddsFront.pdds->lpVtbl-> GetPalette(gengc->gsurf.dd.gddsFront.pdds, &pddp) != DD_OK || pddp == NULL) { return 0; }
hr = pddp->lpVtbl->GetCaps(pddp, &dwCaps);
pddp->lpVtbl->Release(pddp);
if (hr != DD_OK) { return 0; }
if (dwCaps & DDPCAPS_1BIT) { return 1; } else if (dwCaps & DDPCAPS_2BIT) { return 4; } else if (dwCaps & DDPCAPS_4BIT) { return 16; } else if (dwCaps & DDPCAPS_8BIT) { return 256; } else return 0; } else { return GetPaletteEntries(GetCurrentObject(gengc->gwidCurrent.hdc, OBJ_PAL), 0, 0, NULL); } }
/******************************Public*Routine******************************\
* wglComputeIndexedColors * * Copy current index-to-color table to the supplied array. Colors are * formatted as specified in the current pixelformat and are put into the * table as DWORDs (i.e., DWORD alignment) starting at the second DWORD. * The first DWORD in the table is the number of colors in the table. * * History: * 15-Dec-1994 -by- Gilman Wong [gilmanw] * Ported from gdi\gre\wglsup.cxx. \**************************************************************************/
BOOL APIENTRY wglComputeIndexedColors(__GLGENcontext *gengc, ULONG *rgbTable, ULONG cEntries) { UINT cColors = 0; LPPALETTEENTRY lppe, lppeTable; UINT i; LPDIRECTDRAWPALETTE pddp = NULL;
CHECKSCREENLOCKOUT();
// first element in table is number of entries
rgbTable[0] = min(wglPaletteSize(gengc), cEntries);
lppeTable = (LPPALETTEENTRY) ALLOC(sizeof(PALETTEENTRY) * rgbTable[0]);
if (lppeTable) { int rScale, gScale, bScale; int rShift, gShift, bShift;
rScale = (1 << gengc->gsurf.pfd.cRedBits ) - 1; gScale = (1 << gengc->gsurf.pfd.cGreenBits) - 1; bScale = (1 << gengc->gsurf.pfd.cBlueBits ) - 1; rShift = gengc->gsurf.pfd.cRedShift ; gShift = gengc->gsurf.pfd.cGreenShift; bShift = gengc->gsurf.pfd.cBlueShift ;
if (gengc->dwCurrentFlags & GLSURF_DIRECTDRAW) { if (gengc->gsurf.dd.gddsFront.pdds->lpVtbl-> GetPalette(gengc->gsurf.dd.gddsFront.pdds, &pddp) != DD_OK || pddp == NULL) { return 0; } if (pddp->lpVtbl->GetEntries(pddp, 0, 0, rgbTable[0], lppeTable) != DD_OK) { cColors = 0; } else { cColors = rgbTable[0]; } } else { cColors = GetPaletteEntries(GetCurrentObject(gengc->gwidCurrent.hdc, OBJ_PAL), 0, rgbTable[0], lppeTable); }
for (i = 1, lppe = lppeTable; i <= cColors; i++, lppe++) { // Whack the PALETTEENTRY color into proper color format. Store as
// ULONG.
//!!!XXX -- use rounding?!?
rgbTable[i] = (((ULONG)lppe->peRed * rScale / 255) << rShift) | (((ULONG)lppe->peGreen * gScale / 255) << gShift) | (((ULONG)lppe->peBlue * bScale / 255) << bShift); }
FREE(lppeTable); }
if (pddp != NULL) { pddp->lpVtbl->Release(pddp); } return(cColors != 0); }
/******************************Public*Routine******************************\
* wglValidPixelFormat * * Determines if a pixelformat is usable with the DC specified. * \**************************************************************************/
BOOL APIENTRY wglValidPixelFormat(HDC hdc, int ipfd, DWORD dwObjectType, LPDIRECTDRAWSURFACE pdds, DDSURFACEDESC *pddsd) { BOOL bRet = FALSE; PIXELFORMATDESCRIPTOR pfd, pfdDC;
if ( wglDescribePixelFormat(hdc, ipfd, sizeof(pfd), &pfd) ) { if ( dwObjectType == OBJ_DC ) { // We have a display DC; make sure the pixelformat allows drawing
// to the window.
bRet = ( (pfd.dwFlags & PFD_DRAW_TO_WINDOW) != 0 ); if (!bRet) { SetLastError(ERROR_INVALID_FLAGS); } } else if ( dwObjectType == OBJ_MEMDC ) { // We have a memory DC. Make sure pixelformat allows drawing
// to a bitmap.
if ( pfd.dwFlags & PFD_DRAW_TO_BITMAP ) { // Make sure that the bitmap and pixelformat have the same
// color depth.
HBITMAP hbm; BITMAP bm; ULONG cBitmapColorBits;
hbm = CreateCompatibleBitmap(hdc, 1, 1); if ( hbm ) { if ( GetObject(hbm, sizeof(bm), &bm) ) { cBitmapColorBits = bm.bmPlanes * bm.bmBitsPixel; bRet = ( cBitmapColorBits == pfd.cColorBits ); if (!bRet) { SetLastError(ERROR_INVALID_FUNCTION); } } else { WARNING("wglValidPixelFormat: GetObject failed\n"); } DeleteObject(hbm); } else { WARNING("wglValidPixelFormat: Unable to create cbm\n"); } } } else if (dwObjectType == OBJ_ENHMETADC) { // We don't know anything about what surfaces this
// metafile will be played back on so allow any kind
// of pixel format
bRet = TRUE; } else if (dwObjectType == OBJ_DDRAW) { DDSCAPS ddscaps; LPDIRECTDRAWSURFACE pddsZ; DDSURFACEDESC ddsdZ; // We have a DDraw surface.
// Check that DDraw is supported and that double buffering
// is not defined.
if ((pfd.dwFlags & PFD_SUPPORT_DIRECTDRAW) == 0 || (pfd.dwFlags & PFD_DOUBLEBUFFER)) { WARNING1("DDSurf pfd has bad flags 0x%08lX\n", pfd.dwFlags); SetLastError(ERROR_INVALID_FLAGS); return FALSE; } // We only understand 4 and 8bpp paletted formats plus RGB
// We don't support alpha-only or Z-only surfaces
if ((pddsd->ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_RGB)) == 0 || (pddsd->ddpfPixelFormat.dwFlags & (DDPF_ALPHA | DDPF_ZBUFFER)) != 0) { WARNING1("DDSurf ddpf has bad flags, 0x%08lX\n", pddsd->ddpfPixelFormat.dwFlags); SetLastError(ERROR_INVALID_PIXEL_FORMAT); return FALSE; }
if (DdPixelDepth(pddsd) != pfd.cColorBits) { WARNING2("DDSurf pfd cColorBits %d " "doesn't match ddsd depth %d\n", pfd.cColorBits, DdPixelDepth(pddsd)); SetLastError(ERROR_INVALID_PIXEL_FORMAT); return FALSE; }
// Check for alpha
if (pfd.cAlphaBits > 0) { // Interleaved destination alpha is not supported.
if (pddsd->ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS) { WARNING("DDSurf has alpha pixels\n"); SetLastError(ERROR_INVALID_PIXEL_FORMAT); return FALSE; } }
// Check for an attached Z buffer
memset(&ddscaps, 0, sizeof(ddscaps)); ddscaps.dwCaps = DDSCAPS_ZBUFFER; if (pdds->lpVtbl-> GetAttachedSurface(pdds, &ddscaps, &pddsZ) == DD_OK) { HRESULT hr; memset(&ddsdZ, 0, sizeof(ddsdZ)); ddsdZ.dwSize = sizeof(ddsdZ); hr = pddsZ->lpVtbl->GetSurfaceDesc(pddsZ, &ddsdZ); pddsZ->lpVtbl->Release(pddsZ);
if (hr != DD_OK) { WARNING("Unable to get Z ddsd\n"); return FALSE; }
// Ensure that the Z surface depth is the same as the
// one in the pixel format
if (pfd.cDepthBits != (BYTE)DdPixDepthToCount(ddsdZ.ddpfPixelFormat. dwZBufferBitDepth)) { WARNING2("DDSurf pfd cDepthBits %d doesn't match " "Z ddsd depth %d\n", pfd.cDepthBits, DdPixDepthToCount(ddsdZ.ddpfPixelFormat. dwZBufferBitDepth)); SetLastError(ERROR_INVALID_PIXEL_FORMAT); return FALSE; } } else { // No Z so make sure the pfd doesn't ask for it
if (pfd.cDepthBits > 0) { WARNING("DDSurf pfd wants depth with no Z attached\n"); SetLastError(ERROR_INVALID_PIXEL_FORMAT); return FALSE; } }
bRet = TRUE; } else { WARNING("wglValidPixelFormat: not a valid DC!\n"); } } else { WARNING("wglValidPixelFormat: wglDescribePixelFormat failed\n"); }
return bRet; }
/******************************Public*Routine******************************\
* wglMakeScans * * Converts the visible rectangle list in the provided GLGENwindow to a * scan-based data structure. The scan-data is put into the GLGENwindow * structure. * * Note: this function assumes that the rectangles are already organized * top-down, left-right in scans. This is true for Windows NT 3.5 and * Windows 95. This is because the internal representation of regions * in both systems is already a scan-based structure. When the APIs * (such as GetRegionData) convert the scans to rectangles, the rectangles * automatically have this property. * * Returns: * TRUE if successful, FALSE otherwise. * Note: if failure, clipping info is invalid. * * History: * 05-Dec-1994 -by- Gilman Wong [gilmanw] * Wrote it. \**************************************************************************/
BOOL APIENTRY wglMakeScans(GLGENwindow *pwnd) { RECT *prc, *prcEnd; LONG lPrevScanTop; ULONG cScans = 0; UINT cjNeed; GLGENscan *pscan; LONG *plWalls;
ASSERTOPENGL( pwnd->prgndat, "wglMakeScans(): NULL region data\n" );
ASSERTOPENGL( pwnd->prgndat->rdh.iType == RDH_RECTANGLES, "wglMakeScans(): not RDH_RECTANGLES!\n" );
// Bail out if no rectangles.
if (pwnd->prgndat->rdh.nCount == 0) return TRUE;
// First pass: determine the number of scans.
lPrevScanTop = -(LONG) 0x7FFFFFFF; prc = (RECT *) pwnd->prgndat->Buffer; prcEnd = prc + pwnd->prgndat->rdh.nCount;
for ( ; prc < prcEnd; prc++) { if (prc->top != lPrevScanTop) { lPrevScanTop = prc->top; cScans++; } }
// Determine the size needed: 1 GLGENscanData PLUS a GLGENscan per scan PLUS
// two walls per rectangle.
cjNeed = offsetof(GLGENscanData, aScans) + cScans * offsetof(GLGENscan, alWalls) + pwnd->prgndat->rdh.nCount * sizeof(LONG) * 2;
// Allocate the scan structure.
if ( cjNeed > pwnd->cjscandat || !pwnd->pscandat ) { if ( pwnd->pscandat ) FREE(pwnd->pscandat);
pwnd->pscandat = ALLOC(pwnd->cjscandat = cjNeed); if ( !pwnd->pscandat ) { WARNING("wglMakeScans(): memory failure\n"); pwnd->cjscandat = 0; return FALSE; } }
// Second pass: fill the scan structure.
pwnd->pscandat->cScans = cScans;
lPrevScanTop = -(LONG) 0x7FFFFFFF; prc = (RECT *) pwnd->prgndat->Buffer; // need to reset prc but prcEnd OK
plWalls = (LONG *) pwnd->pscandat->aScans; pscan = (GLGENscan *) NULL;
for ( ; prc < prcEnd; prc++ ) { // Do we need to start a new scan?
if ( prc->top != lPrevScanTop ) { // Scan we just finished needs pointer to the next scan. Next
// will start just after this scan (which, conveniently enough,
// plWalls is pointing at).
if ( pscan ) pscan->pNext = (GLGENscan *) plWalls;
lPrevScanTop = prc->top;
// Start the new span.
pscan = (GLGENscan *) plWalls; pscan->cWalls = 0; pscan->top = prc->top; pscan->bottom = prc->bottom; plWalls = pscan->alWalls; }
pscan->cWalls+=2; *plWalls++ = prc->left; *plWalls++ = prc->right; }
if ( pscan ) pscan->pNext = (GLGENscan *) NULL; // don't leave ptr unitialized in
// the last scan
#if DBG
DBGLEVEL1(LEVEL_INFO, "\n-----\nwglMakeScans(): cScans = %ld\n", pwnd->pscandat->cScans);
cScans = pwnd->pscandat->cScans; pscan = pwnd->pscandat->aScans;
for ( ; cScans; cScans--, pscan = pscan->pNext ) { LONG *plWalls = pscan->alWalls; LONG *plWallsEnd = plWalls + pscan->cWalls;
DBGLEVEL3(LEVEL_INFO, "Scan: top = %ld, bottom = %ld, walls = %ld\n", pscan->top, pscan->bottom, pscan->cWalls);
for ( ; plWalls < plWallsEnd; plWalls+=2 ) { DBGLEVEL2(LEVEL_INFO, "\t%ld, %ld\n", plWalls[0], plWalls[1]); } } #endif
return TRUE; }
/******************************Public*Routine******************************\
* wglGetClipList * * Gets the visible region in the form of a list of rectangles, * for the window associated with the given window. The data is placed * in the GLGENwindow structure. * * Returns: * TRUE if successful, FALSE otherwise. * * History: * 01-Dec-1994 -by- Gilman Wong [gilmanw] * Wrote it. \**************************************************************************/
BOOL APIENTRY wglGetClipList(GLGENwindow *pwnd) { UINT cj; RECT rc;
// Set clipping to empty. If an error occurs getting clip information,
// all drawing will be clipped.
pwnd->clipComplexity = CLC_RECT; pwnd->rclBounds.left = 0; pwnd->rclBounds.top = 0; pwnd->rclBounds.right = 0; pwnd->rclBounds.bottom = 0;
// Make sure we have enough memory to cache the clip list.
if (pwnd->pddClip->lpVtbl-> GetClipList(pwnd->pddClip, NULL, NULL, &cj) == DD_OK) { if ( cj > pwnd->cjrgndat || !pwnd->prgndat ) { if ( pwnd->prgndat ) FREE(pwnd->prgndat);
pwnd->prgndat = ALLOC(pwnd->cjrgndat = cj); if ( !pwnd->prgndat ) { WARNING("wglGetClipList(): memory failure\n"); pwnd->cjrgndat = 0; return FALSE; } } } else { WARNING("wglGetClipList(): clipper failed to return size\n"); return FALSE; }
// Get the clip list (RGNDATA format).
if ( pwnd->pddClip->lpVtbl-> GetClipList(pwnd->pddClip, NULL, pwnd->prgndat, &cj) == DD_OK ) { // Compose the scan version of the clip list.
if (!wglMakeScans(pwnd)) { WARNING("wglGetClipList(): scan conversion failed\n"); return FALSE; } } else { WARNING("wglGetClipList(): clipper failed\n"); return FALSE; }
// Fixup the protected portions of the window.
ASSERT_WINCRIT(pwnd); { __GLGENbuffers *buffers;
// Update rclBounds to match RGNDATA bounds.
pwnd->rclBounds = *(RECTL *) &pwnd->prgndat->rdh.rcBound;
// Update rclClient to match client area. We cannot do this from the
// information in RGNDATA as the bounds may be smaller than the window
// client area. We will have to call GetClientRect().
GetClientRect(pwnd->gwid.hwnd, (LPRECT) &pwnd->rclClient); ClientToScreen(pwnd->gwid.hwnd, (LPPOINT) &pwnd->rclClient); pwnd->rclClient.right += pwnd->rclClient.left; pwnd->rclClient.bottom += pwnd->rclClient.top;
//
// Setup window clip complexity
//
if ( pwnd->prgndat->rdh.nCount > 1 ) { // Clip list will be used for clipping.
pwnd->clipComplexity = CLC_COMPLEX; } else if ( pwnd->prgndat->rdh.nCount == 1 ) { RECT *prc = (RECT *) pwnd->prgndat->Buffer;
// Recently, DirectDraw has been occasionally returning rclBounds
// set to the screen dimensions. This is being investigated as a
// bug on DDraw's part, but let us protect ourselves in any case.
//
// When there is only a single clip rectangle, it should be
// the same as the bounds.
pwnd->rclBounds = *((RECTL *) prc);
// If bounds rectangle is smaller than client area, we need to
// clip to the bounds rectangle. Otherwise, clip to the window
// client area.
if ( (pwnd->rclBounds.left <= pwnd->rclClient.left ) && (pwnd->rclBounds.right >= pwnd->rclClient.right ) && (pwnd->rclBounds.top <= pwnd->rclClient.top ) && (pwnd->rclBounds.bottom >= pwnd->rclClient.bottom) ) pwnd->clipComplexity = CLC_TRIVIAL; else pwnd->clipComplexity = CLC_RECT; } else { // Clip count is zero. Bounds should be an empty rectangle.
pwnd->clipComplexity = CLC_RECT;
pwnd->rclBounds.left = 0; pwnd->rclBounds.top = 0; pwnd->rclBounds.right = 0; pwnd->rclBounds.bottom = 0; }
// Finally, the window has changed, so change the uniqueness number.
if ((buffers = pwnd->buffers)) { buffers->WndUniq++;
// Don't let it hit -1. -1 is special and is used by
// MakeCurrent to signal that an update is required
if (buffers->WndUniq == -1) buffers->WndUniq = 0; } }
return TRUE; }
/******************************Public*Routine******************************\
* wglCleanupWindow * * Removes references to the specified window from * all contexts by running through the list of RCs in the handle manager * table. * * History: * 05-Jul-1994 -by- Gilman Wong [gilmanw] * Wrote it. \**************************************************************************/
VOID APIENTRY wglCleanupWindow(GLGENwindow *pwnd) { if (pwnd) { //!!!XXX -- For now remove reference from current context. Need to
//!!!XXX scrub all contexts for multi-threaded cleanup to work.
//!!!XXX We need to implement a gengc tracking mechanism.
__GLGENcontext *gengc = (__GLGENcontext *) GLTEB_SRVCONTEXT();
if ( gengc && (gengc->pwndMakeCur == pwnd) ) { // Found a victim. Must NULL out the pointer both in the RC
// and in the generic context.
glsrvCleanupWindow(gengc, pwnd); } } }
/******************************Public*Routine******************************\
* wglGetSystemPaletteEntries * * Internal version of GetSystemPaletteEntries. * * GetSystemPaletteEntries fails on some 4bpp devices. This wgl version * will detect the 4bpp case and supply the hardcoded 16-color VGA palette. * Otherwise, it will pass the call on to GDI's GetSystemPaletteEntries. * * It is expected that this call will only be called in the 4bpp and 8bpp * cases as it is not necessary for OpenGL to query the system palette * for > 8bpp devices. * * History: * 17-Aug-1995 -by- Gilman Wong [gilmanw] * Wrote it. \**************************************************************************/
static PALETTEENTRY gapeVgaPalette[16] = { { 0, 0, 0, 0 }, { 0x80,0, 0, 0 }, { 0, 0x80,0, 0 }, { 0x80,0x80,0, 0 }, { 0, 0, 0x80, 0 }, { 0x80,0, 0x80, 0 }, { 0, 0x80,0x80, 0 }, { 0x80,0x80,0x80, 0 }, { 0xC0,0xC0,0xC0, 0 }, { 0xFF,0, 0, 0 }, { 0, 0xFF,0, 0 }, { 0xFF,0xFF,0, 0 }, { 0, 0, 0xFF, 0 }, { 0xFF,0, 0xFF, 0 }, { 0, 0xFF,0xFF, 0 }, { 0xFF,0xFF,0xFF, 0 } };
UINT APIENTRY wglGetSystemPaletteEntries( HDC hdc, UINT iStartIndex, UINT nEntries, LPPALETTEENTRY lppe) { int nDeviceBits;
nDeviceBits = GetDeviceCaps(hdc, BITSPIXEL) * GetDeviceCaps(hdc, PLANES);
if ( nDeviceBits == 4 ) { if ( lppe ) { nEntries = min(nEntries, (16 - iStartIndex));
memcpy(lppe, &gapeVgaPalette[iStartIndex], nEntries * sizeof(PALETTEENTRY)); } else nEntries = 16;
return nEntries; } else { return GetSystemPaletteEntries(hdc, iStartIndex, nEntries, lppe); } }
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