Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: timer.hxx * * Copyright (c) 1996 Microsoft Corporation * \**************************************************************************/
#ifndef __timer_hxx__
#define __timer_hxx__
#include <time.h>
#define MillisToSeconds( dwMillis ) \
( (float) (dwMillis) / 1000.0f )
#define SecondsToMillis( fSeconds ) \
( (DWORD) ((fSeconds) * 1000.0f) )
// The basic timer is like a stopwatch
class TIMER { public: TIMER(); void Start(); float Stop(); void Reset(); float Elapsed(); protected: DWORD dwStartMillis; DWORD dwElapsedMillis; DWORD dwTotalMillis; BOOL bRunning; };
class UPDATE_TIMER : public TIMER { public: UPDATE_TIMER( float fUpdateInterval ); BOOL Update( int numItems, float *fRate ); void Reset(); protected: int nItems; int nTotalItems; // total # items drawn
float fUpdateRate; // items per second
DWORD updateInterval; // interval between timer updates in ms
};
#define MAX_RESULTS 10
class AVG_UPDATE_TIMER : public UPDATE_TIMER { public: AVG_UPDATE_TIMER( float fUpdateInterval, int numResults ); BOOL Update( int numItems, float *fRate ); void Reset(); private: float fResults[MAX_RESULTS]; int nResults; // current # of results
int nMaxResults; // max # of results for averaging
int iOldestResult; // index of oldest result
float fSummedResults; // current sum of results
};
#endif // __timer_hxx__
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