Leaked source code of windows server 2003
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//------------------------------------------------------------------------------
// File: AMAudio.h
//
// Desc: Audio related definitions and interfaces for ActiveMovie.
//
// Copyright (c) 1992 - 2000, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __AMAUDIO__
#define __AMAUDIO__
#ifdef __cplusplus
extern "C" { #endif // __cplusplus
#include <mmsystem.h>
#include <dsound.h>
// This is the interface the audio renderer supports to give the application
// access to the direct sound object and buffers it is using, to allow the
// application to use things like the 3D features of Direct Sound for the
// soundtrack of a movie being played with Active Movie
// be nice to our friends in C
#undef INTERFACE
#define INTERFACE IAMDirectSound
DECLARE_INTERFACE_(IAMDirectSound,IUnknown) { /* IUnknown methods */
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE;
/* IAMDirectSound methods */
STDMETHOD(GetDirectSoundInterface)(THIS_ LPDIRECTSOUND *lplpds) PURE; STDMETHOD(GetPrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE; STDMETHOD(GetSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE; STDMETHOD(ReleaseDirectSoundInterface)(THIS_ LPDIRECTSOUND lpds) PURE; STDMETHOD(ReleasePrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE; STDMETHOD(ReleaseSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE; STDMETHOD(SetFocusWindow)(THIS_ HWND, BOOL) PURE ; STDMETHOD(GetFocusWindow)(THIS_ HWND *, BOOL*) PURE ; };
#ifdef __cplusplus
} #endif // __cplusplus
#endif // __AMAUDIO__
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