Leaked source code of windows server 2003
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__F29E75EE_C15E_45E7_BFDD_D8D5F7CB49CC__INCLUDED_)
#define AFX_STDAFX_H__F29E75EE_C15E_45E7_BFDD_D8D5F7CB49CC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef STRICT
#define STRICT
#endif
#ifndef _ATL_APARTMENT_THREADED
#define _ATL_APARTMENT_THREADED
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
//#include <win95def.h>
#include <atlbase.h>
//#include "wmsstd.h"
//
// Guid for property page
//
struct __declspec (uuid("{D1063C57-F968-4d6e-BAB7-EE8C8782D53E}")) FavoritesPropPage;
class CRapiModule : public CComModule { public: CRapiModule() : g_fDeviceConnected(FALSE) { #ifdef ATTEMPT_DEVICE_CONNECTION_NOTIFICATION
g_fInitialAttempt = TRUE; #endif
}
BOOL g_fDeviceConnected; #ifdef ATTEMPT_DEVICE_CONNECTION_NOTIFICATION
BOOL g_fInitialAttempt; #endif
};
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CRapiModule _Module; #include <atlcom.h>
#include <atlctl.h>
#include <mswmdm.h>
//
// Functions for CE Device
//
#include "rapi.h"
#include <dccole.h>
#include "scserver.h"
extern CSecureChannelServer *g_pAppSCServer;
extern HRESULT __stdcall CeUtilGetSerialNumber(WCHAR *wcsDeviceName, PWMDMID pSerialNumber, HANDLE hExit, ULONG fReserved); extern HRESULT __stdcall CeGetDiskFreeSpaceEx(LPCWSTR lpDirectoryName, PULARGE_INTEGER lpFreeBytesAvailableToCaller, PULARGE_INTEGER lpTotalNumberOfBytes, PULARGE_INTEGER lpTotalNumberOfFreeBytes);
#define STRSAFE_NO_DEPRECATE
#include "StrSafe.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__F29E75EE_C15E_45E7_BFDD_D8D5F7CB49CC__INCLUDED)
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