Leaked source code of windows server 2003
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// ===========================================================================
// UAMDLOGText.c � 1997 Microsoft Corp. All rights reserved.
// ===========================================================================
// Utilities for maintaining a scrolling text field in a dialog.
//
// ===========================================================================
#include <ControlDefinitions.h>
#include "UAMDLOGUtils.h"
#include "UAMDLOGText.h"
// ---------------------------------------------------------------------------
// � UAM_AdjustText()
// ---------------------------------------------------------------------------
void UAM_AdjustText(ControlHandle theScrollBar)
{
DialogPtr dialog;
TEHandle dTE;
short scrollValue;
char saveState;
dialog = (*theScrollBar)->contrlOwner;
dTE = UAM_DLOG(dialog).dialogTE;
saveState = HGetState((Handle)dTE);
HLock((Handle)dTE);
scrollValue = GetControlValue( theScrollBar);
UAM_DLOG(dialog).deltaV = Abs(UAM_DLOG(dialog).vOffset) - scrollValue;
UAM_DLOG(dialog).vOffset = scrollValue;
if (UAM_DLOG(dialog).deltaV)
TEScroll(0, UAM_DLOG(dialog).deltaV, dTE);
UAM_DLOG(dialog).deltaV = 0;
HSetState((Handle)dTE, saveState);
}
// ---------------------------------------------------------------------------
// � UAM_ScrollText()
// ---------------------------------------------------------------------------
pascal void UAM_ScrollText(ControlHandle theControl, short thePart)
{
short delta, newValue;
short ctlMin, ctlMax;
UInt32 tix;
DialogPtr dialog;
Rect r;
dialog = (*theControl)->contrlOwner;
r = (*(UAM_DLOG(dialog).dialogTE))->viewRect;
switch(thePart)
{
case kControlUpButtonPart:
delta = -16;
break;
case kControlDownButtonPart:
delta = 16;
break;
case kControlPageUpPart:
delta = Min(-(r.bottom - r.top) / 2, -1);
Delay(10, &tix);
break;
case kControlPageDownPart:
delta = Max((r.bottom - r.top) / 2, 1);
Delay(10, &tix);
break;
default:
return;
break;
}
newValue = GetControlValue( theControl) + delta;
ctlMax = GetControlMaximum( theControl);
ctlMin = GetControlMinimum( theControl);
if (newValue > ctlMax)
newValue = ctlMax;
else if (newValue < ctlMin)
newValue = ctlMin;
SetControlValue( theControl, newValue);
UAM_AdjustText( theControl);
}
// ---------------------------------------------------------------------------
// � UAM_SetScrollBar()
// ---------------------------------------------------------------------------
void UAM_SetScrollBar(ControlHandle theScrollBar)
{
short theHeight;
DialogPtr dialog;
Rect winRect;
TEHandle dTE;
dialog = (*theScrollBar)->contrlOwner;
dTE = UAM_DLOG(dialog).dialogTE;
winRect = UAM_DLOG(dialog).dialogTERect;
theHeight = TEGetHeight( (*dTE)->nLines, 0, dTE);
if (theHeight > (winRect.bottom - winRect.top))
SetControlMaximum( theScrollBar, (theHeight - (winRect.bottom - winRect.top)));
else {
SetControlValue( theScrollBar, 0);
SetControlMaximum( theScrollBar, 0);
}
}
// ---------------------------------------------------------------------------
// � UAM_UpdateText()
// ---------------------------------------------------------------------------
void UAM_UpdateText(DialogPtr dialog)
{
Rect r;
r = UAM_DLOG(dialog).dialogTERect;
InsetRect(&r, textMargin, textMargin);
TEUpdate(&r, UAM_DLOG(dialog).dialogTE);
FrameRect(&UAM_DLOG(dialog).dialogTERect);
}
// ---------------------------------------------------------------------------
// � UAM_FixText()
// ---------------------------------------------------------------------------
void UAM_FixText(DialogPtr dialog)
{
TEHandle dTE;
char saveState;
dTE = UAM_DLOG(dialog).dialogTE;
saveState = HGetState((Handle)dTE);
HLock((Handle)dTE);
(*dTE)->viewRect = UAM_DLOG(dialog).dialogTERect;
(*dTE)->viewRect.right = (*dTE)->viewRect.right;
(*dTE)->viewRect.bottom = (*dTE)->viewRect.bottom;
InsetRect( &((*dTE)->viewRect), textMargin, textMargin);
(*dTE)->destRect = (*dTE)->viewRect;
TECalText( dTE);
HSetState((Handle)dTE, saveState);
}
// --
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