Leaked source code of windows server 2003
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  1. // =========================================================================== // UAMDLOGUtils.h � 1997 Microsoft Corp. All rights reserved. // =========================================================================== #pragma once #define textMargin 2 #define Abs(x) ((x) < 0 ? -(x) : (x)) #define HiShort(longNum) (short)(((longNum) >> 16) & 0xFFFF) #define LoShort(longNum) (short)((longNum) & 0xFFFF) #define Max(x, y) ((x) > (y) ? (x) : (y)) #define Min(x, y) ((x) < (y) ? (x) : (y)) #define UAM_DLOG(d) (*((UAMDialogRecP)d)) #define kMaxGatedItems 3 #define kMaxBulletItems 3 #define kPasswordBulletText '*' // //These item defines are needed because we can't navigate a list //box using arrow keys because we can't call LGetSelect from a //completion or callback routine. // #define DITEM_ListNavigationKey 20000 #define DITEM_ListMoveToKey 20001 #define UAMKey_Home 0x01 #define UAMKey_Enter 0x03 #define UAMKey_End 0x04 #define UAMKey_PageUp 0x0B #define UAMKey_PageDown 0x0C #define UAMKey_BackDel 0x08 #define UAMKey_Tab 0x09 #define UAMKey_Escape 0x1b #define UAMKey_Left 0x1c #define UAMKey_Right 0x1d #define UAMKey_Up 0x1e #define UAMKey_Down 0x1f #define UAMKey_Return 0x0d #define UAMKey_Space 0x20 #define UAMKey_FwdDel 0x7f #define UAMKey_Period '.' // //Struct needed for maintaining gated dialog items. // typedef struct { short controlID; short textID; short state; }GatedItems; // //Struct needed to maintain bullet edit fields. // typedef struct { short editID; short maxLength; TEHandle hTE; }BulletEditRec; // //This is the main struct. It is made part of the actual dialog record and holds //key private information for us to maintain a dialog which is capable of displaying //several custom items such as lists, scrolling text, bullet edit fields, etc. // typedef struct { // //This is the standard dialog recrod, it must be first in our rec. // DialogRecord standardDialog; // //The following is used for scrolling text fields within a dialog. // Boolean hasScrollBar; TEHandle dialogTE; Rect dialogTERect; ControlHandle scrollBar; short deltaV; short vOffset; ControlActionUPP scrollActionProc; // //These are private items needed to maintain a list box in a dialog. // Boolean hasList; short listID; Boolean doubleClick; ListHandle dialogList; Rect listRect; Rect dataBounds; Point cSize; Cell lastCell; short listFont; short listSize; Boolean listHasScrollBar; short lastKeyCode; unsigned long lastKeyTime; long modifiers; // //Fields for various other tasks with our dialog. // Boolean supportCmdKeys; //Support edit command keys? ModalFilterUPP customFilter; //Custom filter provided by user GatedItems gateItems[kMaxGatedItems]; //All gated controls BulletEditRec bulletItems[kMaxBulletItems]; //All bullet fields } UAMDialogRec, *UAMDialogRecP; Rect UAM_GetScreenBounds ( void ); void UAM_DisposeDialog ( DialogPtr ); ControlHandle UAM_GetCHandle ( DialogPtr, short ); Rect UAM_GetItemRect ( DialogPtr, short ); void UAM_ToggleControl ( DialogPtr, short ); void UAM_GetText ( DialogPtr, short, Str255 * ); void UAM_SetText ( DialogPtr, short, Str255 ); void UAM_HiliteItem ( DialogPtr, short, short ); Boolean UAM_IsActive ( DialogPtr, short ); short UAM_GetCValue ( DialogPtr, short ); void UAM_SetCValue ( DialogPtr, short, short ); void UAM_PositionDialog ( ResType, short ); short UAM_GetItemType ( DialogPtr, short ); DialogPtr UAM_NewDialog ( short, Boolean ); void UAM_Update ( DialogPtr ); pascal Boolean UAM_DialogFilter ( DialogPtr, EventRecord *, short * ); void UAM_CheckGatedControls ( DialogPtr ); pascal void UAM_FrameItem ( DialogPtr, short ); Rect UAM_GetDRect ( short ); void UAM_SetupDialogUserItem ( DialogPtr, short, UserItemUPP, short ); void UAM_GateControl ( DialogPtr, short, short ); void UAM_StopGate ( DialogPtr, short ); void UAM_SetBulletItem ( D