Leaked source code of windows server 2003
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TARGETNAME = TlntSvr TARGETPATH = obj TARGETTYPE = PROGRAM
C_DEFINES= $(C_DEFINES) /D_WIN32_DCOM -D_AFX_NO_CTL3D_SUPPORT -DWHISTLER_BUILD
USE_MSVCRT = 1 USE_IOSTREAM=1
INCLUDES = \ ..\proxystub;\ ..\common;\ ..\..\Common\Inc; \ ..\common\$(O);\ ..\proxystub\$(O) UMTYPE=windows UMENTRY=wwinmain ATL_VER=21 USE_STATIC_ATL=1
SOURCES= stdafx.cpp \ telntsrv.cpp \ tlntsvr.cpp \ queue.cpp \ enumdata.cpp \ enclisvr.cpp \ tlntsvr.rc \ tlntdynamicarray.cpp
TARGETLIBS=..\common\$(O)\tlntutils.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\mswsock.lib \ $(SDK_LIB_PATH)\version.lib \ $(SDK_LIB_PATH)\ntlsapi.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\security.lib \ $(SDK_LIB_PATH)\netapi32.lib \ $(SDK_LIB_PATH)\mpr.lib \ $(SDK_LIB_PATH)\ws2_32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\psapi.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\winspool.lib \ $(SDK_LIB_PATH)\shell32.lib \ ..\..\common\LocResMan\TGT_LIB\$(O)\locresman.lib
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