Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1998-2003 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. !ENDIF
  11. DLLBASE=0x70000000
  12. PRECOMPILED_CXX=1
  13. PRECOMPILED_INCLUDE=precomp.h
  14. PRECOMPILED_PCH=precomp.pch
  15. PRECOMPILED_OBJ=precomp.obj
  16. TARGETNAME=OEMUNI
  17. TARGETPATH=..
  18. TARGETTYPE=DYNLINK
  19. DLLENTRY=_DllMainCRTStartup
  20. USE_MSVCRT=1
  21. # To build version with debug output, add -D_DEBUG to C_DEFINES line below
  22. C_DEFINES=$(C_DEFINES) -DKERNEL_MODE -D_UNICODE -DUNICODE -DOEMCOM -DUSERMODE_DRIVER
  23. INCLUDES=..;$(SDK_INC_PATH)\MFC42
  24. SOURCES= dllentry.cpp \
  25. intrface.cpp \
  26. ddihook.cpp \
  27. debug.cpp \
  28. devmode.cpp \
  29. enable.cpp \
  30. oemuni.rc
  31. TARGETLIBS= $(TARGETLIBS) \
  32. $(SDK_LIB_PATH)\uuid.lib \
  33. $(SDK_LIB_PATH)\kernel32.lib \
  34. $(SDK_LIB_PATH)\user32.lib \
  35. $(SDK_LIB_PATH)\ole32.lib