Leaked source code of windows server 2003
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#include "private.h"
#include "factory.h"
CClassFactory::CClassFactory(const CFactoryData *pFactoryData) : m_pFactoryData(pFactoryData) { ASSERT(NULL != m_pFactoryData);
m_cRef = 1;
DllAddRef(); }
CClassFactory::~CClassFactory() { DllRelease(); }
// IUnknown members
STDMETHODIMP CClassFactory::QueryInterface( REFIID riid, void **ppv) { if (NULL == ppv) { return E_INVALIDARG; } *ppv=NULL;
// Validate requested interface
if( IID_IUnknown == riid || IID_IClassFactory == riid ) *ppv = (IClassFactory *)this;
// Addref through the interface
if( NULL != *ppv ) { ((LPUNKNOWN)*ppv)->AddRef(); return S_OK; }
return E_NOINTERFACE; }
STDMETHODIMP_(ULONG) CClassFactory::AddRef() { return ++m_cRef; }
STDMETHODIMP_(ULONG) CClassFactory::Release() { if( 0L != --m_cRef ) return m_cRef;
delete this; return 0L; }
// IClassFactory members
STDMETHODIMP CClassFactory::CreateInstance( LPUNKNOWN punkOuter, REFIID riid, void **ppv) { HRESULT hr;
if ((NULL == ppv) || (punkOuter && (IID_IUnknown != riid))) { return E_INVALIDARG; }
*ppv = NULL;
if ((NULL != punkOuter) && !(m_pFactoryData->m_dwFlags & FD_ALLOWAGGREGATION)) { return CLASS_E_NOAGGREGATION; }
IUnknown *punk; hr = m_pFactoryData->m_pCreateProc(punkOuter, &punk);
if (SUCCEEDED(hr)) { hr = punk->QueryInterface(riid, ppv); punk->Release(); }
ASSERT((SUCCEEDED(hr) && (NULL != *ppv)) || (FAILED(hr) && (NULL == *ppv)))
return hr; }
STDMETHODIMP CClassFactory::LockServer(BOOL fLock) { if (fLock) { DllLock(); } else { DllUnlock(); }
return S_OK; }
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