Leaked source code of windows server 2003
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  1. TARGETNAME=msports
  2. TARGETPATH=obj
  3. TARGETTYPE=DYNLINK
  4. PASS1_PUBLISH={$(O)\$(TARGETNAME).lib=$(SDK_LIB_PATH)\$(TARGETNAME).lib}
  5. DLLENTRY=LibMain
  6. TARGETLIBS=$(SDK_LIB_PATH)\setupapi.lib \
  7. $(SDK_LIB_PATH)\user32.lib \
  8. $(SDK_LIB_PATH)\advapi32.lib \
  9. $(SDK_LIB_PATH)\kernel32.lib \
  10. $(SDK_LIB_PATH)\comctl32.lib \
  11. $(SDK_LIB_PATH)\oleaut32.lib \
  12. $(SDK_LIB_PATH)\ole32.lib
  13. DLLBASE=0x70100000
  14. USE_MSVCRT=1
  15. !IFNDEF MSC_WARNING_LEVEL
  16. MSC_WARNING_LEVEL=/W3
  17. !ENDIF
  18. MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX
  19. C_DEFINES=-DWIN32 -DW3 -DUNICODE -D_UNICODE -DPORT_INC_VERINFO -DISOLATION_AWARE_ENABLED
  20. INCLUDES=$(DDK_INC_PATH)
  21. SOURCES=pp.c \
  22. advandlg.c \
  23. ports.c \
  24. util.c \
  25. comdb.c \
  26. pp_lpt.c \
  27. ports.rc
  28. #
  29. # Fusionized
  30. #
  31. SXS_ASSEMBLY_NAME=Microsoft.Windows.MSPORTS
  32. SXS_ASSEMBLY_VERSION=1.0
  33. SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
  34. SXS_MANIFEST=WindowsShell.Manifest
  35. SXS_MANIFEST_IN_RESOURCES=1
  36. SXS_MANIFEST_RESOURCE_ID=2
  37. SXS_NO_BINPLACE=1