Leaked source code of windows server 2003
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/***************************************************************************/ /** Microsoft Windows **/ /** Copyright(c) Microsoft Corp., 1991, 1992 **/ /***************************************************************************/
/****************************************************************************
dlg.h
Aug 92, JimH
Dialog classes are declared here.
CScoreDlg shows current score sheet
CQuoteDlg quote dialog
CWelcomeDlg welcome to hearts, do you want to be GameMeister?
COptionsDlg set options
****************************************************************************/
#ifndef DLG_INC
#define DLG_INC
const int MAXHANDS = 12; // can display this many in score sheet
const int MAXPLAYER = 4; const int UNKNOWN = -1; // third BOOL value
class CScoreDlg : public CModalDialog { public: CScoreDlg(CWnd *pParent); CScoreDlg(CWnd *pParent, int s[MAXPLAYER], int id); BOOL IsGameOver() { return bGameOver; } void ResetScore() { nHandsPlayed = 0; bGameOver = FALSE; } void SetText();
private: CStatic *text[MAXPLAYER]; int m_myid;
static int score[MAXPLAYER][MAXHANDS+1]; static int nHandsPlayed; static BOOL bGameOver;
virtual BOOL OnInitDialog(); afx_msg void OnPaint();
DECLARE_MESSAGE_MAP() };
class CQuoteDlg : public CModalDialog { public: CQuoteDlg(CWnd *pParent); afx_msg void OnPaint();
DECLARE_MESSAGE_MAP() };
class CWelcomeDlg : public CModalDialog { public: CWelcomeDlg(CWnd *pParent); virtual BOOL OnInitDialog(); virtual void OnOK(); CString GetMyName() { return m_myname; } BOOL IsGameMeister() { return m_bGameMeister; }
afx_msg void OnHelp();
private: CString m_myname; BOOL m_bGameMeister;
DECLARE_MESSAGE_MAP() };
class COptionsDlg : public CModalDialog { public: COptionsDlg(CWnd *pParent); virtual BOOL OnInitDialog(); virtual void OnOK();
private: BOOL IsAutoStart(BOOL bToggle = FALSE);
BOOL m_bInitialState; BYTE m_buffer[200]; };
#endif
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