Leaked source code of windows server 2003
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//---------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation 1991-1994
//
// File: undo.h
//
// History:
// There is no history. This file doesn't exist
//
//---------------------------------------------------------------------------
#ifndef _UNDO_INC
#define _UNDO_INC
typedef struct _UNDOATOM * LPUNDOATOM; typedef struct _UNDOATOM { UINT uType; HWND hwnd; LPVOID lpData; FILEOP_FLAGS foFlags; //Misc flags.
void (CALLBACK* GetText)(LPUNDOATOM lpua, TCHAR * buffer, UINT cchBuffer, int type); void (CALLBACK* Release)(LPUNDOATOM lpua); void (CALLBACK* Invoke)(LPUNDOATOM lpua); } UNDOATOM;
EXTERN_C LPUNDOATOM s_lpuaUndoHistory;
#define UNDO_MENUTEXT 1
#define UNDO_STATUSTEXT 2
STDAPI_(void) GetUndoText(LPTSTR lpszBuffer, UINT cchBuffer, int type); void FreeUndoList();
STDAPI_(void) AddUndoAtom(LPUNDOATOM lpua); STDAPI_(void) Undo(HWND hwnd); STDAPI_(void) NukeUndoAtom(LPUNDOATOM lpua); STDAPI_(BOOL) IsUndoAvailable();
STDAPI_(void) EnumUndoAtoms(int (CALLBACK* lpfn)(LPUNDOATOM lpua, LPARAM lParam), LPARAM lParam); #define EUA_DONOTHING 0x00
#define EUA_DELETE 0x01
#define EUA_ABORT 0x02
#define EUA_DELETEABORT 0x03 // or of abort and delete
STDAPI_(void) SuspendUndo(BOOL f);
#endif // _UNDO_INC
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