Leaked source code of windows server 2003
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TERMSRV_ROOT = ..\..\..
MAJORCOMP=termsrv MINORCOMP=tscc
TARGETNAME=tscc TARGETPATH=obj TARGETTYPE=DYNLINK
SXS_ASSEMBLY_NAME=Compdata.Compdata.1 SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=tscc.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1
# the resource ID here must be 2 SXS_MANIFEST_RESOURCE_ID=2
# ISOLATION_AWARE_ENABLED ==> use ui themes C_DEFINES=$(C_DEFINES) -DISOLATION_AWARE_ENABLED
DLLDEF=tscc.def DLLBASE=0x2000000 DLLENTRY=DllMain USE_MSVCRT=1
#DEBUG_CRTS=1
UMTYPE=windows C_DEFINES = $(C_DEFINES) -DUNICODE
USE_ATL=1 USE_RTTI=1 USE_NATIVE_EH=1
INCLUDES=\ $(SHELL_INC_PATH); \ ..\cfgcomp; \ ..\cfgcomp\$(O); \ ..\sdk\xss\lib\$(O); \ $(TERMSRV_ROOT)\common\inc;
MIDL_TLBDIR=$(O) PASS0_HEADERDIR=$(O) PASS0_SOURCEDIR=$(O)
TARGETLIBS=\ $(TERMSRV_LIB_PATH)\regapi.lib \ $(SDK_LIB_PATH)\winsta.lib \ $(SDK_LIB_PATH)\mmc.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SHELL_LIB_PATH)\shell32p.lib \ $(TERMSRV_LIB_PATH)\utildll.lib \ $(TERMSRV_ROOT)\setup\lib\$(O)\maksu.lib \
PRECOMPILED_INCLUDE = stdafx.h PRECOMPILED_SOURCEFILE=stdafx.cpp PRECOMPILED_CXX = 1
SOURCES=\ tswiz.idl \ tscc.idl \ tscc.cpp \ tscc.rc \ compdata.cpp \ comp.cpp \ dataobj.cpp \ twiz.cpp \ rnodes.cpp \ tsprsht.cpp\ todlg.cpp \ asyncdlg.cpp \ snodes.cpp \ sdlgs.cpp \ setup.cpp \
MISCFILES= \ .\tscc.msc
386_WARNING_LEVEL=-W4
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