Leaked source code of windows server 2003
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//
// cuiarray.h
// = array object in CUILib =
//
#ifndef CUIARRAY_H
#define CUIARRAY_H
//
// CUIFObjectArrayBase
// = base class of object array =
//
class CUIFObjectArrayBase { public: CUIFObjectArrayBase( void ); virtual ~CUIFObjectArrayBase( void );
BOOL Add( void *pv ); BOOL Remove( void *pv ); int GetCount( void ); int Find( void *pv ); void *Get( int i ); void *GetFirst( void ); void *GetLast( void );
private: void **m_pBuffer; int m_nBuffer; int m_nObject;
BOOL EnsureBuffer( int iSize ); };
//
// CUIFObjectArray
// = object array =
//
template<class T> class CUIFObjectArray : public CUIFObjectArrayBase { public: CUIFObjectArray( void ) : CUIFObjectArrayBase() { }
virtual ~CUIFObjectArray( void ) { }
T *Get( int i ) { return (T*)CUIFObjectArrayBase::Get( i ); }
T *GetFirst( void ) { return (T*)CUIFObjectArrayBase::GetFirst(); }
T *GetLast( void ) { return (T*)CUIFObjectArrayBase::GetLast(); } };
#endif /* CUIARRAY_H */
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