Leaked source code of windows server 2003
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/*++
Copyright (c) 2000 Microsoft Corporation
Module Name: Force640x480x8.cpp
Abstract:
This shim is for games that assume the start resolution is 640x480x16.
Notes:
This is a general purpose shim.
History:
01/20/2000 linstev Created
--*/
#include "precomp.h"
IMPLEMENT_SHIM_BEGIN(Force640x480x16) #include "ShimHookMacro.h"
APIHOOK_ENUM_BEGIN APIHOOK_ENUM_END
#define CDS_WIDTH 640
#define CDS_HEIGHT 480
#define CDS_BITS 16
VOID ChangeMode() { DEVMODEA dm;
__try { EnumDisplaySettingsA(NULL, ENUM_CURRENT_SETTINGS, &dm);
if ((dm.dmPelsWidth != CDS_WIDTH) || (dm.dmPelsHeight != CDS_HEIGHT) || (dm.dmBitsPerPel != CDS_BITS)) { //
// The mode is different, so change
//
dm.dmPelsWidth = CDS_WIDTH; dm.dmPelsHeight = CDS_HEIGHT; dm.dmBitsPerPel = CDS_BITS; ChangeDisplaySettingsA(&dm, CDS_FULLSCREEN); } } __except(1) { DPFN( eDbgLevelWarning, "Exception trying to change mode"); }; }
/*++
Register hooked functions
--*/
BOOL NOTIFY_FUNCTION( DWORD fdwReason) { if (fdwReason == SHIM_STATIC_DLLS_INITIALIZED) { ChangeMode(); }
return TRUE; }
HOOK_BEGIN
CALL_NOTIFY_FUNCTION
HOOK_END
IMPLEMENT_SHIM_END
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