Leaked source code of windows server 2003
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/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
EmulatePlaySound.cpp
Abstract:
If an app calls PlaySound with a SND_LOOP flag, the sould plays continuously until PlaySound is called with a NULL sound name. Win9x will automatically stop the sound if a different sound is played. This shim will catch all PlaySound calls, remember the current sound and automatically stop it if a different sound is to be played.
History:
04/05/1999 robkenny
--*/
#include "precomp.h"
IMPLEMENT_SHIM_BEGIN(EmulatePlaySound) #include "ShimHookMacro.h"
APIHOOK_ENUM_BEGIN APIHOOK_ENUM_ENTRY(PlaySoundA) APIHOOK_ENUM_ENTRY(PlaySoundW) APIHOOK_ENUM_ENTRY(sndPlaySoundA) APIHOOK_ENUM_ENTRY(sndPlaySoundW) APIHOOK_ENUM_END
/*++
Fix the flags
--*/
BOOL APIHOOK(PlaySoundA)( LPCSTR pszSound, HMODULE hmod, DWORD fdwSound ) { //
// Force the flags to 0 if they want to stop the current sound.
//
if (pszSound == NULL) { fdwSound = 0; }
return ORIGINAL_API(PlaySoundA)(pszSound, hmod, fdwSound); }
/*++
Fix the flags
--*/
BOOL APIHOOK(PlaySoundW)( LPCWSTR pszSound, HMODULE hmod, DWORD fdwSound ) { //
// Force the flags to 0 if they want to stop the current sound.
//
if (pszSound == NULL) { fdwSound = 0; }
return ORIGINAL_API(PlaySoundW)(pszSound, hmod, fdwSound); }
/*++
Fix the flags
--*/
BOOL APIHOOK(sndPlaySoundA)( LPCSTR pszSound, UINT fuSound ) { //
// Force the flags to 0 if they want to stop the current sound.
//
if (pszSound == NULL) { fuSound = 0; }
return ORIGINAL_API(sndPlaySoundA)(pszSound, fuSound); }
/*++
Fix the flags.
--*/
BOOL APIHOOK(sndPlaySoundW)( LPCWSTR pszSound, UINT fuSound ) { //
// Force the flags to 0 if they want to stop the current sound.
//
if (pszSound == NULL) { fuSound = 0; }
return ORIGINAL_API(sndPlaySoundW)(pszSound, fuSound); }
/*++
Register hooked functions
--*/
HOOK_BEGIN
APIHOOK_ENTRY(WINMM.DLL, PlaySoundA) APIHOOK_ENTRY(WINMM.DLL, PlaySoundW) APIHOOK_ENTRY(WINMM.DLL, sndPlaySoundA) APIHOOK_ENTRY(WINMM.DLL, sndPlaySoundW)
HOOK_END
IMPLEMENT_SHIM_END
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