Leaked source code of windows server 2003
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/****************************** Module Header ******************************\ * Module Name: ddetrack.h * * Copyright (c) 1985 - 1999, Microsoft Corporation * * Stuff for dde tracking * * History: * 9-3-91 sanfords Created \***************************************************************************/
typedef struct tagDDEPACK { UINT_PTR uiLo; UINT_PTR uiHi; } DDEPACK, *PDDEPACK;
#if defined(BUILD_WOW6432) // // This structure has the same layout as the DDEDATA when allocated by 32-bit // clients running on Win64. It's used only by USER to apply correct structure-size // validation. // typedef struct _DDEDATA_WOW6432 { WORD wStatus; WORD wFmt; ULONG_PTR Data; } DDEDATA_WOW6432, *PDDEDATA_WOW6432; #endif
// Packing set to 1 on 64 bits to prevent compiler from generating extra // packing for DDE_DATA that will later corrupt data when we attempt to cast // a pointer to a DDEDATA structure as a DDE_DATA pointer. DDEDATA is not // packed and uses __unaligned directive to assign pointer values to Value // field. To make sure those pointer values are extracted properly, DDE_DATA // must be packed to 1.
#if defined(_WIN64) || defined(BUILD_WOW6432) #pragma pack(1) #endif typedef struct tagDDE_DATA { // useful for sanely manipulating DDE data WORD wStatus; WORD wFmt; KERNEL_PVOID Data; // often cast to a HANDLE so has to scale 32 and 64 bits. } DDE_DATA, *PDDE_DATA; #if defined(_WIN64) || defined(BUILD_WOW6432) #pragma pack() #endif
// // This structure heads the single server side object used to hold DDE Data. // Its complexity derives from the fact that we may need to copy huge and // complex DDE data across the CSR barrier. (TYPE_DDEDATA object) // typedef struct tagINTDDEINFO { DDEPACK DdePack; // original dde pack struct DWORD flags; // XS_ flags describing the data HANDLE hDirect; // handle to direct DDE data PBYTE pDirect; // pointer to source buffer for direct data int cbDirect; // size of direct data total HANDLE hIndirect; // handle referenced by direct data PBYTE pIndirect; // pointer to source of indirect data - if being copied int cbIndirect; // amount of indirect data total // Directly following this struct is the // raw DDE data being copied between processes } INTDDEINFO, *PINTDDEINFO;
// values for flags fields
#define XS_PACKED 0x0001 // this transaction has a packed lParam #define XS_DATA 0x0002 // this transaction has data w/status-format info. #define XS_METAFILEPICT 0x0004 // the data in this transaction has a METAFILEPICT #define XS_BITMAP 0x0008 // the data in this transaction has a HBITMAP #define XS_DIB 0x0010 // the data in this transaction has a DIB #define XS_ENHMETAFILE 0x0020 // the data in this transaction has a HMF #define XS_PALETTE 0x0040 // the data in this transaction has a HPALETTE #define XS_LOHANDLE 0x0080 // the uiLo part has the data handle #define XS_HIHANDLE 0x0100 // the uiHi part has the data handle #define XS_FREEPXS 0x0200 // DDETrackGetMessageHook() should free pxs. #define XS_FRELEASE 0x0400 // DDE_FRELEASE bit was set in the data msg. #define XS_EXECUTE 0x0800 // execute data handle #define XS_FREESRC 0x1000 // free source after copy. #define XS_PUBLICOBJ 0x2000 // object being shared is public - cleanup if needed. #define XS_GIVEBACKONNACK 0x4000 // object was given and may need to be returned. #define XS_DUMPMSG 0x8000 // used for backing out PostMessages. #define XS_UNICODE 0x10000 // execute string is expected to be UNICODE
#define FAIL_POST 0 // return values from DDETrackPostHook() #define FAKE_POST 1 #define DO_POST 2 #define FAILNOFREE_POST 3
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