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/*
* @doc INTERNAL * * @module - RENDER.CPP | * CRenderer class * * Authors: * RichEdit 1.0 code: David R. Fulmer * Christian Fortini (initial conversion to C++) * Murray Sargent * * Copyright (c) 1995-1998 Microsoft Corporation. All rights reserved. */
#include "_common.h"
#include "_render.h"
#include "_font.h"
#include "_disp.h"
#include "_edit.h"
#include "_select.h"
#include "_objmgr.h"
#include "_coleobj.h"
// Default colors for background and text on window's host printer
const COLORREF RGB_WHITE = RGB(255, 255, 255); const COLORREF RGB_BLACK = RGB(0, 0, 0); const COLORREF RGB_BLUE = RGB(0, 0, 255);
ASSERTDATA
extern const COLORREF g_Colors[]; static HBITMAP g_hbitmapSubtext = 0; static HBITMAP g_hbitmapExpandedHeading = 0; static HBITMAP g_hbitmapCollapsedHeading = 0; static HBITMAP g_hbitmapEmptyHeading = 0;
void EraseTextOut(HDC hdc, const RECT *prc) { ::ExtTextOutA(hdc, 0, 0, ETO_OPAQUE, prc, NULL, 0, NULL); }
HRESULT InitializeOutlineBitmaps() { g_hbitmapSubtext = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_SUBTEXT)); g_hbitmapExpandedHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_EXPANDED_HEADING)); g_hbitmapCollapsedHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_COLLAPSED_HEADING)); g_hbitmapEmptyHeading = LoadBitmap(hinstRE, MAKEINTRESOURCE(BITMAP_ID_EMPTY_HEADING));
if (!g_hbitmapSubtext || !g_hbitmapExpandedHeading || !g_hbitmapCollapsedHeading || !g_hbitmapEmptyHeading) { return E_OUTOFMEMORY; } return NOERROR; }
void ReleaseOutlineBitmaps() { if (g_hbitmapSubtext) { DeleteObject(g_hbitmapSubtext); g_hbitmapSubtext = 0; }
if (g_hbitmapExpandedHeading) { DeleteObject(g_hbitmapExpandedHeading); g_hbitmapExpandedHeading = 0; }
if (g_hbitmapCollapsedHeading) { DeleteObject(g_hbitmapCollapsedHeading); g_hbitmapCollapsedHeading = 0; }
if (g_hbitmapEmptyHeading) { DeleteObject(g_hbitmapEmptyHeading); g_hbitmapEmptyHeading = 0; } }
/*
* IsTooSimilar(cr1, cr2) * * @mfunc * Return TRUE if the colors cr1 and cr2 are so similar that they * are hard to distinguish. Used for deciding to use reverse video * selection instead of system selection colors. * * @rdesc * TRUE if cr1 is too similar to cr2 to be used for selection * * @devnote * The formula below uses RGB. It might be better to use some other * color representation such as hue, saturation, and luminosity */ BOOL IsTooSimilar( COLORREF cr1, //@parm First color for comparison
COLORREF cr2) //@parm Second color for comparison
{ if((cr1 | cr2) & 0xFF000000) // One color and/or the other
return FALSE; // isn't RGB, so algorithm
// doesn't apply
LONG DeltaR = abs(GetRValue(cr1) - GetRValue(cr2)); LONG DeltaG = abs(GetGValue(cr1) - GetGValue(cr2)); LONG DeltaB = abs(GetBValue(cr1) - GetBValue(cr2));
return DeltaR + DeltaG + DeltaB < 80; }
CRenderer::CRenderer (const CDisplay * const pdp) : CMeasurer (pdp) { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::CRenderer");
Init(); } CRenderer::CRenderer (const CDisplay * const pdp, const CRchTxtPtr &rtp) : CMeasurer (pdp, rtp) { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::CRenderer");
Init(); }
/*
* CRenderer::Init() * * @mfunc * Initialize most things to zero */ void CRenderer::Init() { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::Init");
_fRenderer = TRUE;
static const RECT zrect = { 0, 0, 0, 0 }; _rcView = zrect; _rcRender = zrect; _rc = zrect; _xWidthLine = 0; _dwFlags = 0; _ptCur.x = 0; _ptCur.y = 0;
_crCurBackground = CLR_INVALID; _crCurTextColor = CLR_INVALID;
_hdc = NULL;
CTxtSelection *psel = GetPed()->GetSel(); _fRenderSelection = psel && psel->GetShowSelection(); // Get accelerator offset if any
_cpAccelerator = GetPed()->GetCpAccelerator(); _plogpalette = NULL; }
/*
* CRenderer::StartRender (&rcView, &rcRender, yHeightBitmap) * * @mfunc * Prepare this renderer for rendering operations * * @rdesc * FALSE if nothing to render, TRUE otherwise */ BOOL CRenderer::StartRender ( const RECT &rcView, //@parm View rectangle
const RECT &rcRender, //@parm Rectangle to render
const LONG yHeightBitmap) //@parm Height of bitmap for offscreen DC
{ CTxtEdit *ped = GetPed(); BOOL fInOurHost = ped->fInOurHost(); BOOL fTransparent = _pdp->IsTransparent(); TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::StartRender");
// If this a metafile or a transparent control we better not be trying
// to render off screen. Therefore, the bitmap height must be 0.
AssertSz(!_pdp->IsMetafile() && !fTransparent || !yHeightBitmap, "CRenderer::StartRender: Metafile and request for off-screen DC");
AssertSz(_hdc == NULL, "Calling StartRender() twice?"); _hdc = _pdp->GetDC();
#ifdef Boustrophedon
// Note: to make this a para effect, need to turn this property on/off
// as new paras are encountered. I.e., more work needed (plus need to
// define PFE_BOUSTROPHEDON).
//if(_pPF->_wEffects & PFE_BOUSTROPHEDON)
{ XFORM xform = {-1, 0, 0, 1, rcView.right, 0}; SetGraphicsMode(_hdc, GM_ADVANCED); SetWorldTransform(_hdc, &xform); } #endif
// Set view and rendering rects
_rcView = rcView; _rcRender = rcRender;
if(!fInOurHost || !_pdp->IsPrinter()) { // If we are displaying to a window, or we are not in the window's
// host, we use the colors specified by the host. For text and
// foreground.
_crBackground = ped->TxGetBackColor(); _crTextColor = ped->TxGetForeColor(); } else { // When the window's host is printing, the default colors are white
// for the background and black for the text.
_crBackground = RGB_WHITE; _crTextColor = RGB_BLACK; }
::SetBkColor (_hdc, _crBackground); _crCurBackground = _crBackground;
// If this isn't a metafile, we set a flag indicating whether we
// can safely erase the background
_fErase = !fTransparent; if(_pdp->IsMetafile() || !_pdp->IsMain()) { // Since this isn't the main display or it is a metafile,
// we want to ignore the logic to render selections
_fRenderSelection = FALSE;
// This is a metafile or a printer so clear the render rectangle
// and then pretend we are transparent.
_fErase = FALSE;
if(!fTransparent) // If control is not transparent,
EraseTextOut(_hdc, &rcRender); // clear display
}
// Set text alignment
// Its much faster to draw using top/left alignment than to draw
// using baseline alignment.
SetTextAlign(_hdc, TA_TOP | TA_LEFT); SetBkMode(_hdc, TRANSPARENT);
_fUseOffScreenDC = FALSE; // Assume we won't use offscreen DC
if(yHeightBitmap) { HPALETTE hpal = fInOurHost ? ped->TxGetPalette() : (HPALETTE) GetCurrentObject(_hdc, OBJ_PAL);
// Create off-screen DC for rendering
if(!_osdc.Init(_hdc, _rcRender.right - _rcRender.left, yHeightBitmap, _crBackground)) return FALSE;
_osdc.SelectPalette(hpal); _fUseOffScreenDC = TRUE; // We are using offscreen rendering
}
// For hack around ExtTextOutW OnWin9x EMF problems
_fEnhancedMetafileDC = IsEnhancedMetafileDC(_hdc);
return TRUE; }
/*
* CRenderer::EndRender() * * @mfunc * If _fErase, erase any remaining areas between _rcRender and _rcView */ void CRenderer::EndRender() { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::EndRender"); AssertSz(_hdc, "CRenderer::EndRender() - No rendering DC");
if(_fErase) { RECT rc = _rcRender; if(_ptCur.y < _rcRender.bottom) { rc.top = _ptCur.y; EraseTextOut(_hdc, &rc); } } }
/*
* CRenderer::NewLine (&li) * * @mfunc * Init this CRenderer for rendering the specified line */ void CRenderer::NewLine (const CLine &li) { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::NewLine");
_li = li;
Assert(GetCp() + _li._cch <= GetTextLength());
_xWidthLine = _li._xWidth; _li._xWidth = 0; _ptCur.x = _rcView.left - _pdp->GetXScroll(); _fSelected = _fSelectedPrev = FALSE; }
/*
* CRenderer::SetUpOffScreenDC(xAdj, yAdj) * * @mfunc * Setup renderer for using an off-screen DC * * @rdesc * NULL - an error occurred<nl> * ~NULL - DC to save */ HDC CRenderer::SetUpOffScreenDC( LONG& xAdj, //@parm Offset to x
LONG& yAdj) //@parm Offset to y
{ // Save render DC
HDC hdcSave = _hdc; LONG yHeightRC = _rc.bottom - _rc.top;
// Replace render DC with an off-screen DC
_hdc = _osdc.GetDC(); if(!_hdc) { // There is no off-screen renderer
// This better be a line marked for a one-time off-screen rendering
// that wasn't. Note: standard cases for this happening are a line
// that would have been displayed is scrolled off the screen
// because an update of the selection.
AssertSz(_li._bFlags & fliOffScreenOnce, "Unexpected off screen DC failure");
_hdc = hdcSave; return NULL; }
AssertSz(!GetPed()->_fTransparent, "Off-screen render of tranparent control");
_crCurTextColor = CLR_INVALID; if(_pccs) { // There is current a character format for the run so we need to
// get in sync with that since the off screen DC isn't necessarily
// set to that font.
// Get the character format and set up the font
SetFontAndColor(GetCF()); }
// We are rendering to a transparent background
_fErase = FALSE;
// Clear bitmap
::SetBkColor(_hdc, _crBackground); _osdc.FillBitmap(_rcRender.right - _rcRender.left, yHeightRC);
//Clear top of rcRender if necessary
RECT rcErase = _rcRender; rcErase.top = _ptCur.y; rcErase.bottom = rcErase.top + _li._yHeight;
//If the first line, erase to edge of rcRender
if (rcErase.top <= _rcView.top) rcErase.top = min(_rcView.top, _rcRender.top); rcErase.bottom = _rc.top;
if (rcErase.bottom > rcErase.top) EraseTextOut(hdcSave, &rcErase);
// Restore background color if necessary
if(_crBackground != _crCurBackground) ::SetBkColor(_hdc, _crCurBackground);
SetBkMode(_hdc, TRANSPARENT);
// Store y adjustment to use in rendering off-screen bitmap
yAdj = _rc.top;
// Normalize _rc and _ptCur height for rendering to off-screen bitmap
_ptCur.y -= yAdj; _rc.top = 0; _rc.bottom -= yAdj;
// Store x adjustment to use in rendering off-screen bitmap
xAdj = _rcRender.left;
// Adjust _rcRender & _rcView so they are relative to x of 0
_rcRender.left -= xAdj; _rcRender.right -= xAdj; _rcView.left -= xAdj; _rcView.right -= xAdj; _rc.left -= xAdj; _rc.right -= xAdj; _ptCur.x -= xAdj;
return hdcSave; }
/*
* CRenderer::RenderOffScreenBitmap(hdc, xAdj, yAdj) * * @mfunc * Render off screen bitmap and restore the state of the render. */ void CRenderer::RenderOffScreenBitmap( HDC hdc, //@parm DC to render to
LONG xAdj, //@parm offset to real x base
LONG yAdj) //@parm offset to real y base
{ // Palettes for rendering bitmap
HPALETTE hpalOld = NULL; HPALETTE hpalNew = NULL;
// Restore x offsets
_rc.left += xAdj; _rc.right += xAdj; _rcRender.left += xAdj; _rcRender.right += xAdj; _rcView.left += xAdj; _rcView.right += xAdj; _ptCur.x += xAdj;
// Restore y offsets
_ptCur.y += yAdj; _rc.top += yAdj; _rc.bottom += yAdj;
// Create a palette if one is needed
if(_plogpalette) W32->ManagePalette(hdc, _plogpalette, hpalOld, hpalNew);
// Render bitmap to real DC and restore _ptCur & _rc
_osdc.RenderBitMap(hdc, xAdj, yAdj, _rcRender.right - _rcRender.left, _rc.bottom - _rc.top);
// Restore palette after render if necessary
if(_plogpalette) { W32->ManagePalette(hdc, _plogpalette, hpalOld, hpalNew); CoTaskMemFree(_plogpalette); _plogpalette = NULL; }
// Restore HDC to actual render DC
_hdc = hdc;
// Set this flag to what it should be for restored DC
_fErase = TRUE;
_crCurTextColor = CLR_INVALID;
// Reset screen DC font
// Set up font on non-screen DC
// Force color resynch
if(!FormatIsChanged()) // Not on a new block,
SetFontAndColor(GetCF()); // so just set font and color
else { // On new block,
ResetCachediFormat(); // so reset everything
SetNewFont(); } }
/*
* CRenderer::RenderLine (&li) * * @mfunc * Render visible part of current line * * @rdesc * TRUE if success, FALSE if failed * * @devnote * Only call this from CLine::RenderLine() */ BOOL CRenderer::RenderLine ( CLine & li) { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderLine");
BYTE bUnderlineSave = 0; LONG cch; LONG cchChunk; LONG cchInTextRun; LONG cpSelMin, cpSelMost; BOOL fAccelerator = FALSE; HDC hdcSave = NULL; LONG nSurrogates = 0; const WCHAR * pstrToRender; CTempWcharBuf twcb; WCHAR chPassword = GetPasswordChar(); LONG xAdj = 0; LONG yAdj = 0;
UpdatePF();
// This is used as a temporary buffer so that we can guarantee that we will
// display an entire format run in one ExtTextOut.
WCHAR * pszTempBuffer = NULL;
// Get range to display for this rendering
GetPed()->GetSelRangeForRender(&cpSelMin, &cpSelMost);
NewLine(li); // Init render at start of line
_ptCur.x += _li._xLeft; // Add in line left indent
SetClipRect(); if(cpSelMost != cpSelMin && cpSelMost == GetCp()) _fSelectedPrev = TRUE;
// We use an off screen DC if there are characters to render and the
// measurer determined that this line needs off-screen rendering. The
// main reason for the measurer deciding that a line needs off screen
// rendering is if there are multiple formats in the line.
if(_li._cch > 0 && _fUseOffScreenDC && (_li._bFlags & fliUseOffScreenDC)) { // Set up an off-screen DC if we can. Note that if this fails,
// we just use the regular DC which won't look as nice but
// will at least display something readable.
hdcSave = SetUpOffScreenDC(xAdj, yAdj);
// Is this a uniform text being rendered off screen?
if(_li._bFlags & fliOffScreenOnce) { // Yes - turn off special rendering since line has been rendered
li._bFlags &= ~(fliOffScreenOnce | fliUseOffScreenDC); } }
// Allow for special rendering at start of line
LONG x = _ptCur.x; RenderStartLine();
Assert(GetCp() + _li._cch <= GetTextLength());
cch = _li._cch;
if(chPassword && IsRich()) { // It is kind of odd to allow rich text password edit controls.
// However, it does make it that much easier to create a password
// edit control since you don't have to know to change the box to
// plain. Anyway, if there is such a thing, we don't want to put
// out password characters for EOPs in general and the final EOP
// specifically. Therefore, the following ...
if(_pdp->IsMultiLine()) cch -= _li._cchEOP; else cch = GetPed()->GetAdjustedTextLength(); }
for(; cch > 0; cch -= cchChunk) { // Initial chunk (number of character to render in a single TextOut)
// is min between CHARFORMAT run length and line length. Start with
// count of characters left in current format run
cchChunk = GetCchLeftRunCF(); AssertSz(cchChunk != 0, "empty CHARFORMAT run");
DWORD dwEffects = GetCF()->_dwEffects; if(dwEffects & CFE_HIDDEN) // Don't display hidden text
{ Advance(cchChunk); continue; }
// Limit chunk to count of characters we want to display.
cchChunk = min(cch, cchChunk);
// Get count of characters in text run
pstrToRender = _rpTX.GetPch(cchInTextRun); AssertSz(cchInTextRun > 0, "empty text run");
if (cchInTextRun < cchChunk || chPassword || dwEffects & CFE_ALLCAPS || _li._bFlags & fliHasSurrogates) { // The amount of data in the backing store run is less than the
// number of characters we wish to display. We will copy the
// data out of the backing store.
// Allocate a buffer if it is needed
if(!pszTempBuffer) { // Allocate buffer big enough to handle all future
// requests in this loop.
pszTempBuffer = twcb.GetBuf(cch); }
// Point at buffer
pstrToRender = pszTempBuffer; if(chPassword) { // Fill buffer with password characters
for (int i = 0; i < cchChunk; i++) pszTempBuffer[i] = chPassword; } else { // Password not requested so copy text from backing
// store to buffer
_rpTX.GetText(cchChunk, pszTempBuffer); if(dwEffects & CFE_ALLCAPS) CharUpperBuff(pszTempBuffer, cchChunk); } }
if(_cpAccelerator != -1) { LONG cpCur = GetCp(); // Get current cp
// Does accelerator character fall in this chunk?
if (cpCur < _cpAccelerator && cpCur + cchChunk > _cpAccelerator) { // Yes. Reduce chunk to char just before accelerator
cchChunk = _cpAccelerator - cpCur; } // Is this character the accelerator?
else if(cpCur == _cpAccelerator) { // Set chunk size to 1 since only
cchChunk = 1; // want to output underlined char
fAccelerator = TRUE; // Tell downstream routines that
// we're handling accelerator
_cpAccelerator = -1; // Only 1 accelerator per line
} } // Reduce chunk to account for selection if we are rendering for a
// display that cares about selections.
if(_fRenderSelection && cpSelMin != cpSelMost) { LONG cchSel = cpSelMin - GetCp(); if(cchSel > 0) cchChunk = min(cchChunk, cchSel);
else if(GetCp() < cpSelMost) { cchSel = cpSelMost - GetCp(); if(cchSel >= cch) _fSelectToEOL = TRUE; else cchChunk = min(cchChunk, cchSel);
_fSelected = TRUE; // cpSelMin <= GetCp() < cpSelMost
} // so current run is selected
}
// If start of CCharFormat run, select font and color
if(FormatIsChanged() || _fSelected != _fSelectedPrev) { ResetCachediFormat(); _fSelectedPrev = _fSelected; if(!SetNewFont()) return FALSE; // Failed
}
if(fAccelerator) { bUnderlineSave = _bUnderlineType; SetupUnderline(CFU_UNDERLINE); }
// Allow for further reduction of the chunk and rendering of
// interleaved rich text elements
if(RenderChunk(cchChunk, pstrToRender, cch)) { AssertSz(cchChunk > 0, "CRenderer::RenderLine(): cchChunk == 0"); _fSelected = FALSE; continue; }
AssertSz(cchChunk > 0,"CRenderer::RenderLine() - cchChunk == 0");
#ifdef UNICODE_SURROGATES
if(_li._bFlags & fliHasSurrogates) { WCHAR ch; WCHAR *pchD = pszTempBuffer; WCHAR *pchS = pszTempBuffer; for(int i = cchChunk; i--; ) { ch = *pchS++; if (IN_RANGE(0xD800, ch, 0xDBFF) && i && IN_RANGE(0xDC00, *pchS, 0xDFFF)) { // Project down into plane 0
ch = (ch << 10) | (*pchS++ & 0x3FF); } *pchD++ = ch; } nSurrogates = pchS - pchD; } #endif
_fLastChunk = (cchChunk == cch); RenderText(pstrToRender, cchChunk - nSurrogates); // Render the text
nSurrogates = 0;
if(fAccelerator) { _bUnderlineType = bUnderlineSave; fAccelerator = FALSE; // Turn off special accelerator
} // processing
Advance(cchChunk);
// Break if we went past right of render rect.
if(_ptCur.x >= min(_rcView.right, _rcRender.right)) { cch -= cchChunk; break; } }
EndRenderLine(hdcSave, xAdj, yAdj, x); Advance(cch); return TRUE; // Success
}
/*
* CRenderer::EndRenderLine (hdcSave, xAdj, yAdj, x) * * @mfunc * Finish up rendering of line, drawing table borders, rendering * offscreen DC, and erasing to right of render rect if necessary. */ void CRenderer::EndRenderLine( HDC hdcSave, LONG xAdj, LONG yAdj, LONG x) { // Display table borders (only 1 pixel wide)
if(_pPF->InTable() && _li._bFlags & fliFirstInPara) { const LONG *prgxTabs = _pPF->GetTabs(); COLORREF crf = _crTextColor; LONG icr = _pPF->_dwBorderColor & 0x1F;
if (IN_RANGE(1, icr, 16)) crf = g_Colors[icr-1]; HPEN pen = CreatePen(PS_SOLID, 0, crf);
LONG h = LXtoDX(_pPF->_dxOffset); LONG dx = LXtoDX(_pPF->_dxStartIndent); x -= h; LONG xRight = x + LXtoDX(GetTabPos(prgxTabs[_pPF->_bTabCount - 1])) - dx; LONG yTop = _ptCur.y; LONG yBot = yTop + _li._yHeight;
if(pen) { HPEN oldPen = SelectPen(_hdc, pen); MoveToEx(_hdc, x, yTop, NULL); LineTo (_hdc, xRight, yTop); if(!_li._fNextInTable) { MoveToEx(_hdc, x, yBot - 1, NULL); LineTo (_hdc, xRight, yBot - 1); } h = 0; for(LONG i = _pPF->_bTabCount; i >= 0; i--) { MoveToEx(_hdc, x + h, yTop, NULL); LineTo (_hdc, x + h, yBot);
if (i) h = LXtoDX(GetTabPos(*prgxTabs++)) - dx; } if(oldPen) SelectPen(_hdc, oldPen); DeleteObject(pen); } }
if(hdcSave) RenderOffScreenBitmap(hdcSave, xAdj, yAdj);
// Handle setting background color. We need to do this for each line
// because we return the background color to the default after each
// line so that opaquing will work correctly.
if(_crBackground != _crCurBackground) { ::SetBkColor(_hdc, _crBackground); // Tell window background color
_crCurBackground = _crBackground; } }
/*
* CRenderer::UpdatePalette (pobj) * * @mfunc * Stores palette information so that we can render any OLE objects * correctly in a bitmap. */ void CRenderer::UpdatePalette( COleObject *pobj) //@parm OLE object wrapper.
{ #ifndef PEGASUS
LOGPALETTE *plogpalette = NULL; LOGPALETTE *plogpaletteMerged; IViewObject *pviewobj;
// Get IViewObject interface information so we can build a palette
// to render the object correctly.
if (((pobj->GetIUnknown())->QueryInterface(IID_IViewObject, (void **) &pviewobj)) != NOERROR) { // Couldn't get it, so pretend this didn't happen
return; }
// Get logical palette information from object
if(pviewobj->GetColorSet(DVASPECT_CONTENT, -1, NULL, NULL, NULL, &plogpalette) != NOERROR || !plogpalette) { // Couldn't get it, so pretend this didn't happen
goto CleanUp; }
if(!_plogpalette) { // No palette entries yet
_plogpalette = plogpalette; // Just use the one returned
goto CleanUp; }
// We have had other palette entries. We just reallocate the table
// and put the newest entry on the end. This is crude, we might
// sweep the table and actually merge it. However, this code
// should be executed relatively infrequently and therefore, crude
// should be good enough.
// Allocate a new table - Note the " - 1" in the end has to do with
// the fact that LOGPALETTE is defined to have one entry already.
AssertSz(_plogpalette->palNumEntries + plogpalette->palNumEntries >= 1, "CRenderer::UpdatePalette - invalid palettes to merge"); plogpaletteMerged = (LOGPALETTE *) CoTaskMemAlloc(sizeof(LOGPALETTE) + ((_plogpalette->palNumEntries + plogpalette->palNumEntries - 1) * sizeof(PALETTEENTRY)));
if(!plogpaletteMerged) // Memory allocation failed
goto CleanTempPalette; // Just pretend it didn't happen
// Copy in original table.
memcpy(&plogpaletteMerged->palPalEntry[0], &_plogpalette->palPalEntry[0], _plogpalette->palNumEntries * sizeof(PALETTEENTRY));
// Put new data at end
memcpy(&plogpaletteMerged->palPalEntry[_plogpalette->palNumEntries], &plogpalette->palPalEntry[0], plogpalette->palNumEntries * sizeof(PALETTEENTRY));
// Set the version number and count
plogpaletteMerged->palVersion = plogpalette->palVersion; plogpaletteMerged->palNumEntries = _plogpalette->palNumEntries + plogpalette->palNumEntries;
// Replace current palette table with merged table
CoTaskMemFree(_plogpalette); _plogpalette = plogpaletteMerged;
CleanTempPalette: CoTaskMemFree(plogpalette);
CleanUp:
// Release object we got since we don't need it any more
pviewobj->Release(); #endif
}
/*
* CRenderer::RenderChunk (&cchChunk, pstrToRender, cch) * * @mfunc * Method reducing the length of the chunk (number of character * rendered in one RenderText) and to render items interleaved in text. * * @rdesc * TRUE if this method actually rendered the chunk, * FALSE if it just updated cchChunk and rendering is still needed */ BOOL CRenderer::RenderChunk( LONG& cchChunk, //@parm in: chunk cch; out: # chars rendered
// if return TRUE; else # chars yet to render
const WCHAR *pstrToRender, //@parm String to render up to cchChunk chars
LONG cch) //@parm # chars left to render on line
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderChunk");
LONG cchT; LONG cchvalid; LONG i; const TCHAR *pchT; COleObject *pobj; CObjectMgr *pobjmgr; // If line has objects, reduce cchChunk to go to next object only
if(_li._bFlags & fliHasOle) { pchT = pstrToRender; cchvalid = cchChunk;
// Search for object in chunk
for( i = 0; i < cchvalid && *pchT != WCH_EMBEDDING; i++ ) pchT++;
if( i == 0 ) { // First character is object so display object
pobjmgr = GetPed()->GetObjectMgr(); pobj = pobjmgr->GetObjectFromCp(GetCp()); if(pobj) { LONG yAscent, yDescent, objwidth; pobj->MeasureObj(_dypInch, _dxpInch, objwidth, yAscent, yDescent, _li._yDescent); SetClipLeftRight(_li._xWidth + objwidth);
if (W32->FUsePalette() && (_li._bFlags & fliUseOffScreenDC) && _pdp->IsMain()) { // Keep track of palette needed for rendering bitmap
UpdatePalette(pobj); } pobj->DrawObj(_pdp, _dypInch, _dxpInch, _hdc, _pdp->IsMetafile(), &_ptCur, &_rc, _li._yHeight - _li._yDescent, _li._yDescent); _ptCur.x += objwidth; _li._xWidth += objwidth; } cchChunk = 1;
// Both tabs and object code need to advance the run pointer past
// each character processed.
Advance(1); return TRUE; } else { // Limit chunk to character before object
cchChunk -= cchvalid - i; } }
// If line has tabs, reduce cchChunk
if(_li._bFlags & fliHasTabs) { for(cchT = 0, pchT = pstrToRender; cchT < cchChunk && *pchT != TAB && *pchT != CELL && *pchT != SOFTHYPHEN ; pchT++, cchT++) { // this loop body intentionally left blank
} if(!cchT) { // First char is a tab, render it and any that follow
if(*pchT == SOFTHYPHEN) { if(cch == 1) // Only render soft hyphen at EOL
{ TCHAR chT = '-'; RenderText(&chT, 1); } Advance(1); // Skip those within line
cchChunk = 1; } else cchChunk = RenderTabs(cchChunk); Assert (cchChunk > 0); return TRUE; } cchChunk = cchT; // Update cchChunk not to incl trailing tabs
}
// If line has special characters, reduce cchChunk to go to next special character
if(_li._bFlags & fliHasSpecialChars) { pchT = pstrToRender; cchvalid = cchChunk;
// Search for special character in chunk
for( i = 0; i < cchvalid && *pchT != EURO; i++) pchT++;
if(i == 0) { for(; i < cchvalid && *pchT == EURO; i++) pchT++;
cchChunk = i; } else { // Limit chunk to character before object
cchChunk -= cchvalid - i; } }
return FALSE; }
/*
* CRenderer::SetClipRect() * * @mfunc * Helper to set clipping rect for the line */ void CRenderer::SetClipRect() { //Nominal clipping values
_rc = _rcRender; _rc.top = _ptCur.y; _rc.bottom = _rc.top + _li._yHeight;
//Clip to rcView
_rc.left = max(_rc.left, _rcView.left); _rc.right = min(_rc.right, _rcView.right);
_rc.top = max(_rc.top, _rcView.top); _rc.bottom = min(_rc.bottom, _rcView.bottom); }
/*
* CRenderer::SetClipLeftRight (xWidth) * * @mfunc * Helper to sets left and right of clipping/erase rect. * * @rdesc * Sets _rc left and right */ void CRenderer::SetClipLeftRight( LONG xWidth) //@parm Width of chunk to render
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::SetClipLeftRight");
//Nominal values
_rc.left = _ptCur.x; _rc.right = _rc.left + xWidth;
//Constrain left and right based on rcView, rcRender
_rc.left = max(_rc.left, _rcView.left); _rc.left = max(_rc.left, _rcRender.left);
_rc.right = max(_rc.right, _rc.left); _rc.right = min(_rc.right, _rcView.right); _rc.right = min(_rc.right, _rcRender.right); } /*
* CRenderer::GetConvertMode() * * @mfunc * Return the mode that should really be used in the RenderText call */ CONVERTMODE CRenderer::GetConvertMode() { CONVERTMODE cm = (CONVERTMODE)_pccs->_bConvertMode;
// For hack around ExtTextOutW Win95 problems.
if (cm != CVT_LOWBYTE && W32->OnWin9x() && (_pdp->IsMetafile() || _fEnhancedMetafileDC)) return CVT_WCTMB;
if (cm != CVT_LOWBYTE && _pdp->IsMetafile() && !_fEnhancedMetafileDC) return CVT_WCTMB; // WMF cant store Unicode so we cant use ExtTextOutW
return cm; }
/*
* CRenderer::RenderExtTextOut (x, y, fuOptions, &rc, pwchRun, cch, rgdxp) * * @mfunc * Calls ExtTextOut and handles disabled text. There is duplicate logic in OlsDrawGlyphs, but * the params are different so that was simplest way. * */ void CRenderer::RenderExtTextOut(LONG x, LONG y, UINT fuOptions, RECT *prc, PCWSTR pch, UINT cch, const INT *rgdxp) { CONVERTMODE cm = GetConvertMode();
if (prc->left == prc->right) return;
if(_fDisabled) { if(_crForeDisabled != _crShadowDisabled) { // The shadow should be offset by a hairline point, namely
// 3/4 of a point. Calculate how big this is in device units,
// but make sure it is at least 1 pixel.
DWORD offset = MulDiv(3, _dypInch, 4*72); offset = max(offset, 1);
// Draw shadow
SetTextColor(_crShadowDisabled); W32->REExtTextOut(cm, _pccs->_wCodePage, _hdc, x + offset, y + offset, fuOptions, prc, pch, cch, rgdxp, _fFEFontOnNonFEWin9x);
// Now set drawing mode to transparent
fuOptions &= ~ETO_OPAQUE; } SetTextColor(_crForeDisabled); }
W32->REExtTextOut(cm, _pccs->_wCodePage, _hdc, x, y, fuOptions, prc, pch, cch, rgdxp, _fFEFontOnNonFEWin9x); }
/*
* CRenderer::RenderText (pch, cch) * * @mfunc * Render text in the current context of this CRenderer * * * @devnote * Renders text only: does not do tabs or OLE objects */ void CRenderer::RenderText( const WCHAR *pch, //@parm Text to render
LONG cch) //@parm Length of text to render
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderText");
LONG yOffsetForChar, cchT;
// Variables used for calculating length of underline.
LONG xWidthSelPastEOL = 0;
UINT fuOptions = _pdp->IsMain() ? ETO_CLIPPED : 0; LONG xWidth; LONG tempwidth; CTempBuf rgdx;
//Reset clip rectangle to greater of view/render rectangle
_rc.left = max(_rcRender.left, _rcView.left); _rc.right = min(_rcRender.right, _rcView.right);
// Trim all nondisplayable linebreaking chars off end
while(cch && IsASCIIEOP(pch[cch - 1])) cch--; int *pdx = (int *)rgdx.GetBuf(cch * sizeof(int));
// Measure width of text to write so next point to write can be
// calculated.
xWidth = 0;
for(cchT = 0; cchT < cch && xWidth < _rc.right - _ptCur.x; cchT++) { tempwidth = 0; #ifdef UNICODE_SURROGATES
Assert(!IN_RANGE(0xD800, *pch, 0xDFFF)); #endif
if (!IN_RANGE(0x300, *pch, 0x36F) && !_pccs->Include(*pch, tempwidth)) { TRACEERRSZSC("CRenderer::RenderText(): Error filling CCcs", E_FAIL); return; }
*pdx++ = tempwidth; pch++; xWidth += tempwidth; }
// Go back to start of chunk
cch = cchT; pch -= cch; pdx -= cch;
if(_fLastChunk && _fSelectToEOL && _li._cchEOP) { // Use the width of the current font's space to highlight
if(!_pccs->Include(' ', tempwidth)) { TRACEERRSZSC("CRenderer::RenderText(): Error no length of space", E_FAIL); return; } xWidthSelPastEOL = tempwidth + _pccs->_xOverhang; xWidth += xWidthSelPastEOL; _fSelectToEOL = FALSE; // Reset the flag
}
_li._xWidth += xWidth;
// Setup for drawing selections via ExtTextOut.
if(_fSelected || _crBackground != _crCurBackground) { SetClipLeftRight(xWidth); if(_fSelected) { CTxtSelection *psel = GetPed()->GetSelNC(); if (_pPF->InTable() && GetPrevChar() == CELL && psel && psel->fHasCell() && GetCp() == psel->GetCpMin()) { _rc.left -= LXtoDX(_pPF->_dxOffset); } } fuOptions = ETO_CLIPPED | ETO_OPAQUE; }
yOffsetForChar = _ptCur.y + _li._yHeight - _li._yDescent + _pccs->_yDescent - _pccs->_yHeight; LONG yOffset, yAdjust; _pccs->GetOffset(GetCF(), _dypInch, &yOffset, &yAdjust); yOffsetForChar -= yOffset + yAdjust;
RenderExtTextOut(_ptCur.x, yOffsetForChar, fuOptions, &_rc, pch, cch, pdx);
// Calculate width to draw for underline/strikeout
if(_bUnderlineType != CFU_UNDERLINENONE || _fStrikeOut) { LONG xWidthToDraw = xWidth - xWidthSelPastEOL; LONG xStart = _ptCur.x; LONG xEnd = xStart + xWidthToDraw; xStart = max(xStart, _rcRender.left); xStart = max(xStart, _rcView.left);
xEnd = min(xEnd, _rcRender.right); xEnd = min(xEnd, _rcView.right);
xWidthToDraw = xEnd - xStart;
if(xWidthToDraw > 0) { LONG y = _ptCur.y + _li._yHeight - _li._yDescent;
y -= yOffset + yAdjust;
// Render underline if required
if(_bUnderlineType != CFU_UNDERLINENONE) RenderUnderline(xStart, y + _pccs->_dyULOffset, xWidthToDraw, _pccs->_dyULWidth);
// Render strikeout if required
if(_fStrikeOut) RenderStrikeOut(xStart, y + _pccs->_dySOOffset, xWidthToDraw, _pccs->_dySOWidth); } }
_fSelected = FALSE;
_ptCur.x += xWidth; // Update current point
}
/*
* CRenderer::RenderTabs (cchMax) * * @mfunc * Render a span of zero or more tab characters in chunk *this * * @rdesc * number of tabs rendered * * @devnote * *this is advanced by number of tabs rendered * MS - tabs should be rendered using opaquing rect of adjacent string */ LONG CRenderer::RenderTabs( LONG cchMax) //@parm Max cch to render (cch in chunk)
{ TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderTabs");
LONG cch = cchMax; LONG ch = GetChar(); LONG chPrev = 0; LONG xTab, xTabs; for(xTabs = 0; cch && (ch == TAB || ch == CELL); cch--) { xTab = MeasureTab(ch); _li._xWidth += xTab; // Advance internal width
xTabs += xTab; // Accumulate width of tabbed
Advance(1); // region
chPrev = ch; ch = GetChar(); }
if(_li._xWidth > _xWidthLine) { xTabs = 0; _li._xWidth = _xWidthLine; }
if(xTabs) { LONG dx = 0; LONG xGap = 0;
if(_fSelected && chPrev == CELL && ch != CR && _pPF->InTable()) { LONG cpSelMin, cpSelMost; GetPed()->GetSelRangeForRender(&cpSelMin, &cpSelMost); if(GetCp() == cpSelMin || GetCp() == cpSelMost) { xGap = LXtoDX(_pPF->_dxOffset); if(GetCp() == cpSelMost) { dx = xGap; xGap = 0; } } } SetClipLeftRight(xTabs - dx); if(_rc.left < _rc.right) // Something to erase
{ if(_fSelected) // Use selection background color
{ COLORREF cr = GetPed()->TxGetSysColor(COLOR_HIGHLIGHT); if (!UseXOR(cr)) { ::SetBkColor (_hdc, cr); _crCurTextColor = GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT); } else { const CCharFormat* pCF = GetCF(); ::SetBkColor (_hdc, (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ? _crBackground ^ RGB_WHITE : pCF->_crBackColor ^ RGB_WHITE); _crCurTextColor = (pCF->_dwEffects & CFE_AUTOCOLOR) ? _crTextColor ^ RGB_WHITE : pCF->_crTextColor ^ RGB_WHITE; } }
// Paint background with appropriate color
if(_fSelected || _crBackground != _crCurBackground) EraseTextOut(_hdc, &_rc);
// Render underline if required
dx = _rc.right - _rc.left; LONG y = _ptCur.y + _li._yHeight - _li._yDescent; LONG yOffset, yAdjust; _pccs->GetOffset(GetCF(), _dypInch, &yOffset, &yAdjust); y -= yOffset + yAdjust;
if(_bUnderlineType != CFU_UNDERLINENONE) RenderUnderline(_rc.left, y + _pccs->_dyULOffset, dx, _pccs->_dyULWidth);
// Render strikeout if required
if(_fStrikeOut) RenderStrikeOut(_rc.left, y + _pccs->_dySOOffset, dx, _pccs->_dySOWidth);
if(_fSelected) // Restore colors
::SetBkColor(_hdc, _crCurBackground); } _ptCur.x += xTabs; // Update current point
} return cchMax - cch; // Return # tabs rendered
}
/*
* CRenderer::SetNewFont() * * @mfunc * Select appropriate font and color in the _hdc based on the * current character format. Also sets the background color * and mode. * * @rdesc * TRUE if it succeeds * * @devnote * The calling chain must be protected by a CLock, since this present * routine access the global (shared) FontCache facility. */ BOOL CRenderer::SetNewFont() { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::SetNewFont");
const CCharFormat *pCF = GetCF(); DWORD dwEffects = pCF->_dwEffects; // Release previous font in use
if(_pccs) _pccs->Release();
Assert(_fTarget == FALSE); _pccs = GetCcs(pCF);
if(!_pccs) { TRACEERRSZSC("CRenderer::SetNewFont(): no CCcs", E_FAIL); return FALSE; }
// Select font in _hdc
AssertSz(_pccs->_hfont, "CRenderer::SetNewFont _pccs->_hfont is NULL");
SetFontAndColor(pCF); // Assume no underlining
_bUnderlineType = CFU_UNDERLINENONE;
// We want to draw revision marks and hyperlinks with underlining, so
// just fake out our font information.
if(dwEffects & (CFE_UNDERLINE | CFE_REVISED | CFE_LINK)) SetupUnderline((dwEffects & CFE_LINK) ? CFU_UNDERLINE : pCF->_bUnderlineType);
_fStrikeOut = (dwEffects & (CFE_STRIKEOUT | CFE_DELETED)) != 0; return TRUE; }
/*
* CRenderer::SetupUnderline (UnderlineType) * * @mfunc * Setup internal variables for underlining */ void CRenderer::SetupUnderline( LONG UnderlineType) { _bUnderlineType = (BYTE) UnderlineType & 0xF; // Low nibble gives type
_bUnderlineClrIdx = (BYTE) UnderlineType/16; // High nibble gives color
}
/*
* CRenderer::SetFontAndColor (pCF) * * @mfunc * Select appropriate font and color in the _hdc based on the * current character format. Also sets the background color * and mode. */ void CRenderer::SetFontAndColor( const CCharFormat *pCF) //@parm Character format for colors
{ CTxtEdit *ped = GetPed();
_fDisabled = FALSE; if((pCF->_dwEffects & (CFE_AUTOCOLOR | CFE_DISABLED)) == (CFE_AUTOCOLOR | CFE_DISABLED)) { _fDisabled = TRUE; _crForeDisabled = ped->TxGetSysColor(COLOR_3DSHADOW); _crShadowDisabled = ped->TxGetSysColor(COLOR_3DHILIGHT); }
_fFEFontOnNonFEWin9x = FALSE; if (IsFECharSet(pCF->_bCharSet) && W32->OnWin9x() && !W32->OnWin9xFE()) { _fFEFontOnNonFEWin9x = TRUE; }
SelectFont(_hdc, _pccs->_hfont);
// Compute height and descent if not yet done
if(_li._yHeight == -1) { SHORT yAdjustFE = _pccs->AdjustFEHeight(!fUseUIFont() && ped->_pdp->IsMultiLine()); // Note: this assumes plain text
// Should be used only for single line control
_li._yHeight = _pccs->_yHeight + (yAdjustFE << 1); _li._yDescent = _pccs->_yDescent + yAdjustFE; } SetTextColor(GetTextColor(pCF)); // Set current text color
COLORREF cr;
if(_fSelected) // Set current background color
{ cr = GetPed()->TxGetSysColor(COLOR_HIGHLIGHT); if (UseXOR(cr)) { // There are 2 cases to be concerned with
// 1) if the background color is the same as the selection color or
// 2) if 1.0 Window and the background color is NOT system default
cr = (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ? _crBackground ^ RGB_WHITE : pCF->_crBackColor ^ RGB_WHITE; } } else if(pCF->_dwEffects & CFE_AUTOBACKCOLOR) cr = _crBackground; else //Text has some kind of back color
cr = pCF->_crBackColor;
if(cr != _crCurBackground) { ::SetBkColor(_hdc, cr); // Tell window background color
_crCurBackground = cr; // Remember current background color
_fBackgroundColor = _crBackground != cr; // Change render settings so we won't
} // fill with background color
}
/*
* CRenderer::SetTextColor (cr) * * @mfunc * Select given text color in the _hdc * Used to maintain _crCurTextColor cache */ void CRenderer::SetTextColor( COLORREF cr) //@parm color to set in the dc
{ if(cr != _crCurTextColor) { _crCurTextColor = cr; ::SetTextColor(_hdc, cr); } }
/*
* CRenderer::GetTextColor(pCF) * * @mfunc * Return text color for pCF. Depends on _bRevAuthor, display tech * * FUTURE (keithcu) It might be nice to have black or blue selected text be * white, but to have all other colors stay their other colors. What do we * do if the backcolor is blue?? * * @rdesc * text color */ COLORREF CRenderer::GetTextColor( const CCharFormat *pCF) //@parm CCharFormat specifying text color
{ if(_fSelected) { // There are 2 cases where XOR for selection is needed
// 1) if the background is the same as the selection background
// 2) if 1.0 window and the background isn't the system default window
// background color
// if this doesn't match the above case just return the cr
if (!UseXOR(GetPed()->TxGetSysColor(COLOR_HIGHLIGHT))) return GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT);
// xor the current text color for the selected text color
return (pCF->_dwEffects & CFE_AUTOCOLOR) ? _crTextColor ^ RGB_WHITE : pCF->_crTextColor ^ RGB_WHITE; }
// The following could be generalized to return a different color for
// links that have been visited for this text instance (need to define
// extra CCharFormat::_dwEffects internal flag to ID these links)
if(pCF->_dwEffects & CFE_LINK) { // Blue doesnt show up very well against dark backgrounds.
// In these situations, use the system selected text color.
COLORREF crBackground = (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ? _crBackground : pCF->_crBackColor;
if (IsTooSimilar(crBackground, RGB_BLACK) || IsTooSimilar(crBackground, RGB_BLUE)) { COLORREF crHighlightText = GetPed()->TxGetSysColor(COLOR_HIGHLIGHTTEXT); if (IsTooSimilar(crBackground, crHighlightText)) { // Background is similar to highlight, use window text color
return GetPed()->TxGetSysColor(COLOR_WINDOWTEXT); } else { return crHighlightText; } } else { return RGB_BLUE; } }
if(pCF->_bRevAuthor) // Rev author
{ // Limit color of rev authors to 0 through 7.
return rgcrRevisions[(pCF->_bRevAuthor - 1) & REVMASK]; }
COLORREF cr = (pCF->_dwEffects & CFE_AUTOCOLOR) ? _crTextColor : pCF->_crTextColor;
if(cr == RGB_WHITE) // Text is white
{ COLORREF crBackground = (pCF->_dwEffects & CFE_AUTOBACKCOLOR) ? _crBackground : pCF->_crBackColor; if(crBackground != RGB_WHITE) { // Background color isn't white, so white text is probably
// visible unless display device is only black/white. So we
// switch to black text on such devices.
if (GetDeviceCaps(_hdc, NUMCOLORS) == 2 || GetDeviceCaps(_hdc, TECHNOLOGY) == DT_PLOTTER) { cr = RGB_BLACK; } } } return cr; }
/*
* CRenderer::RenderStartLine() * * @mfunc * Render possible outline symbol and bullet if at start of line * * @rdesc * TRUE if this method succeeded */ BOOL CRenderer::RenderStartLine() { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderStartLine"); BOOL fDrawBack = !(GetCF()->_dwEffects & CFE_AUTOBACKCOLOR) && GetPed()->_fExtendBackColor; RECT rcErase = _rcRender;
rcErase.top = _ptCur.y; rcErase.bottom = min(rcErase.top + _li._yHeight, _rcRender.bottom);
//If the first line, erase to edge of rcRender
if (rcErase.top <= _rcView.top) rcErase.top = min(_rcView.top, _rcRender.top);
if (_fErase && !fDrawBack) EraseTextOut(GetDC(), &rcErase);
// Fill line with background color if we are in fExtendBackColor mode
if (fDrawBack) { // capture the old color so we reset it to what it was when we're finished
COLORREF crOld = ::SetBkColor(GetDC(), GetCF()->_crBackColor); EraseTextOut(GetDC(), &_rc);
// reset background color to the old color
::SetBkColor(GetDC(), crOld);
//Erase the remainder of the background area
if (_fErase) { RECT rcTemp = rcErase; //Erase the top part if necessary
if (rcErase.top < _rc.top) { rcTemp.bottom = _rc.top; EraseTextOut(GetDC(), &rcTemp); }
//Erase the left and right parts if necessary
rcTemp.top = _rc.top; rcTemp.bottom = _rc.bottom; if (rcErase.left < _rc.left) { rcTemp.right = _rc.left; EraseTextOut(GetDC(), &rcTemp); } if (rcErase.right > _rc.right) { rcTemp.left = _rc.right; rcTemp.right = rcErase.right; EraseTextOut(GetDC(), &rcTemp); } } }
if(IsRich() && (_li._bFlags & fliFirstInPara)) { if(IsInOutlineView()) RenderOutlineSymbol();
if(_pPF->_wNumbering && !fUseLineServices()) RenderBullet(); }
// Reset format if there is special background color for previous line.
// Otherwise, current line with the same format will not re-paint with the
// special background color
if (_fBackgroundColor) { _iFormat = -10; // Reset to invalid format
// Assume that there is no special background color for the line
_fBackgroundColor = FALSE; }
// Handle setting background color. If the current background
// color is different than the default, we need to set the background
// to this because the end of line processing reset the color so
// that opaquing would work.
if(_crBackground != _crCurBackground) { // Tell the window the background color
::SetBkColor(_hdc, _crCurBackground); _fBackgroundColor = TRUE; }
return TRUE; }
/*
* CRenderer::RenderOutlineSymbol() * * @mfunc * Render outline symbol for current paragraph * * @rdesc * TRUE if outline symbol rendered */ BOOL CRenderer::RenderOutlineSymbol() { AssertSz(IsInOutlineView(), "CRenderer::RenderOutlineSymbol called when not in outline view");
HBITMAP hbitmap; LONG height; LONG width; LONG x = _ptCur.x - _li._xLeft + LXtoDX(lDefaultTab/2 * _pPF->_bOutlineLevel); LONG y = _ptCur.y;
if(!g_hbitmapSubtext && InitializeOutlineBitmaps() != NOERROR) return FALSE;
HDC hMemDC = CreateCompatibleDC(_hdc); // REVIEW: performance
if(!hMemDC) return FALSE; //REVIEW: out of memory
if(_pPF->_bOutlineLevel & 1) // Subtext
{ width = BITMAP_WIDTH_SUBTEXT; height = BITMAP_HEIGHT_SUBTEXT; hbitmap = g_hbitmapSubtext; } else // Heading
{ width = BITMAP_WIDTH_HEADING; height = BITMAP_HEIGHT_HEADING; hbitmap = g_hbitmapEmptyHeading;
CPFRunPtr rp(*this); // Check next PF for other
LONG cch = _li._cch; // outline symbols
if(_li._cch < rp.GetCchLeft()) // Set cch = count to heading
{ // EOP
CTxtPtr tp(_rpTX); cch = tp.FindEOP(tomForward); } rp.AdvanceCp(cch); // Go to next paragraph
if(rp.IsCollapsed()) hbitmap = g_hbitmapCollapsedHeading;
else if(_pPF->_bOutlineLevel < rp.GetOutlineLevel()) hbitmap = g_hbitmapExpandedHeading; }
if(!hbitmap) return FALSE;
HBITMAP hbitmapDefault = (HBITMAP)SelectObject(hMemDC, hbitmap);
// REVIEW: what if the background color changes? Also, use a TT font
// for symbols
LONG h = _pdp->Zoom(height); LONG dy = _li._yHeight - _li._yDescent - h;
if(dy > 0) dy /= 2; else dy = -dy;
StretchBlt(_hdc, x, y + dy, _pdp->Zoom(width), h, hMemDC, 0, 0, width, height, SRCCOPY);
SelectObject(hMemDC, hbitmapDefault); DeleteDC(hMemDC); return TRUE; }
/*
* CRenderer::RenderBullet() * * @mfunc * Render bullet at start of line * * @rdesc * TRUE if this method succeeded */ BOOL CRenderer::RenderBullet() { TRACEBEGIN(TRCSUBSYSDISP, TRCSCOPEINTERN, "CRenderer::RenderBullet");
AssertSz(_pPF->_wNumbering, "CRenderer::RenderBullet called for non-bullet");
// Width of the bullet character
LONG xWidth;
// FUTURE: Unicode bullet is L'\x2022' We want to migrate to this and
// other bullets
LONG cch; CCharFormat CF; WCHAR szBullet[CCHMAXNUMTOSTR];
CCcs *pccs = GetCcsBullet(&CF);
if(!pccs) // Bullet is suppressed because
return TRUE; // preceding EOP is VT
if(_pccs) _pccs->Release();
_pccs = pccs;
// Default to no underline
_bUnderlineType = CFU_UNDERLINENONE;
if(_pPF->IsListNumbered() && CF._dwEffects & CFE_UNDERLINE) _bUnderlineType = (BYTE) CF._bUnderlineType & 0xF;
SetFontAndColor(&CF);
BYTE bFlagSave = _li._bFlags; LONG dxOffset = LXtoDX(max(_pPF->_dxOffset, _pPF->_wNumberingTab)); LONG xSave = _ptCur.x; LONG xWidthLineSave = _xWidthLine;
_li._bFlags = 0;
// Set-up to render bullet in one chunk
cch = GetBullet(szBullet, _pccs, &xWidth); dxOffset = max(dxOffset, xWidth); _xWidthLine = dxOffset; if(IsInOutlineView()) dxOffset = _li._xLeft - LXtoDX(lDefaultTab/2 * (_pPF->_bOutlineLevel + 1)); _ptCur.x -= dxOffset;
// Render bullet
_fLastChunk = TRUE; RenderText(szBullet, cch);
// Restore render vars to continue with remainder of line.
_ptCur.x = xSave; _xWidthLine = xWidthLineSave; _li._bFlags = bFlagSave; _li._xWidth = 0;
// This releases the _pccs that we put in for the bullet
SetNewFont(); return TRUE; }
/*
* CRenderer::RenderUnderline(xStart, yStart, xLength, yThickness) * * @mfunc * Render underline */ void CRenderer::RenderUnderline( LONG xStart, //@parm Horizontal start of underline
LONG yStart, //@parm Vertical start of underline
LONG xLength, //@parm Length of underline
LONG yThickness) //@parm Thickness of underline
{ BOOL fUseLS = fUseLineServices(); COLORREF crUnderline; RECT rcT; if (!_bUnderlineClrIdx || GetPed()->GetEffectColor(_bUnderlineClrIdx, &crUnderline) != NOERROR || crUnderline == tomAutoColor || crUnderline == tomUndefined) { crUnderline = _crCurTextColor; }
if (_bUnderlineType != CFU_INVERT && !IN_RANGE(CFU_UNDERLINEDOTTED, _bUnderlineType, CFU_UNDERLINEWAVE)) { // Regular single underline case
// Calculate where to put underline
rcT.top = yStart;
if (CFU_UNDERLINETHICK == _bUnderlineType) { rcT.top -= yThickness; yThickness += yThickness; }
// There are some cases were the following can occur - particularly
// with bullets on Japanese systems.
if(!fUseLS && rcT.top >= _ptCur.y + _li._yHeight) rcT.top = _ptCur.y + _li._yHeight - yThickness;
rcT.bottom = rcT.top + yThickness; rcT.left = xStart; rcT.right = xStart + xLength; FillRectWithColor(&rcT, crUnderline); return; }
if(_bUnderlineType == CFU_INVERT) // Fake selection.
{ // NOTE, not really
rcT.top = _ptCur.y; // how we should invert text!!
rcT.left = xStart; // check out IME invert.
rcT.bottom = rcT.top + _li._yHeight - _li._yDescent + _pccs->_yDescent; rcT.right = rcT.left + xLength; InvertRect(_hdc, &rcT); return; }
if(IN_RANGE(CFU_UNDERLINEDOTTED, _bUnderlineType, CFU_UNDERLINEWAVE)) { static const char pen[] = {PS_DOT, PS_DASH, PS_DASHDOT, PS_DASHDOTDOT, PS_SOLID};
HPEN hPen = CreatePen(pen[_bUnderlineType - CFU_UNDERLINEDOTTED], 1, crUnderline); if(hPen) { HPEN hPenOld = SelectPen(_hdc, hPen); LONG right = xStart + xLength;
MoveToEx(_hdc, xStart, yStart, NULL); if(_bUnderlineType == CFU_UNDERLINEWAVE) { LONG dy = 1; // Vertical displacement
LONG x = xStart + 1; // x coordinate
right++; // Round up rightmost x
for( ; x < right; dy = -dy, x += 2) LineTo(_hdc, x, yStart + dy); } else LineTo(_hdc, right, yStart);
if(hPenOld) // Restore original pen.
SelectPen(_hdc, hPenOld);
DeleteObject(hPen); } } }
/*
* CRenderer::RenderStrikeOut(xStart, yStart, xWidth, yThickness) * * @mfunc * Render strikeout */ void CRenderer::RenderStrikeOut( LONG xStart, //@parm Horizontal start of strikeout
LONG yStart, //@parm Vertical start of strikeout
LONG xLength, //@parm Length of strikeout
LONG yThickness) //@parm Thickness of strikeout
{ RECT rcT;
// Calculate where to put strikeout rectangle
rcT.top = yStart; rcT.bottom = yStart + yThickness; rcT.left = xStart; rcT.right = xStart + xLength; FillRectWithColor(&rcT, GetTextColor(GetCF())); }
/*
* CRenderer::FillRectWithTextColor(prc) * * @mfunc * Fill input rectangle with current color of text */ void CRenderer::FillRectWithColor( RECT * prc, //@parm Rectangle to fill with color
COLORREF cr) //@parm Color to use
{ // Create a brush with the text color
HBRUSH hbrush = CreateSolidBrush(_fDisabled ? _crForeDisabled : cr);
// Note if the CreateSolidBrush fails we just ignore it since there
// isn't anything we can do about it anyway.
if(hbrush) { // Save old brush
HBRUSH hbrushOld = (HBRUSH)SelectObject(_hdc, hbrush);
// Fill rectangle for underline
PatBlt(_hdc, prc->left, prc->top, prc->right - prc->left, prc->bottom - prc->top, PATCOPY); SelectObject(_hdc, hbrushOld); // Put old brush back
DeleteObject(hbrush); // Free brush we created.
} }
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