Leaked source code of windows server 2003
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//=--------------------------------------------------------------------------=
// Debug.H
//=--------------------------------------------------------------------------=
// Copyright 1995 Microsoft Corporation. All Rights Reserved.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//=--------------------------------------------------------------------------=
//
// contains the various macros and the like which are only useful in DEBUG
// builds
//
#ifndef _DEBUG_H_
//=---------------------------------------------------------------------------=
// all the things required to handle our ASSERT mechanism
//=---------------------------------------------------------------------------=
//
#if DEBUG
// Function Prototypes
//
VOID DisplayAssert(LPSTR pszMsg, LPSTR pszAssert, LPSTR pszFile, UINT line); VOID SetCtlSwitches (LPSTR lpFileName);
// Macros
//
// *** Include this macro at the top of any source file using *ASSERT*() macros ***
//
#if !defined(SZTHISFILE)
#define SZTHISFILE static char _szThisFile[] = __FILE__;
#endif //!defined(SZTHISFILE)
// our versions of the ASSERT and FAIL macros.
//
#if !defined(ASSERT)
#define ASSERT(fTest, szMsg) \
if (!(fTest)) { \ static char szMsgCode[] = szMsg; \ static char szAssert[] = #fTest; \ DisplayAssert(szMsgCode, szAssert, _szThisFile, __LINE__); \ } #endif //!defined(ASSERT)
#if !defined(FAIL)
#define FAIL(szMsg) \
{ static char szMsgCode[] = szMsg; \ DisplayAssert(szMsgCode, "FAIL", _szThisFile, __LINE__); } #endif //!defined(FAIL)
// macro that checks a pointer for validity on input
//
#define CHECK_POINTER(val) if (!(val) || IsBadReadPtr((void *)(val), sizeof(void *))) { FAIL("Pointer is NULL"); }
//////
// CCritSec
// ~~~~~~~~
// This is a class to help track down whether a critical section has been left
// using a LeaveCriticalSection or not.
//
class CCritSec { public: CCritSec(CRITICAL_SECTION *CritSec); ~CCritSec();
// methods
void Left(void);
private: // variables
BOOL m_fLeft; CRITICAL_SECTION *m_pCriticalSection; }; // CCritSec
#define ENTERCRITICALSECTION1(CriticalSection) CCritSec DebugCriticalSection1(CriticalSection)
#define LEAVECRITICALSECTION1(CriticalSection) DebugCriticalSection1.Left()
#define ENTERCRITICALSECTION2(CriticalSection) CCritSec DebugCriticalSection2(CriticalSection)
#define LEAVECRITICALSECTION2(CriticalSection) DebugCriticalSection2.Left()
#define ENTERCRITICALSECTION3(CriticalSection) CCritSec DebugCriticalSection3(CriticalSection)
#define LEAVECRITICALSECTION3(CriticalSection) DebugCriticalSection3.Left()
#else // DEBUG
#if !defined(SZTHISFILE)
#define SZTHISFILE
#endif //!defined(SZTHISFILE)
#if !defined(ASSERT)
#define ASSERT(fTest, err)
#endif //!defined(ASSERT)
#if !defined(FAIL)
#define FAIL(err)
#endif //!defined(FAIL)
#define CHECK_POINTER(val)
#define ENTERCRITICALSECTION1(CriticalSection) EnterCriticalSection(CriticalSection)
#define LEAVECRITICALSECTION1(CriticalSection) LeaveCriticalSection(CriticalSection)
#define ENTERCRITICALSECTION2(CriticalSection) EnterCriticalSection(CriticalSection)
#define LEAVECRITICALSECTION2(CriticalSection) LeaveCriticalSection(CriticalSection)
#define ENTERCRITICALSECTION3(CriticalSection) EnterCriticalSection(CriticalSection)
#define LEAVECRITICALSECTION3(CriticalSection) LeaveCriticalSection(CriticalSection)
// Force compile errors when OutputDebugString used in Retail builds
#ifndef USE_OUTPUTDEBUGSTRING_IN_RETAIL
#undef OutputDebugString
#define OutputDebugString(s)
#endif
#endif // DEBUG
#define _DEBUG_H_
#endif // _DEBUG_H_
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