Leaked source code of windows server 2003
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//=--------------------------------------------------------------------------=
// Globals.H
//=--------------------------------------------------------------------------=
// Copyright 1995 Microsoft Corporation. All Rights Reserved.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//=--------------------------------------------------------------------------=
//
// contains externs and stuff for Global variables, etc ..
//
#ifndef _GLOBALS_H_
// the library that we are
//
extern const CLSID *g_pLibid;
//=--------------------------------------------------------------------------=
// support for licensing
//
extern BOOL g_fMachineHasLicense; extern BOOL g_fCheckedForLicense;
extern const BOOL g_fUseRuntimeLicInCompositeCtl;
//=--------------------------------------------------------------------------=
// does our server have a type library?
//
extern BOOL g_fServerHasTypeLibrary;
//=--------------------------------------------------------------------------=
// our instance handle, and various pieces of information interesting to
// localization
//
extern HINSTANCE g_hInstance;
extern const VARIANT_BOOL g_fSatelliteLocalization;
#ifdef MDAC_BUILD
extern VARIANT_BOOL g_fSatelliteLangExtension; #endif
extern VARIANT_BOOL g_fHaveLocale; extern LCID g_lcidLocale;
//=--------------------------------------------------------------------------=
// apartment threading support.
//
extern CRITICAL_SECTION g_CriticalSection;
//=--------------------------------------------------------------------------=
// critical section for our heap memory leak detection
//
extern CRITICAL_SECTION g_csHeap; extern BOOL g_fInitCrit; extern BOOL g_flagConstructorAlloc;
//=--------------------------------------------------------------------------=
// our global memory allocator and global memory pool
//
extern HANDLE g_hHeap;
//=--------------------------------------------------------------------------=
// global parking window for parenting various things.
//
extern HWND g_hwndParking;
//=--------------------------------------------------------------------------=
// system information
//
extern BOOL g_fSysWin95; // we're under Win95 system, not just NT SUR
extern BOOL g_fSysWinNT; // we're under some form of Windows NT
extern BOOL g_fSysWin95Shell; // we're under Win95 or Windows NT SUR { > 3/51)
extern BOOL g_fDBCSEnabled; // system is DBCS enabled
//Vegas 21279 - joejo
//=--------------------------------------------------------------------------=
// OleAut Library Handle
//
#ifdef MDAC_BUILD
extern HINSTANCE g_hOleAutHandle; #else
extern HANDLE g_hOleAutHandle; #endif
//Vegas 21279 - joejo
//=-------------------------------------------------------------------------------
// Control Debug Switch implementation
//=-------------------------------------------------------------------------------
//---------------------------------------------------------------------------
// The following macros allow you declare global BOOL variables that are only
// included in the debug build (they map to FALSE in the retail build).
// These boolean switches are automatically persisted (in %WINDIR%\ctlswtch.ini)
// and a console app (ctlswtch.exe) is used to turn on/off the switches.
// All switches must be initialized. This can be done in the InitializeLibrary()
// routine of each control. All switches are initialized to FALSE using the
// INIT_SWITCH macro, and to TRUE using the INIT_SWITCH_TRUE macro.
//
//
// To declare a switch (global scope), define and intialize the switch e.g.
//
//
// DEFINE_SWITCH(fContainer);
//
// AND,
//
// INIT_SWITCH(fContainer);
//
//
// To test whether a switch is currently set (TRUE), use FSWITCH, e.g.
//
// if (FSWITCH(fContainer))
// *ppv = (IOleContainer*)this;
//
//
// To reference a switch declared in another file, use EXTERN_SWITCH, e.g.
//
// EXTERN_SWITCH(fContainer);
//
// AND
//
// INIT_SWITCH(fContainer);
//---------------------------------------------------------------------------
#if DEBUG
// private implementation; use SWITCH macros below to declare and use
class CtlSwitch { public: void InitSwitch(char * pszName);
BOOL m_fSet; // TRUE if switch is enabled
char * m_pszName; // name of the switch
CtlSwitch* m_pctlswNext; // next switch in global list
static CtlSwitch* g_pctlswFirst; // head of global list
};
#define DEFINE_SWITCH(NAME) CtlSwitch g_Switch_ ## NAME;
#define INIT_SWITCH(NAME) g_Switch_ ## NAME . InitSwitch(#NAME);
#define EXTERN_SWITCH(NAME) extern CtlSwitch g_Switch_ ## NAME;
#define INIT_SWITCH_TRUE(NAME) g_Switch_ ## NAME . InitSwitch(#NAME); g_Switch_ ## NAME . m_fSet = TRUE;
#define FSWITCH(NAME) (g_Switch_ ## NAME . m_fSet)
#else //DEBUG
#define DEFINE_SWITCH(NAME)
#define INIT_SWITCH(NAME)
#define EXTERN_SWITCH(NAME)
#define INIT_SWITCH_TRUE(NAME)
#define FSWITCH(NAME) FALSE
#endif //DEBUG
#define _GLOBALS_H_
#endif // _GLOBALS_H_
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