Leaked source code of windows server 2003
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// This is a part of the Microsoft Management Console.
// Copyright 1995 - 1997 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Management Console and related
// electronic documentation provided with the interfaces.
// You will need the NT SUR Beta 2 SDK or VC 4.2 in order to build this
// project. This is because you will need MIDL 3.00.15 or higher and new
// headers and libs. If you have VC 4.2 installed, then everything should
// already be configured correctly.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f Snapinps.mak in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "Service.h"
#include "CSnapin.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_Snapin, CComponentDataPrimaryImpl) OBJECT_ENTRY(CLSID_Extension, CComponentDataExtensionImpl) OBJECT_ENTRY(CLSID_About, CSnapinAboutImpl) END_OBJECT_MAP()
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__; #endif
class CSnapinApp : public CWinApp { public: virtual BOOL InitInstance(); virtual int ExitInstance(); };
CSnapinApp theApp;
BOOL CSnapinApp::InitInstance() { _Module.Init(ObjectMap, m_hInstance); return CWinApp::InitInstance(); }
int CSnapinApp::ExitInstance() { _Module.Term();
DEBUG_VERIFY_INSTANCE_COUNT(CSnapin); DEBUG_VERIFY_INSTANCE_COUNT(CComponentDataImpl);
return CWinApp::ExitInstance(); }
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); return (AfxDllCanUnloadNow()==S_OK && _Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(FALSE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }
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