Leaked source code of windows server 2003
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//==============================================================;
//
// This source code is only intended as a supplement to
// existing Microsoft documentation.
//
//
//
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
//
//
//
//==============================================================;
#ifndef _STATICNODE_H
#define _STATICNODE_H
#include "DeleBase.h"
class CStaticNode : public CDelegationBase { public: CStaticNode(CComponentData *pComponentData = NULL); virtual ~CStaticNode(); virtual const _TCHAR *GetDisplayName(int nCol = 0) { static _TCHAR szDisplayName[256]; LoadString(g_hinst, IDS_SNAPINNAME, szDisplayName, sizeof(szDisplayName)); return szDisplayName; } virtual const GUID & getNodeType() { return thisGuid; } virtual const int GetBitmapIndex() { return INDEX_NONE; } virtual HRESULT Expand(IConsoleNameSpace *pConsoleNameSpace, IConsole *pConsole, HSCOPEITEM parent); private: enum { NUMBER_OF_CHILDREN = 4 }; CDelegationBase *children[NUMBER_OF_CHILDREN]; // {2974380C-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid; };
#endif // _STATICNODE_H
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