Leaked source code of windows server 2003
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//==============================================================;
//
// This source code is only intended as a supplement to existing Microsoft documentation.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
//==============================================================;
#ifndef _NODE1_H
#define _NODE1_H
#include "DeleBase.h"
class CNode1 : public CDelegationBase { public: CNode1(int i, const _TCHAR *pszName); virtual ~CNode1() {} // virtual functions go here (for MMCN_*)
virtual HRESULT OnShow(IConsole *pConsole, BOOL bShow, HSCOPEITEM scopeitem); virtual const _TCHAR *GetDisplayName(int nCol = 0); virtual const GUID & getNodeType() { return thisGuid; } virtual const int GetBitmapIndex() { return INDEX_SPACEICON; } virtual HRESULT GetResultViewType(LPOLESTR *ppViewType, long *pViewOptions); private:
// {28D4F536-BDB5-4bc5-BA88-5375A4996850}
static const GUID thisGuid; int id; };
#endif // _NODE1_H
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