Leaked source code of windows server 2003
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//==============================================================;
//
// This source code is only intended as a supplement to
// existing Microsoft documentation.
//
//
//
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
//
//
//
//==============================================================;
#ifndef _SKY_H
#define _SKY_H
#include "DeleBase.h"
class CSkyBasedVehicle : public CDelegationBase { public: CSkyBasedVehicle() { }
virtual ~CSkyBasedVehicle() {}
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Sky-based Vehicles"); } virtual const GUID & getNodeType() { return thisGuid; } virtual const int GetBitmapIndex() { return INDEX_SKYICON; }
virtual void SetScopeItemValue(HSCOPEITEM hscopeitem) { m_hParentHScopeItem = hscopeitem; } virtual HSCOPEITEM GetParentScopeItem() { return m_hParentHScopeItem; }
private: enum { IDM_NEW_SKY = 3 };
HSCOPEITEM m_hParentHScopeItem;
// {B17867B9-6BE7-11d3-9156-00C04F65B3F9}
static const GUID thisGuid; };
#endif // _SKY_H
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