Leaked source code of windows server 2003
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// UpdateMOT.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f UpdateMOTps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "UpdateMOT.h"
#include "UpdateMOT_i.c"
#include "SrcSidUpdate.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_SrcSidUpdate, CSrcSidUpdate) END_OBJECT_MAP()
class CUpdateMOTApp : public CWinApp { public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUpdateMOTApp)
public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL
//{{AFX_MSG(CUpdateMOTApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
BEGIN_MESSAGE_MAP(CUpdateMOTApp, CWinApp) //{{AFX_MSG_MAP(CUpdateMOTApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
CUpdateMOTApp theApp;
BOOL CUpdateMOTApp::InitInstance() { _Module.Init(ObjectMap, m_hInstance, &LIBID_UPDATEMOTLib); return CWinApp::InitInstance(); }
int CUpdateMOTApp::ExitInstance() { _Module.Term(); return CWinApp::ExitInstance(); }
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); return (AfxDllCanUnloadNow()==S_OK && _Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }
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