Leaked source code of windows server 2003
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//***************************************************************************
//
// File:
//
// Module: MS SNMP Provider
//
// Purpose:
//
// Copyright (c) 1997-2001 Microsoft Corporation, All Rights Reserved
//
//***************************************************************************
/*---------------------------------------------------------
Filename: reg.cpp Written By: B.Rajeev ----------------------------------------------------------*/
#include "precomp.h"
#include "common.h"
#include "sync.h"
#include "message.h"
#include "dummy.h"
#include "reg.h"
#include "idmap.h"
#include "vblist.h"
#include "sec.h"
#include "pdu.h"
#include "flow.h"
#include "frame.h"
#include "timer.h"
#include "ssent.h"
#include "opreg.h"
#include "session.h"
RequestId MessageRegistry::next_request_id = 1 ;
RequestId MessageRegistry::GenerateRequestId( IN WaitingMessage &waiting_message) { RequestId request_id = next_request_id++;
if (next_request_id == ILLEGAL_REQUEST_ID) next_request_id++;
mapping[request_id] = &waiting_message;
return request_id; }
// used by the event handler to notify the message registry
// of a message receipt
// it must receive the message and notify the concerned
// waiting message of the event
void MessageRegistry::MessageArrivalNotification(IN SnmpPdu &snmp_pdu) { // determine the concerned waiting message and pass it the SnmpPdu
RequestId request_id ;
session->m_EncodeDecode.GetRequestId(snmp_pdu,request_id);
// if failed, return, as there is no use going any further
if ( request_id == ILLEGAL_REQUEST_ID ) return;
WaitingMessage *waiting_message; BOOL found = mapping.Lookup(request_id, waiting_message);
// if no such waiting message, return
if ( !found ) return;
// check if still waiting for the SentFrameEvent on
// this waiting message
SessionFrameId session_frame_id = waiting_message->GetMessage()->GetSessionFrameId();
// if not waiting for the sent frame event
// let the waiting message receive the reply
// else buffer the snmp pdu
if ( waiting_message->GetSentMessageProcessed() == TRUE ) waiting_message->ReceiveReply(&snmp_pdu); else waiting_message->BufferReply(snmp_pdu); }
// delete (request_id, waiting_message) pair
void MessageRegistry::RemoveMessage(IN RequestId request_id) { if ( !mapping.RemoveKey(request_id) ) throw GeneralException(Snmp_Error, Snmp_Local_Error,__FILE__,__LINE__); }
MessageRegistry::~MessageRegistry(void) { mapping.RemoveAll(); }
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