Leaked source code of windows server 2003
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############################################################################ # # Copyright � Microsoft Corporation. All rights reserved. # ############################################################################
!include ..\sources.inc SOURCES_USED=..\sources.inc
TARGETNAME=framedyn
IMPLIB_OBJS=$(WMIROOT)\common\utillib\unicode\$(O)\???????????.OBJ
SOURCES= $(SOURCES) \ framedyn.rc
TARGETLIBS= $(TARGETLIBS) \ $(UTILLIB_LIB)
PASS0_PUBLISH=\ {$(FRAMEDYN_INC)\frquery.h=$(SDK_INC_PATH)\frquery.h} \ {$(FRAMEDYN_INC)\fwcommon.h=$(SDK_INC_PATH)\fwcommon.h} \ {$(FRAMEDYN_INC)\instance.h=$(SDK_INC_PATH)\instance.h} \ {$(FRAMEDYN_INC)\methodco.h=$(SDK_INC_PATH)\methodco.h} \ {$(FRAMEDYN_INC)\provider.h=$(SDK_INC_PATH)\provider.h} \ {$(FRAMEDYN_INC)\refptrco.h=$(SDK_INC_PATH)\refptrco.h} \ {$(FRAMEDYN_INC)\stllock.h=$(SDK_INC_PATH)\stllock.h} \ {$(FRAMEDYN_INC)\thrdbase.h=$(SDK_INC_PATH)\thrdbase.h} \ {$(FRAMEDYN_INC)\wbemglue.h=$(SDK_INC_PATH)\wbemglue.h} \ {$(UTILLIB_INC)\chptrarr.h=$(SDK_INC_PATH)\chptrarr.h} \ {$(UTILLIB_INC)\chstrarr.h=$(SDK_INC_PATH)\chstrarr.h} \ {$(UTILLIB_INC)\chstring.h=$(SDK_INC_PATH)\chstring.h} \ {$(UTILLIB_INC)\provexce.h=$(SDK_INC_PATH)\provexce.h} \ {$(UTILLIB_INC)\utillib.h=$(SDK_INC_PATH)\utillib.h} \ {$(UTILLIB_INC)\wbemtime.h=$(SDK_INC_PATH)\wbemtime.h}
NTTARGETFILE1=\ $(O)\framedyn.lib \ $(O)\framedynp.lib \
PASS1_PUBLISH={$(O)\$(TARGETNAME).lib=$(SDK_LIB_PATH)\$(TARGETNAME).lib}
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