Leaked source code of windows server 2003
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  1. ############################################################################
  2. #
  3. # Copyright � Microsoft Corporation. All rights reserved.
  4. #
  5. ############################################################################
  6. !include ..\sources.inc
  7. SOURCES_USED=..\sources.inc
  8. TARGETNAME=framedyn
  9. IMPLIB_OBJS=$(WMIROOT)\common\utillib\unicode\$(O)\???????????.OBJ
  10. SOURCES= $(SOURCES) \
  11. framedyn.rc
  12. TARGETLIBS= $(TARGETLIBS) \
  13. $(UTILLIB_LIB)
  14. PASS0_PUBLISH=\
  15. {$(FRAMEDYN_INC)\frquery.h=$(SDK_INC_PATH)\frquery.h} \
  16. {$(FRAMEDYN_INC)\fwcommon.h=$(SDK_INC_PATH)\fwcommon.h} \
  17. {$(FRAMEDYN_INC)\instance.h=$(SDK_INC_PATH)\instance.h} \
  18. {$(FRAMEDYN_INC)\methodco.h=$(SDK_INC_PATH)\methodco.h} \
  19. {$(FRAMEDYN_INC)\provider.h=$(SDK_INC_PATH)\provider.h} \
  20. {$(FRAMEDYN_INC)\refptrco.h=$(SDK_INC_PATH)\refptrco.h} \
  21. {$(FRAMEDYN_INC)\stllock.h=$(SDK_INC_PATH)\stllock.h} \
  22. {$(FRAMEDYN_INC)\thrdbase.h=$(SDK_INC_PATH)\thrdbase.h} \
  23. {$(FRAMEDYN_INC)\wbemglue.h=$(SDK_INC_PATH)\wbemglue.h} \
  24. {$(UTILLIB_INC)\chptrarr.h=$(SDK_INC_PATH)\chptrarr.h} \
  25. {$(UTILLIB_INC)\chstrarr.h=$(SDK_INC_PATH)\chstrarr.h} \
  26. {$(UTILLIB_INC)\chstring.h=$(SDK_INC_PATH)\chstring.h} \
  27. {$(UTILLIB_INC)\provexce.h=$(SDK_INC_PATH)\provexce.h} \
  28. {$(UTILLIB_INC)\utillib.h=$(SDK_INC_PATH)\utillib.h} \
  29. {$(UTILLIB_INC)\wbemtime.h=$(SDK_INC_PATH)\wbemtime.h}
  30. NTTARGETFILE1=\
  31. $(O)\framedyn.lib \
  32. $(O)\framedynp.lib \
  33. PASS1_PUBLISH={$(O)\$(TARGETNAME).lib=$(SDK_LIB_PATH)\$(TARGETNAME).lib}