Leaked source code of windows server 2003
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############################################################################ # # Copyright (C) 1999, Microsoft Corporation. # # All rights reserved. # ############################################################################
WMIPRECOMP=1 !include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
TARGETNAME=fwdprov TARGETPATH=obj TARGETTYPE=DYNLINK
# The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple paths with single # semicolons. Relative path specifications are okay. INCLUDES=$(INCLUDES); \ $(WBEMINT_INC); \ $(WBEMCOMN_INC); \ $(COMLIB_INC); \ $(WMIMSG_INC); \ $(STDLIBRARY_INC)
# The developer defines the SOURCES macro. It contains a list of all the # source files for this component. Specify each source file on a separate # line using the line-continuation character. This minimizes merge # conflicts if two developers are adding source files to the same component.
SOURCES= \ localloc.cpp \ fconsend.cpp \ fconprov.cpp \ fconsink.cpp \ fconnspc.cpp \ fevprov.cpp \ fwdhdr.cpp \ fwdmain.cpp \ fwdprov.rc
LINKLIBS= \ $(COMDLLSV_LIB) TARGETLIBS= \ $(WMIIDL_LIB) \ $(WBEMINT_LIB) \ $(WMIMSG_LIB) \ $(STDLIBRARY_LIB) \ $(WBEMCOMN_STATIC_LIB) \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\ws2_32.lib \ $(SDK_LIB_PATH)\ntdsapi.lib \ $(SDK_LIB_PATH)\Secur32.lib
MISCFILES= \ $(O)\fconprov.mof \ $(O)\fconprov.mfl \ $(O)\fevprov.mof \ $(O)\fevprov.mfl
NTTARGETFILE0= \ $(O)\fconprov.mof \ $(O)\fconprov.mfl \ $(O)\fevprov.mof \ $(O)\fevprov.mfl
# Next, specify options for the compiler using C_DEFINES. C_DEFINES=$(C_DEFINES) /D__WINNT_BUILD__ /DUNICODE /D_UNICODE /DSECURITY_WIN32 USE_NATIVE_EH=1 USE_MSVCRT=1 USE_STL=1 DLLENTRY=_DllMainCRTStartup
DLLDEF=$(O)\fwdprov.def
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