Leaked source code of windows server 2003
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/*++
Copyright (C) 1996-2001 Microsoft Corporation
Module Name:
Abstract:
History:
--*/
#include "precomp.h"
#include <commain.h>
#include <clsfac.h>
#include "msgsvc.h"
#include "multsend.h"
#include "smrtmrsh.h"
#include "rpcsend.h"
#include "rpcrecv.h"
class CMsgServer : public CComServer { HRESULT Initialize() { ENTER_API_CALL
BOOL bRes; HRESULT hr; CWbemPtr<CUnkInternal> pFactory;
pFactory = new CSingletonClassFactory<CMsgServiceNT>(GetLifeControl());
if ( pFactory == NULL ) { return WBEM_E_OUT_OF_MEMORY; }
hr = AddClassInfo( CLSID_WmiMessageService, pFactory, TEXT("Message Service"), TRUE );
if ( FAILED(hr) ) { return hr; } pFactory = new CSimpleClassFactory<CMsgRpcSender>(GetLifeControl());
if ( pFactory == NULL ) { return WBEM_E_OUT_OF_MEMORY; }
hr = AddClassInfo( CLSID_WmiMessageRpcSender, pFactory, TEXT("Rpc Message Sender"), TRUE );
if ( FAILED(hr) ) { return hr; }
pFactory = new CSimpleClassFactory<CMsgRpcReceiver>(GetLifeControl());
if ( pFactory == NULL ) { return WBEM_E_OUT_OF_MEMORY; }
hr = AddClassInfo( CLSID_WmiMessageRpcReceiver, pFactory, TEXT("Rpc Message Receiver"), TRUE ); if ( FAILED(hr) ) { return hr; }
pFactory = new CSimpleClassFactory<CMsgMultiSendReceive>(GetLifeControl());
if ( pFactory == NULL ) { return WBEM_E_OUT_OF_MEMORY; }
hr = AddClassInfo( CLSID_WmiMessageMultiSendReceive, pFactory, TEXT("Message Multi SendReceive"), TRUE ); if ( FAILED(hr) ) { return hr; }
pFactory= new CSimpleClassFactory<CSmartObjectMarshaler>(GetLifeControl());
if ( pFactory == NULL ) { return WBEM_E_OUT_OF_MEMORY; }
hr = AddClassInfo( CLSID_WmiSmartObjectMarshal, pFactory, TEXT("Smart Object Marshaler"), TRUE );
if ( FAILED(hr) ) { return hr; }
pFactory= new CSimpleClassFactory<CSmartObjectUnmarshaler>(GetLifeControl());
if ( pFactory == NULL ) { return WBEM_E_OUT_OF_MEMORY; }
hr = AddClassInfo( CLSID_WmiSmartObjectUnmarshal, pFactory, TEXT("Smart Object Marshaler"), TRUE );
if ( FAILED(hr) ) { return hr; }
return hr;
EXIT_API_CALL }
void UnInitialize() { }
void Register( ) { }
void Unregister( ) { }
} g_Server;
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