Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="MSClus" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=MSClus - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "msclus.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "msclus.mak" CFG="MSClus - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "MSClus - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "MSClus - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe
!IF "$(CFG)" == "MSClus - Win32 Release"
# PROP BASE Use_MFC 1 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 1 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /c # ADD CPP /Gz /MT /W3 /GX /O2 /I "..\common" /I "..\..\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_USRDLL" /D "_UNICODE" /FR /Yu"stdafx.h" /FD /c # SUBTRACT CPP /nologo # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "..\common" /i "..\..\inc" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 ..\common\obj\i386\common.lib clusapi.lib netapi32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build OutDir=.\Release TargetPath=.\Release\msclus.dll InputPath=.\Release\msclus.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "MSClus - Win32 Debug"
# PROP BASE Use_MFC 1 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 1 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "d:\ntbuilds\chk" # PROP Intermediate_Dir ".\objd\i386" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /c # ADD CPP /Gz /MTd /W3 /Gm /GX /ZI /Od /I "..\common" /I "..\..\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_USRDLL" /D "_UNICODE" /FR /Yu"stdafx.h" /FD /c # SUBTRACT CPP /nologo # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 # SUBTRACT MTL /mktyplib203 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\common" /i "..\..\inc" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 ..\common\objd\i386\common.lib clusapi.lib netapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # Begin Custom Build OutDir=d:\ntbuilds\chk TargetPath=\ntbuilds\chk\msclus.dll InputPath=\ntbuilds\chk\msclus.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ENDIF
# Begin Target
# Name "MSClus - Win32 Release" # Name "MSClus - Win32 Debug" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File
SOURCE=.\ClusApp.cpp # End Source File # Begin Source File
SOURCE=.\clusneti.cpp # End Source File # Begin Source File
SOURCE=.\clusnetw.cpp # End Source File # Begin Source File
SOURCE=.\ClusNode.cpp # End Source File # Begin Source File
SOURCE=.\ClusRes.cpp # End Source File # Begin Source File
SOURCE=.\ClusResG.cpp # End Source File # Begin Source File
SOURCE=.\ClusResT.cpp # End Source File # Begin Source File
SOURCE=.\Cluster.cpp # End Source File # Begin Source File
SOURCE=.\ClusterObject.cpp # End Source File # Begin Source File
SOURCE=.\MSClus.cpp # End Source File # Begin Source File
SOURCE=.\MSClus.def # End Source File # Begin Source File
SOURCE=.\MSClus.idl
!IF "$(CFG)" == "MSClus - Win32 Release"
# PROP Ignore_Default_Tool 1 # Begin Custom Build InputDir=. InputPath=.\MSClus.idl InputName=MSClus
BuildCmds= \ midl /D MIDL_PASS -Zp8 -char unsigned -ms_ext -c_ext -Oicf -proxy $(InputDir)\$(InputName)_p.c -iid $(InputDir)\$(InputName)_i.c -header $(InputDir)\$(InputName).h MSClus.idl
"MSClus.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
"MSClus.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
"MSClus_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
"MSClus_p.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ELSEIF "$(CFG)" == "MSClus - Win32 Debug"
# PROP Ignore_Default_Tool 1 # Begin Custom Build InputDir=. InputPath=.\MSClus.idl InputName=MSClus
BuildCmds= \ midl /D MIDL_PASS -Zp8 -char unsigned -ms_ext -c_ext -Oicf -proxy $(InputDir)\$(InputName)_p.c -iid $(InputDir)\$(InputName)_i.c -header $(InputDir)\$(InputName).h MSClus.idl
"MSClus.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
"MSClus.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
"MSClus_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
"MSClus_p.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ENDIF
# End Source File # Begin Source File
SOURCE=.\MSClus.rc # End Source File # Begin Source File
SOURCE=.\property.cpp # End Source File # Begin Source File
SOURCE=.\PropertyValue.cpp # End Source File # Begin Source File
SOURCE=.\proplsts.cpp # End Source File # Begin Source File
SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File
SOURCE=.\uuencode.cpp # End Source File # Begin Source File
SOURCE=.\Version.cpp # End Source File # End Group # Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File
SOURCE=.\BarfClus.h # End Source File # Begin Source File
SOURCE=.\ClusApp.h # End Source File # Begin Source File
SOURCE=.\clusneti.h # End Source File # Begin Source File
SOURCE=.\clusnetw.h # End Source File # Begin Source File
SOURCE=.\clusnode.h # End Source File # Begin Source File
SOURCE=.\clusres.h # End Source File # Begin Source File
SOURCE=.\clusresg.h # End Source File # Begin Source File
SOURCE=.\clusrest.h # End Source File # Begin Source File
SOURCE=.\Cluster.h # End Source File # Begin Source File
SOURCE=.\ClusterObject.h # End Source File # Begin Source File
SOURCE=.\InterfaceVer.h # End Source File # Begin Source File
SOURCE=.\property.h # End Source File # Begin Source File
SOURCE=.\PropertyValue.h # End Source File # Begin Source File
SOURCE=.\SmartPointer.h # End Source File # Begin Source File
SOURCE=.\StdAfx.h # End Source File # Begin Source File
SOURCE=.\SupportErrorInfo.h # End Source File # Begin Source File
SOURCE=.\uuencode.h # End Source File # Begin Source File
SOURCE=.\Version.h # End Source File # End Group # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # End Target # End Project
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