Leaked source code of windows server 2003
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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2000 Microsoft Corporation
//
// Module Name:
// CEnableThreadPrivilege.h
//
// Description:
// Header file for CEnableThreadPrivilege class.
//
// The CEnableThreadPrivilege class enables a certain privilege for the
// current thread in its constructor and automatically restores the
// thread privileges in the destructor.
//
// Maintained By:
// Vij Vasu (Vvasu) 03-MAR-2000
//
//////////////////////////////////////////////////////////////////////////////
// Make sure that this file is included only once per compile path.
#pragma once
//////////////////////////////////////////////////////////////////////////////
// Include Files
//////////////////////////////////////////////////////////////////////////////
// For the TOKEN_PRIVILEGES structure.
#include <ntseapi.h>
//////////////////////////////////////////////////////////////////////////////
//++
//
// class CEnableThreadPrivilege
//
// Description:
// The CEnableThreadPrivilege class enables a certain privilege for the
// current thread in its constructor and automatically restores the
// thread privileges in the destructor.
//
//--
//////////////////////////////////////////////////////////////////////////////
class CEnableThreadPrivilege { public:
//////////////////////////////////////////////////////////////////////////
// Constructors and destructors
//////////////////////////////////////////////////////////////////////////
// Construtor. Enables the privilege
CEnableThreadPrivilege( const WCHAR * pcszPrivilegeNameIn );
// Destructor. Restore the original state of the privilege.
~CEnableThreadPrivilege() throw();
private:
//////////////////////////////////////////////////////////////////////////
// Private member functions
//////////////////////////////////////////////////////////////////////////
// Copy constructor
CEnableThreadPrivilege( const CEnableThreadPrivilege & );
// Assignment operator
const CEnableThreadPrivilege & operator =( const CEnableThreadPrivilege & );
//////////////////////////////////////////////////////////////////////////
// Private data
//////////////////////////////////////////////////////////////////////////
// Previous state of this privilege.
TOKEN_PRIVILEGES m_tpPreviousState;
// Handle to the token for the thread that created this object.
HANDLE m_hThreadToken;
// Indicates if the privilege was successfully enabled or not.
bool m_fPrivilegeEnabled;
}; //*** class CEnableThreadPrivilege
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