Leaked source code of windows server 2003
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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2000 Microsoft Corporation
//
// Module Name:
// CNodeConfig.h
//
// Description:
// Header file for CNodeConfig class.
// The CNodeConfig class is an action that performs configuration tasks
// related to the node being configured. These tasks are not directly
// related to the cluster service itself, but needed by it. An example,
// of such a task is to make set the power management scheme of the
// node to 'Always On'. This class is used during join or form only.
//
// Implementation Files:
// CNodeConfig.cpp
//
// Maintained By:
// Vij Vasu (Vvasu) 03-MAR-2000
//
//////////////////////////////////////////////////////////////////////////////
// Make sure that this file is included only once per compile path.
#pragma once
//////////////////////////////////////////////////////////////////////////
// Include Files
//////////////////////////////////////////////////////////////////////////
// For the CNode base class
#include "CNode.h"
//////////////////////////////////////////////////////////////////////////
// Forward declarations
//////////////////////////////////////////////////////////////////////////
// The parent action of this action.
class CBaseClusterAddNode;
//////////////////////////////////////////////////////////////////////////////
//++
//
// class CNodeConfig
//
// Description:
// The CNodeConfig class is an action that performs configuration tasks
// related to the node being configured. These tasks are not directly
// related to the cluster service itself, but needed by it. An example,
// of such a task is to make set the power management scheme of the
// node to 'Always On'. This class is used during join or form only.
//
//--
//////////////////////////////////////////////////////////////////////////////
class CNodeConfig : public CNode { public: //////////////////////////////////////////////////////////////////////////
// Public constructors and destructors
//////////////////////////////////////////////////////////////////////////
// Constructor.
CNodeConfig( CBaseClusterAddNode * pbcanParentActionIn );
// Default destructor.
~CNodeConfig();
//////////////////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////////////////
//
// Grant the required rights to the account.
//
void Commit();
//
// Revert the account to its previous state.
//
void Rollback();
// Returns the number of progress messages that this action will send.
UINT UiGetMaxProgressTicks() const throw() { //
// The notification is:
// 1. Performing node specific configuration
//
return 1; }
private: //////////////////////////////////////////////////////////////////////////
// Private type definitions
//////////////////////////////////////////////////////////////////////////
typedef CNode BaseClass;
//////////////////////////////////////////////////////////////////////////
// Private member functions
//////////////////////////////////////////////////////////////////////////
// Copy constructor
CNodeConfig( const CNodeConfig & );
// Assignment operator
CNodeConfig & operator =( const CNodeConfig & );
//////////////////////////////////////////////////////////////////////////
// Private data
//////////////////////////////////////////////////////////////////////////
}; //*** class CNodeConfig
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