Leaked source code of windows server 2003
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/***
*rotr.c - rotate an unsigned integer right * * Copyright (c) 1989-2001, Microsoft Corporation. All rights reserved. * *Purpose: * defines _rotr() - performs a rotate right on an unsigned integer. * *Revision History: * 06-02-89 PHG Module created * 11-03-89 JCR Added _lrotl * 03-15-90 GJF Made calling type _CALLTYPE1, added #include * <cruntime.h> and fixed the copyright. Also, cleaned * up the formatting a bit. * 10-04-90 GJF New-style function declarators. * 04-01-91 SRW Enable #pragma function for i386 _WIN32_ builds too. * 09-02-92 GJF Don't build for POSIX. * 04-06-93 SKS Replace _CRTAPI* with __cdecl * No _CRTIMP for CRT DLL model due to intrinsic * 12-03-93 GJF Turn on #pragma function for all MS front-ends (esp., * Alpha compiler). * 01-04-01 GB Rewrote rotr functions and added __int64 version. * *******************************************************************************/
#ifndef _POSIX_
#include <cruntime.h>
#include <stdlib.h>
#include <limits.h>
#ifdef _MSC_VER
#pragma function(_lrotr,_rotr, _rotr64)
#endif
#if UINT_MAX != 0xffffffff /*IFSTRIP=IGN*/
#error This module assumes 32-bit integers
#endif
#if UINT_MAX != ULONG_MAX /*IFSTRIP=IGN*/
#error This module assumes sizeof(int) == sizeof(long)
#endif
/***
*unsigned _rotr(val, shift) - int rotate right * *Purpose: * Performs a rotate right on an unsigned integer. * * [Note: The _lrotl entry is based on the assumption * that sizeof(int) == sizeof(long).] *Entry: * unsigned val: value to rotate * int shift: number of bits to shift by * *Exit: * returns rotated value * *Exceptions: * None. * *******************************************************************************/
unsigned long __cdecl _lrotr ( unsigned long val, int shift ) { shift &= 0x1f; val = (val<<(0x20 - shift)) | (val >> shift); return val; }
unsigned __cdecl _rotr ( unsigned val, int shift ) { shift &= 0x1f; val = (val<<(0x20 - shift)) | (val >> shift); return val; }
unsigned __int64 __cdecl _rotr64 ( unsigned __int64 val, int shift ) { shift &= 0x3f; val = (val<<(0x40 - shift)) | (val >> shift); return val; } #endif
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