Leaked source code of windows server 2003
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/************************************************************/ /* Windows Write, Copyright 1985-1992 Microsoft Corporation */ /************************************************************/
#define ichMaxLine 255
#define cpMaxTl (ichMaxLine + cchInsBlock)
#define ichpMacInitFormat 10 /* Initial mac of char runs in a line */
#define dypBaselineMin 2
#define wbWhite 0 /* Word break types */
#define wbText 1
#define wbPunct 2
#define wbAny 3 /* used when searching with wildcards */
#ifdef DBCS /* was in JAPAN, changed it to DBCS */
/* brought from WIN2. */ #define wbKanjiText 4
#define wbKanjiTextFirst 5
#endif /* DBCS */
#define dxpTab 40
/* Formatted line structure.
Reorganized KJS, CS Sept 3 Shuffled for word alignment bz, 6/11/85 */
/* booleans in bytes to simplify machine code */ struct FLI { typeCP cpMin; int ichCpMin; typeCP cpMac; int ichCpMac; int ichMac; int dcpDepend; unsigned fSplat : 8; /* First character in region where spaces have additional pixel */ unsigned ichFirstWide : 8; /* ichMac, with trailing blanks excluded */ int ichReal; int doc;
int xpLeft; int xpRight; /* xpRight, with trailing blanks excluded */ int xpReal; /* the right margin where insert will have to break the line */ int xpMarg;
unsigned fGraphics : 8; unsigned fAdjSpace : 8; /* Whether you adjust the spaces */
unsigned dxpExtra; /* the interesting positions in order from top to bottom are:
top: yp+dypLine top of ascenders: yp+dypAfter+dypFont base line: yp+dypBase bottom of descenders: yp+dypAfter bottom of line: yp distances between the points can be determined by algebraic subtraction. e.g. space before = yp+dypLine - (yp+dypAfter+dypFont) */ int dypLine; int dypAfter; int dypFont; int dypBase; int fSplatNext; /* Splat on following line? */
int ichLastTab; int flm; int rgdxp[ichMaxLine]; /* NOTE this differs from fce.rgdxp==CHAR! */ CHAR rgch[ichMaxLine]; };
#define cwFLI (sizeof(struct FLI) / sizeof(int))
#define cwFLIBase (cwFLI - ichMaxLine - (ichMaxLine / sizeof (int)))
#define flmPrinting 1
#define flmCharMode 2
#define flmNoMSJ 4
#define flmSandMode 8
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