Leaked source code of windows server 2003
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#include "stdinc.h"
#include "debmacro.h"
#include "util.h"
#include "fusiontrace.h"
BOOL FusionpHashUnicodeString( PCWSTR String, SIZE_T Cch, ULONG *pHash, bool CaseInsensitive ) { if (CaseInsensitive) *pHash = ::FusionpHashUnicodeStringCaseInsensitive(String, Cch); else *pHash = ::FusionpHashUnicodeStringCaseSensitive(String, Cch);
return TRUE; }
ULONG __fastcall FusionpHashUnicodeStringCaseSensitive( PCWSTR String, SIZE_T cch ) { ULONG TmpHashValue = 0;
//
// Note that if you change this implementation, you have to have the implementation inside
// ntdll change to match it. Since that's hard and will affect everyone else in the world,
// DON'T CHANGE THIS ALGORITHM NO MATTER HOW GOOD OF AN IDEA IT SEEMS TO BE! This isn't the
// most perfect hashing algorithm, but its stability is critical to being able to match
// previously persisted hash values.
//
while (cch-- != 0) TmpHashValue = (TmpHashValue * 65599) + *String++;
return TmpHashValue; }
ULONG __fastcall FusionpHashUnicodeStringCaseInsensitive( PCWSTR String, SIZE_T cch ) { ULONG TmpHashValue = 0;
//
// Note that if you change this implementation, you have to have the implementation inside
// ntdll change to match it. Since that's hard and will affect everyone else in the world,
// DON'T CHANGE THIS ALGORITHM NO MATTER HOW GOOD OF AN IDEA IT SEEMS TO BE! This isn't the
// most perfect hashing algorithm, but its stability is critical to being able to match
// previously persisted hash values.
//
while (cch-- != 0) { WCHAR Char = *String++;
if (Char < 128) { if ((Char >= L'a') && (Char <= L'z')) Char = (WCHAR) ((Char - L'a') + L'A'); } else Char = ::FusionpRtlUpcaseUnicodeChar(Char);
TmpHashValue = (TmpHashValue * 65599) + Char; }
return TmpHashValue; }
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