Leaked source code of windows server 2003
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# ============================================================================ # File: MAKELIB # # NMAKE description file to build STATIC version of OLE2.0 User Interface LIB # # Copyright (C) Microsoft Corporation, 1992-1993. All Rights Reserved. # ============================================================================ # # Usage Notes: # ----------- # # This makefile is designed to be used in one step. This makefile does # NOT use the file called UIMAKE.INI. This makefile builds the following # libraries (depending on the value of "LIBFORDLL" and "DEBUG"): # OLE2UIX.LIB -- static RETAIL library to be used with EXE's # OLE2UIXD.LIB -- static DEBUG library to be used with EXE's # # OLE2UID.LIB -- static RETAIL library to be used with DLL's # OLE2UIDD.LIB -- static DEBUG library to be used with DLL's # # It is NOT necessary to build custom versions of the static # library version of OLE2UI. Everyone can use the same static OLE2UI # libraries as built by this makefile. # # NMAKE -F MAKELIB # NMAKE -F MAKELIB DEBUG=0 # NMAKE -F MAKELIB LIBFORDLL=1 # NMAKE -F MAKELIB LIBFORDLL=1 DEBUG=0 # # # The following lists a few of the settings in this makefile file which # you might change, and what effect those changes might have. For a # complete listing of all the available options and how they are used, # see the makefile below. # # MODEL=[M|L] -- The memory model. (Default: M) # DEBUG=[0|1] -- Enable DEBUG or RETAIL version (Default: 1) # LIBFORDLL=[0|1] -- Enable DEBUG or RETAIL version (Default: 0) # SAMPLIB_DIR -- Directory to install built .LIB file # (Default: \ole2\samp\bin) # SAMPINC_DIR -- Directory to install public header files # (Default: \ole2\samp\include) # OLELIB_DIR -- Directory for OLE2 libraries # (Default: \ole2\bin) # OLEINC_DIR -- Directory for OLE2 public header files # (Default: \ole2\include) # # Comments: # -------- # # In order to use the static library form of the OLE2UI library then you must # include "ole2ui.rc" resource file in your applications resource file. Also # "OleUIInitialize" must be called before calling any library functions. # This is called typically before entering the main message loop in an EXE # and called from LibMain for an in-proc server (DLL). Two unique strings # should be passed as paramters to OleUIInitialize. These strings are used # as class names for two custom controls used in the OLE2UI dialogs. # Before shutting down "OleUIUninitialize" must be called in order to clean up # resources used by the OLE2UI library. In an EXE, this is typically called # after leaving the main message loop; in an DLL, this is typically called # from the DLL's WEP function. # If the OLE2UI library is used in DLL form then explicitly including the # "ole2ui.rc" resource file and calling OleUIInitialize/OleUIUninitialize # is NOT necessary. # ============================================================================
DEBUG=1 MODEL=M LIBFORDLL=0 NOASSERT=1 OLE201=1 DOS=1
!if "$(OPSYS)"=="DOS" OBJDIR=objidd !else OBJDIR=obji1d !endif
!ifndef SAMPINC_DIR SAMPINC_DIR=..\include !endif
!ifndef SAMPLIB_DIR SAMPLIB_DIR=..\lib !endif
!ifndef OLEINC_DIR !if "$(OPSYS)"=="DOS" OLEINC_DIR=..\..\include;$(CAIROLE)\h\export;$(IMPORT)\CHICAGO\h;\ $(IMPORT)\CHICAGO\h\crt;$(COMMON)\ih;$(COMMON)\types !else OLEINC_DIR=..\..\include;$(CAIROLE)\h\export;$(IMPORT)\$(OPSYS)\h\sdk;\ $(IMPORT)\$(OPSYS)\h\sdk\crt;$(COMMON)\ih;$(COMMON)\types !endif !endif
!ifndef OLELIB_DIR !if "$(OPSYS)"=="DOS" OLELIB_DIR=..\..\lib;$(CAIROLE)\ilib\$(OBJDIR);$(IMPORT)\chicago\lib !else OLELIB_DIR=..\..\lib;$(CAIROLE)\ilib\$(OBJDIR) !endif !endif
!if ("$(OLE201)"=="1") MISCFLAGS=/DOLE201 !endif
!if ("$(NOASSERT)"=="1") MISCFLAGS=$(MISCFLAGS) /DNOASSERT !endif
!if ("$(DEBUG)"=="1") MSG=DEBUG Static LIB Version #CFLAGS=-c -Od -GA2s -W3 -Zpei -A$(MODEL) -D_DEBUG
!ifdef WIN16 LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300 /NOPACKCODE !else LFLAGS=/MAP:$(O)$(LIBNAME).map /DEBUGTYPE:CV /NOD /NOPACK !endif
CC=$(IMPORT)\n386\bin\cl AS=$(IMPORT)\n386\bin\masm RS=$(IMPORT)\n386\bin\rc LINK=$(COMMON)\bin\link $(LFLAGS) LIB=lib
!if ("$(LIBFORDLL)"=="1") # # Build DEBUG OLE2UI library for use with DLL's (eg. in-proc server objects) # MSG=DEBUG Static LIB Version (for use with DLL's) LIBNAME=OLE2UIDD OBJ=OLE2UIDD
CFLAGS=-c -Od -W3 -Zpei -D_DEBUG -DDLL_VER -D_WINDLL -DLIBNAME=\"$$(LIBNAME)\" !ifdef WIN16 CFLAGS=$(CFLAGS) -GD -GEd -AMw UILIBS=ldllcew libw ole2 storage shell !else CFLAGS=$(CFLAGS) -Gd -DWIN32 -DUNICODE -D_UNICODE -D_INC_OLE -D_X86_ $(MISCFLAGS) UILIBS=libw32.lib storag32.lib shell32.lib !if "$(OLE201)"=="1" UILIBS=$(UILIBS) ole2w32.lib !else UILIBS=$(UILIBS) ole232.lib !endif
!endif
LIBOBJS = $(UI_COBJS:D^\=OLE2UIDD^\) $(UI_NOPCOBJS:D^\=OLE2UIDD\NOPC^\) !else # # Build DEBUG OLE2UI library for use with EXE's # MSG=DEBUG Static LIB Version (for use with EXE's) LIBNAME=OLE2UIXD OBJ=OLE2UIXD
CFLAGS=-c -Od -W3 -Zpei #-D_DEBUG !ifdef WIN16 CFLAGS=$(CFLAGS) -GA2s -A$(MODEL) UILIBS=mlibcew libw ole2 storage shell !else CFLAGS=$(CFLAGS) -Gs -DWIN32 -DUNICODE -D_UNICODE -D_INC_OLE -D_X86_ $(MISCFLAGS)
!if "$(OPSYS)"=="DOS" UILIBS= $(IMPORT)\CHICAGO\lib\advapi32.lib \ $(IMPORT)\CHICAGO\lib\comdlg32.lib \ $(IMPORT)\CHICAGO\lib\crtdll.lib \ $(IMPORT)\CHICAGO\lib\gdi32.lib \ $(IMPORT)\CHICAGO\lib\kernel32.lib \ $(IMPORT)\CHICAGO\lib\libcmt.lib \ $(IMPORT)\CHICAGO\lib\shell32.lib \ $(IMPORT)\CHICAGO\lib\user32.lib \ $(IMPORT)\CHICAGO\lib\wsock32.lib !else UILIBS= $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\advapi32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\comdlg32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\crtdll.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\gdi32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\kernel32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\libcmt.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\shell32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\user32.lib !endif UILIBS= $(UILIBS) \ $(CAIROLE)\ilib\$(OBJDIR)\ole2w32.lib \ $(CAIROLE)\ilib\$(OBJDIR)\storag32.lib \ $(CAIROLE)\ilib\$(OBJDIR)\compob32.lib
!endif
LIBOBJS = $(UI_COBJS:D^\=OLE2UIXD^\) $(UI_NOPCOBJS:D^\=OLE2UIXD\NOPC^\) !endif
!else
#CFLAGS=-c -Os -GA2s -W3 -Zpe -A$(MODEL)
!ifdef WIN16 LFLAGS=/MAP:FULL /LINE /NOD /NOE /SE:300 /NOPACKCODE !else LFLAGS=/MAP:$(O)$(LIBNAME).map /NOD /NOPACK !endif
CC=$(IMPORT)\n386\bin\cl AS=$(IMPORT)\n386\bin\masm RS=$(IMPORT)\n386\bin\rc LINK=$(COMMON)\bin\link $(LFLAGS) LIB=lib
!if ("$(LIBFORDLL)"=="1") # # Build RETAIL OLE2UI library for use with DLL's (eg. in-proc server objects) # MSG=RETAIL Static LIB Version (for use with DLL's) LIBNAME=OLE2UID OBJ=OLE2UID
CFLAGS=-c -Os -D_WINDLL -W3 -Zpe !ifdef WIN16 CFLAGS=$(CFLAGS) -GD -GEd -A$(MODEL) UILIBS=ldllcew libw ole2 storage shell !else CFLAGS=$(CFLAGS) -Gd -DWIN32 -DUNICODE -D_UNICODE -D_INC_OLE -D_X86_ $(MISCFLAGS)
!if "$(OPSYS)"=="DOS" UILIBS= $(IMPORT)\CHICAGO\lib\advapi32.lib \ $(IMPORT)\CHICAGO\lib\comdlg32.lib \ $(IMPORT)\CHICAGO\lib\crtdll.lib \ $(IMPORT)\CHICAGO\lib\gdi32.lib \ $(IMPORT)\CHICAGO\lib\kernel32.lib \ $(IMPORT)\CHICAGO\lib\libcmt.lib \ $(IMPORT)\CHICAGO\lib\shell32.lib \ $(IMPORT)\CHICAGO\lib\user32.lib !else UILIBS= $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\advapi32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\comdlg32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\crtdll.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\gdi32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\kernel32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\libcmt.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\shell32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\user32.lib !endif UILIBS= $(UILIBS) \ $(CAIROLE)\ilib\$(OBJDIR)\ole2w32.lib \ $(CAIROLE)\ilib\$(OBJDIR)\storag32.lib \ $(CAIROLE)\ilib\$(OBJDIR)\compob32.lib
!endif
LIBOBJS = $(UI_COBJS:D^\=OLE2UID^\) $(UI_NOPCOBJS:D^\=OLE2UID\NOPC^\) !else # # Build RETAIL OLE2UI library for use with EXE's # MSG=RETAIL Static LIB Version (for use with EXE's) LIBNAME=OLE2UIX OBJ=OLE2UIX
CFLAGS=-c -Os -W3 -Zpe !ifdef WIN16 CFLAGS=$(CFLAGS) -GA2s -GEs -A$(MODEL) UILIBS=mlibcew libw ole2 storage shell !else CFLAGS=$(CFLAGS) -Gs -DWIN32 -DUNICODE -D_UNICODE -D_INC_OLE -D_X86_ $(MISCFLAGS)
!if "$(OPSYS)"=="DOS" UILIBS= $(IMPORT)\CHICAGO\lib\advapi32.lib \ $(IMPORT)\CHICAGO\lib\comdlg32.lib \ $(IMPORT)\CHICAGO\lib\crtdll.lib \ $(IMPORT)\CHICAGO\lib\gdi32.lib \ $(IMPORT)\CHICAGO\lib\kernel32.lib \ $(IMPORT)\CHICAGO\lib\libcmt.lib \ $(IMPORT)\CHICAGO\lib\shell32.lib \ $(IMPORT)\CHICAGO\lib\user32.lib !else UILIBS= $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\advapi32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\comdlg32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\crtdll.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\gdi32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\kernel32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\libcmt.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\shell32.lib \ $(IMPORT)\$(OPSYS)\lib\$(OBJDIR)\user32.lib !endif UILIBS= $(UILIBS) \ $(CAIROLE)\ilib\$(OBJDIR)\ole2w32.lib \ $(CAIROLE)\ilib\$(OBJDIR)\storag32.lib \ $(CAIROLE)\ilib\$(OBJDIR)\compob32.lib
!endif
LIBOBJS = $(UI_COBJS:D^\=OLE2UIX^\) $(UI_NOPCOBJS:D^\=OLE2UIX\NOPC^\) !endif
!endif
GOAL: PRELUDE $(LIBNAME).LIB
# ---------------------------------------------------------------------------- # O B J E C T F I L E L I S T # ----------------------------------------------------------------------------
UI_COBJS = \ D^\busy.obj\ D^\common.obj\ D^\convert.obj\ D^\dbgutil.obj\ D^\drawicon.obj\ D^\hatch.obj\ D^\icon.obj\ D^\iconbox.obj\ D^\insobj.obj\ D^\links.obj\ D^\msgfiltr.obj\ D^\enumfetc.obj\ D^\enumstat.obj\ D^\objfdbk.obj\ D^\ole2ui.obj\ D^\olestd.obj\ D^\targtdev.obj\ D^\oleutl.obj\ D^\pastespl.obj\ D^\regdb.obj\ D^\resimage.obj\ D^\utility.obj\
UI_NOPCOBJS = \ D^\geticon.obj\ D^\dballoc.obj\ D^\suminfo.obj\ D^\stdpal.obj\
PRECOMPOBJ= $(O)precomp.obj
PRECOMP=$(O)precomp.pch
# ---------------------------------------------------------------------------- # R E S O U R C E L I S T # ---------------------------------------------------------------------------- RES = \ busy.h \ common.h \ convert.h \ edlinks.h \ geticon.h \ icon.h \ iconbox.h \ insobj.h \ msgfiltr.h \ enumfetc.h \ ole2ui.h \ pastespl.h \ resimage.h \ dballoc.h \ suminfo.h \ stdpal.h \
.SUFFIXES: .c .cpp .obj
O=.\$(OBJ)^\
!if [if not exist $(OBJ)\*. md $(OBJ) >nul] !error Object subdirectory $(OBJ)\ could not be created !endif !if [if not exist $(OBJ)\NOPC\*. md $(OBJ)\NOPC > nul] !error non-precompiled header object subdirectory $(OBJ)\NOPC\ could not be created !endif
# ---------------------------------------------------------------------------- # I N F E R E N C E R U L E S # ----------------------------------------------------------------------------
# compile C file without precompiled headers into object directory\NOPC # dont compile c files etc for lcoalized builds. {}.c{$(O)NOPC\}.obj: @echo Are you compiling with OLE 2.01 ?????? @echo ������������������������� Compiling $(@B).c ������������������������� !ifdef DOS SET CL=$(CFLAGS) $(CC) -Fo$(O)NOPC\$(@B) $(@B).c !else $(CC) $(CFLAGS) -D_FILE_=\"$(*B).c\" -Fo$(O)NOPC\$(@B) $(@B).c !endif
# compile C file into object directory {}.c{$(O)}.obj: @echo ������������������������� Compiling $(@B).c ������������������������� !ifdef DOS SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch $(CC) -Fo$(O)$(@B) $(@B).c !else $(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).c\" -Fo$(O)$(@B) $(@B).c !endif
# compile CPP file without precompiled headers into object directory\NOPC # dont compile cpp files etc for lcoalized builds. {}.cpp{$(O)NOPC\}.obj: @echo ������������������������� Compiling $(@B).cpp ������������������������� !ifdef DOS SET CL=$(CFLAGS) $(CC) -Fo$(O)NOPC\$(@B) $(@B).cpp !else $(CC) $(CFLAGS) -D_FILE_=\"$(*B).cpp\" -Fo$(O)NOPC\$(@B) $(@B).cpp !endif
# compile CPP file into object directory {}.cpp{$(O)}.obj: @echo ������������������������� Compiling $(@B).cpp ������������������������� !ifdef DOS SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch $(CC) -Fo$(O)$(@B) $(@B).cpp !else $(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).cpp\" -Fo$(O)$(@B) $(@B).cpp !endif
# ---------------------------------------------------------------------------- # D E P E N D F I L E C R E A T I O N # ---------------------------------------------------------------------------- UI_CFILE = $(UI_COBJS:.obj=.c) $(UI_DLLOBJS:.obj=.c) UI_NOPCFILE = $(UI_NOPCOBJS:.obj=.c) DEPEND: nul @echo Making a NEW dependancy file. mkdep -p $$(O) -s .obj $(UI_CFILE:D^\=) > tmp.tmp sed "s/:/: $$(PRECOMP)/g" < tmp.tmp > depend -del tmp.tmp mkdep -p $$(O)NOPC\ -s .obj $(UI_NOPCFILE:D^\=) >> depend mkdep -p $$(O) -s .pch precomp.c >> depend
# ---------------------------------------------------------------------------- # W E L C O M E B A N N E R # ---------------------------------------------------------------------------- PRELUDE: @echo ������������������������ͻ @echo � Makefile for UILibrary � @echo ������������������������ͼ @echo $(MSG) !ifndef SRCTOK set INCLUDE=$(OLEINC_DIR);$(INCLUDE) set LIB=$(OLELIB_DIR);$(LIB) !endif
# ---------------------------------------------------------------------------- # G O A L T A R G E T S # ---------------------------------------------------------------------------- !include "depend"
CLEAN: CleanUp CleanUp: -echo y|del .\$(OBJ)\*.* -echo y|del .\$(OBJ)\NOPC\*.* -del $(LIBNAME).lib
$(O)precomp.pch: precomp.c !ifdef DOS SET CL=$(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h $(CC) -Fo$(O)$(@B) precomp.c !else $(CC) $(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h -D_FILE_=\"precomp.c\" -Fo$(O)$(@B) precomp.c !endif
# # Build .LIB static library #
$(LIBNAME).lib: $(LIBOBJS) $(PRECOMPOBJ) -del $(O)$(LIBNAME).lib !ifdef WIN16 lib @<< $(O)$(LIBNAME).lib y $(PRECOMPOBJ: = +) $(LIBOBJS: = +)
<< !else $(LINK) @<< /OUT:$(O)$(LIBNAME).lib /MACHINE:i386 $(PRECOMPOBJ: = ) $(LIBOBJS: = ) $(UILIBS)
<< !endif copy $(O)$(LIBNAME).lib $(LIBNAME).lib
# install built library and public header files to release directories install: copy $(LIBNAME).lib $(SAMPLIB_DIR) copy ole2ui.h $(SAMPINC_DIR) copy olestd.h $(SAMPINC_DIR) copy msgfiltr.h $(SAMPINC_DIR) copy enumfetc.h $(SAMPINC_DIR)
# EOF ========================================================================
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