Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1989 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Brian Chapman (BChapman) July 10th 1995.
  12. !ENDIF
  13. MAJORCOMP = cairole
  14. MINORCOMP = perform
  15. #
  16. # This is the name of the target built from the source files specified
  17. # below. The name should include neither the path nor the file extension.
  18. #
  19. TARGETNAME= edataobj
  20. TARGETPATH= obj
  21. #
  22. # This specifies the type of the target, such as PROGRAM, DYNLINK, LIBRARY,
  23. # etc.
  24. #
  25. TARGETTYPE= PROGRAM
  26. # INCLUDES= $(BASEDIR)\private\ole32\h;..\..\common
  27. # INCLUDES= $(INCLUDES);$(BASEDIR)\private\oleutest\balls\oleprx32\daytona
  28. # INCLUDES= $(INCLUDES);$(BASEDIR)\private\ole32\common\daytona;..
  29. # INCLUDES= $(INCLUDES);..\..\ole32\tests
  30. C_DEFINES= \
  31. $(C_DEFINES) \
  32. -DFLAT \
  33. -DWIN32=100 \
  34. -D_NT1X_=100 \
  35. -DUNICODE \
  36. -D_UNICODE \
  37. -DNOEXCEPTIONS \
  38. -DCAIROLE_DOWNLEVEL
  39. SOURCES= \
  40. edataobj.cpp \
  41. dataobj.cpp \
  42. idataobj.cpp \
  43. ienumfe.cpp \
  44. stgmedif.cpp \
  45. render.cpp
  46. UMTYPE= windows
  47. UMENTRY= winmain
  48. UMLIBS= \
  49. $(SDK_LIB_PATH)\ole32.lib \
  50. $(SDK_LIB_PATH)\comdlg32.lib \
  51. $(SDK_LIB_PATH)\gdi32.lib \
  52. $(SDK_LIB_PATH)\kernel32.lib \
  53. $(SDK_LIB_PATH)\user32.lib \
  54. $(SDK_LIB_PATH)\advapi32.lib \
  55. $(SDK_LIB_PATH)\uuid.lib
  56. USE_MSVCRT=1