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/******************************Module*Header*******************************\
* Module Name: Strips.c * * All the line code in this driver amounts to a big bag of dirt. Someday, * I'm going to rewrite it all. Not today, though (sigh)... * * Copyright (c) 1992-1995 Microsoft Corporation * * $Workfile: STRIPS.C $ * * $Log: X:/log/laguna/nt35/displays/cl546x/STRIPS.C $ * * Rev 1.4 Mar 04 1998 15:35:14 frido * Added new shadow macros. * * Rev 1.3 Nov 03 1997 10:50:06 frido * Added REQUIRE macros. * * Rev 1.2 20 Aug 1996 11:04:28 noelv * Bugfix release from Frido 8-19-96 * * Rev 1.0 14 Aug 1996 17:16:32 frido * Initial revision. * * Rev 1.1 28 Mar 1996 08:58:40 noelv * Frido bug fix release 22 * * Rev 1.1 27 Mar 1996 13:57:28 frido * Fixed line drawing. * \**************************************************************************/
#include "precomp.h"
#define STARTBLT()
/******************************Public*Routine******************************\
* VOID vrlSolidHorizontal * * Draws left-to-right x-major near-horizontal lines using radial lines. * \**************************************************************************/
VOID vrlSolidHorizontal( PDEV* ppdev, STRIP* pStrip, LINESTATE* pLineState) { LONG cStrips; LONG i, yDir, x, y; PLONG pStrips; LONG xPels;
cStrips = pStrip->cStrips; pStrips = pStrip->alStrips;
// Get the starting coordinates and adjust for device bitmaps.
x = pStrip->ptlStart.x + ppdev->ptlOffset.x; y = pStrip->ptlStart.y + ppdev->ptlOffset.y;
// Determine y-direction.
if (pStrip->flFlips & FL_FLIP_V) { yDir = -1; ppdev->uBLTDEF |= BD_YDIR; } else { yDir = 1; ppdev->uBLTDEF &= ~BD_YDIR; }
// Start the BitBlt.
STARTBLT();
// Here is where we will setup DrawDef and BlitDef
REQUIRE(2); LL_DRAWBLTDEF((ppdev->uBLTDEF << 16) | ppdev->uRop, 2);
// Loop through all the strips.
for (i = 0; i < cStrips; i++) { // Get the width of this stripe.
xPels = *pStrips++;
// Draw it.
REQUIRE(5); LL_OP0(x, y); LL_BLTEXT(xPels, 1);
// Advance to next strip.
x += xPels; y += yDir; }
// Store the current coordinates back.
pStrip->ptlStart.x = x - ppdev->ptlOffset.x; pStrip->ptlStart.y = y - ppdev->ptlOffset.y; }
/******************************Public*Routine******************************\
* VOID vrlSolidVertical * * Draws left-to-right y-major near-vertical lines using radial lines. * \**************************************************************************/
VOID vrlSolidVertical( PDEV* ppdev, STRIP* pStrip, LINESTATE* pLineState) { LONG cStrips; LONG i, x, y, yDir; PLONG pStrips; LONG yPels;
cStrips = pStrip->cStrips; pStrips = pStrip->alStrips;
// Get the starting coordinates and adjust for device bitmaps.
x = pStrip->ptlStart.x + ppdev->ptlOffset.x; y = pStrip->ptlStart.y + ppdev->ptlOffset.y;
// Determine y-direction.
if (pStrip->flFlips & FL_FLIP_V) { ppdev->uBLTDEF |= BD_YDIR; yDir = -1; } else { yDir = 1; ppdev->uBLTDEF &= ~BD_YDIR; }
// Start the BitBlt.
STARTBLT();
// Here is where we will setup DrawDef and BlitDef
REQUIRE(2); LL_DRAWBLTDEF((ppdev->uBLTDEF << 16) | ppdev->uRop, 2);
// Loop through all the strips.
for (i = 0; i < cStrips; i++) { // Get the height of this stripe.
yPels = *pStrips++;
// Draw it.
REQUIRE(5); LL_OP0(x, y); LL_BLTEXT(1, yPels);
// Advance to next strip.
x++; y += yDir * yPels; }
// Store the current coordinates back.
pStrip->ptlStart.x = x - ppdev->ptlOffset.x; pStrip->ptlStart.y = y - ppdev->ptlOffset.y; }
/******************************Public*Routine******************************\
* VOID vStripStyledHorizontal * * Takes the list of strips that define the pixels that would be lit for * a solid line, and breaks them into styling chunks according to the * styling information that is passed in. * * This particular routine handles x-major lines that run left-to-right, * and are comprised of horizontal strips. It draws the dashes using * short-stroke vectors. * * The performance of this routine could be improved significantly if * anyone cared enough about styled lines improve it. * \**************************************************************************/
VOID vStripStyledHorizontal( PDEV* ppdev, STRIP* pstrip, LINESTATE* pls) { LONG x, y, dy; PLONG plStrip; LONG cStrips; LONG cStyle; LONG cStrip; LONG cThis; ULONG bIsGap;
// Determine y-direction.
if (pstrip->flFlips & FL_FLIP_V) { dy = -1; ppdev->uBLTDEF |= BD_YDIR; } else { ppdev->uBLTDEF &= ~BD_YDIR; dy = 1; }
cStrips = pstrip->cStrips; // Total number of strips we'll do
plStrip = pstrip->alStrips; // Points to current strip
// Get the starting coordinates and adjust for device bitmaps.
x = pstrip->ptlStart.x + ppdev->ptlOffset.x; y = pstrip->ptlStart.y + ppdev->ptlOffset.y;
// Start the BitBlt.
STARTBLT();
// Here is where we will setup DrawDef and BlitDef.
REQUIRE(2); LL_DRAWBLTDEF((ppdev->uBLTDEF << 16) | ppdev->uRop, 2);
cStrip = *plStrip; // Number of pels in first strip
cStyle = pls->spRemaining; // Number of pels in first 'gap' or 'dash'
bIsGap = pls->ulStyleMask; // Tells whether in a 'gap' or a 'dash'
// ulStyleMask is non-zero if we're in the middle of a 'gap',
// and zero if we're in the middle of a 'dash':
if (bIsGap) goto SkipAGap; else goto OutputADash;
PrepareToSkipAGap:
// Advance in the style-state array, so that we can find the next
// 'dot' that we'll have to display:
bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart;
cStyle = *pls->psp;
// If 'cStrip' is zero, we also need a new strip:
if (cStrip != 0) goto SkipAGap;
// Here, we're in the middle of a 'gap' where we don't have to
// display anything. We simply cycle through all the strips
// we can, keeping track of the current position, until we run
// out of 'gap':
while (TRUE) { // Each time we loop, we move to a new scan and need a new strip:
y += dy;
plStrip++; cStrips--; if (cStrips == 0) goto AllDone;
cStrip = *plStrip;
SkipAGap:
cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis;
x += cThis;
if (cStyle == 0) goto PrepareToOutputADash; }
PrepareToOutputADash:
// Advance in the style-state array, so that we can find the next
// 'dot' that we'll have to display:
bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart;
cStyle = *pls->psp;
// If 'cStrip' is zero, we also need a new strip.
if (cStrip != 0) { goto OutputADash; }
while (TRUE) { // Each time we loop, we move to a new scan and need a new strip:
y += dy;
plStrip++; cStrips--; if (cStrips == 0) goto AllDone;
cStrip = *plStrip;
OutputADash:
cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis;
// Draw the stripe.
REQUIRE(5); LL_OP0(x, y); LL_BLTEXT(cThis, 1);
x += cThis;
if (cStyle == 0) goto PrepareToSkipAGap; }
AllDone:
// Update our state variables so that the next line can continue
// where we left off:
pls->spRemaining = cStyle; pls->ulStyleMask = bIsGap; pstrip->ptlStart.x = x - ppdev->ptlOffset.x; pstrip->ptlStart.y = y - ppdev->ptlOffset.y; }
/******************************Public*Routine******************************\
* VOID vStripStyledVertical * * Takes the list of strips that define the pixels that would be lit for * a solid line, and breaks them into styling chunks according to the * styling information that is passed in. * * This particular routine handles y-major lines that run left-to-right, * and are comprised of vertical strips. It draws the dashes using * short-stroke vectors. * * The performance of this routine could be improved significantly if * anyone cared enough about styled lines improve it. * \**************************************************************************/
VOID vStripStyledVertical( PDEV* ppdev, STRIP* pstrip, LINESTATE* pls) { LONG x, y, dy; PLONG plStrip; LONG cStrips; LONG cStyle; LONG cStrip; LONG cThis; ULONG bIsGap;
// Determine the y-direction.
if (pstrip->flFlips & FL_FLIP_V) { dy = -1; ppdev->uBLTDEF |= BD_YDIR; } else { dy = 1; ppdev->uBLTDEF &= ~BD_YDIR; }
cStrips = pstrip->cStrips; // Total number of strips we'll do
plStrip = pstrip->alStrips; // Points to current strip
// Get the starting coordinates and adjust for device bitmaps.
x = pstrip->ptlStart.x + ppdev->ptlOffset.x; y = pstrip->ptlStart.y + ppdev->ptlOffset.y;
// Start the BitBlt.
STARTBLT();
// Here is where we will setup DrawDef and BlitDef.
REQUIRE(2); LL_DRAWBLTDEF((ppdev->uBLTDEF << 16) | ppdev->uRop, 2);
cStrip = *plStrip; // Number of pels in first strip
cStyle = pls->spRemaining; // Number of pels in first 'gap' or 'dash'
bIsGap = pls->ulStyleMask; // Tells whether in a 'gap' or a 'dash'
// ulStyleMask is non-zero if we're in the middle of a 'gap',
// and zero if we're in the middle of a 'dash':
if (bIsGap) goto SkipAGap; else goto OutputADash;
PrepareToSkipAGap:
// Advance in the style-state array, so that we can find the next
// 'dot' that we'll have to display:
bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart;
cStyle = *pls->psp;
// If 'cStrip' is zero, we also need a new strip:
if (cStrip != 0) goto SkipAGap;
// Here, we're in the middle of a 'gap' where we don't have to
// display anything. We simply cycle through all the strips
// we can, keeping track of the current position, until we run
// out of 'gap':
while (TRUE) { // Each time we loop, we move to a new column and need a new strip:
x++;
plStrip++; cStrips--; if (cStrips == 0) goto AllDone;
cStrip = *plStrip;
SkipAGap:
cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis;
y += (dy > 0) ? cThis : -cThis;
if (cStyle == 0) goto PrepareToOutputADash; }
PrepareToOutputADash:
// Advance in the style-state array, so that we can find the next
// 'dot' that we'll have to display:
bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart;
cStyle = *pls->psp;
// If 'cStrip' is zero, we also need a new strip.
if (cStrip != 0) { goto OutputADash; }
while (TRUE) { // Each time we loop, we move to a new column and need a new strip:
x++;
plStrip++; cStrips--; if (cStrips == 0) goto AllDone;
cStrip = *plStrip;
OutputADash:
cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis;
// Draw the stripe.
REQUIRE(5); LL_OP0(x, y); LL_BLTEXT(1, cThis);
y += dy * cThis;
if (cStyle == 0) goto PrepareToSkipAGap; }
AllDone:
// Update our state variables so that the next line can continue
// where we left off:
pls->spRemaining = cStyle; pls->ulStyleMask = bIsGap; pstrip->ptlStart.x = x - ppdev->ptlOffset.x; pstrip->ptlStart.y = y - ppdev->ptlOffset.y; }
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