Leaked source code of windows server 2003
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//**************************************************************************
//
// DEBUG.H -- Xena Gaming Project
//
// Version 3.XX
//
// Copyright (c) 1997 Microsoft Corporation. All rights reserved.
//
// @doc
// @header DEBUG.H | Global includes and definitions for debugging output
//**************************************************************************
#ifndef DEBUG_H
#define DEBUG_H
//---------------------------------------------------------------------------
// Definitions
//---------------------------------------------------------------------------
typedef enum { // @enum DBG_LEVEL | Debug verbosity levels
DBG_CRITICAL, // @emem Critical debug output
DBG_SEVERE, // @emem Severe debug output
DBG_CONTROL, // @emem Control debug output (default)
DBG_INFORM, // @emem Inform debug output
DBG_VERBOSE // @emem Verbose debug output
} DBG_LEVEL;
//
// Default output verbosity level
//
#define DBG_DEFAULT DBG_CONTROL
//
// Conditional debug output procedures
//
// jacklin - Windows bug 321472. Disabling debug output even for chk build
#if (DBG==1 && defined(I_WANT_DEBUG_OUTPUT_AND_BREAK_BVT))
#define MsGameLevel(x) DEBUG_Level (x)
#define MsGamePrint(x) DEBUG_Print x
#define MsGameBreak() DbgBreakPoint ()
#undef PAGED_CODE
#define PAGED_CODE() \
if (KeGetCurrentIrql() > APC_LEVEL) \ {\ MsGamePrint((DBG_CRITICAL,"%s: Pageable code called at IRQL %ld (file: %s, line:#%ld)\n",MSGAME_NAME,KeGetCurrentIrql(),__FILE__,__LINE__));\ ASSERT(FALSE); \ }
#else // DBG=0
#define MsGameLevel(x)
#define MsGamePrint(x)
#define MsGameBreak()
#undef PAGED_CODE
#define PAGED_CODE()
#endif // DBG=?
//---------------------------------------------------------------------------
// Procedures
//---------------------------------------------------------------------------
DBG_LEVEL DEBUG_Level ( IN DBG_LEVEL uLevel );
VOID DEBUG_Print ( IN DBG_LEVEL uLevel, IN PCSZ szMessage, IN ... );
//===========================================================================
// End
//===========================================================================
#endif // DEBUG_H
|