Leaked source code of windows server 2003
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#pragma once
#include <AutoWrap.h>
#include <InjRT.h>
#define MIFAULT_VERSION "MiFault Version 0.1"
namespace MiFaultLib { #if 0
} #endif
typedef void (WINAPI *FP_CleanupParsedArgs)(void*);
struct Arg { const char* Name; const char* Value; };
// There are not COM interfaces, but they are interfaces, so we use
// "I_" instead of "I" as a prefix.
class I_Args { public: virtual const size_t WINAPI GetCount() = 0;
// The index must be valid
virtual const Arg WINAPI GetArg(size_t index) = 0;
// Returns NULL if there is no such named argument
// virtual const char* WINAPI GetArg(const char* name) = 0;
// GetParsedArgs
//
// Returns a pointer to parsed arguments or NULL if none is set.
// If you ned to denote empty parsed arguments, make sure to set
// the parsed arguments to some data structure.
virtual void* WINAPI GetParsedArgs() = 0;
// SetParsedArgs
//
// This function should be called once to set the args. Returns
// false and does nothing if the args have already been set.
// ParsedArgs and pfnCleanup must not be NULL, otherwise an
// assertion will fail. If you have the concept of empty
// args, you should put some struct here to signify that.
virtual bool WINAPI SetParsedArgs( IN void* ParsedArgs, IN FP_CleanupParsedArgs pfnCleanup ) = 0;
// Lock/Unlock (OPTIONAL)
//
// Synchronization mechanism that can be used for setting parsed
// arguments. A fault function can use this do synchronize with
// other fault function when modifying the parsed arguments for
// this paramters block.
//
// Calling these functions is optional. However, if you use
// them, make sure that they are properly matched up.
virtual void WINAPI Lock() = 0; virtual void WINAPI Unlock() = 0;
// Done (OPTIONAL)
//
// Can be used to indicate that the fault function is done using
// the argument information. The fault function cannot access
// any data corresponding to these arguments. Calling this
// function is optional. It simply tells the MiFault library
// that the fault function has no references to the arguments so
// that the MiFault library can free up the data, if
// appropriate.
//
// You cannot access the parsed args after this because they
// could get freed.
//
// You cannot call any functions on this interface after calling
// Done(). Think of it like a super-Release() on a COM
// interface.
//
// Note that Get*Args() will always give you the same I_Args
// (well, different ones for function and group args, of
// course), so you cannot call that function again to get a
// valid I_Arg after calling Done().
virtual void WINAPI Done() = 0;
};
class I_Trigger { public: virtual const char* WINAPI GetGroupName() = 0; virtual const char* WINAPI GetTagName() = 0; virtual const char* WINAPI GetFunctionName() = 0; virtual const size_t WINAPI GetFunctionIndex() = 0;
virtual I_Args* WINAPI GetFunctionArgs() = 0; virtual I_Args* WINAPI GetGroupArgs() = 0;
// Done (OPTIONAL)
//
// Can be used to indicate that the fault function is done using
// the trigger and argument information. The fault function
// cannot access data corresponding to this trigger after
// calling this. Calling this function is optional. It simply
// tells the MiFault library that the fault function has no
// references to the trigger or its arguments so that the
// MiFault library can free up the data, if appropriate.
//
// You cannot call any functions on this interface after calling
// Done(). Nor can you dereference I_Arg pointers you got from
// the trigger. Think of it like a super-Release() on a COM
// interface.
//
// Note that GetTriggerInfo() will always give you the same
// I_Trigger, so you cannot call it again to get a valid
// I_Trigger after calling Done().
virtual void WINAPI Done() = 0;
};
class I_Lib { public: // GetTriggerInfo
//
// Returns thread state currently associated with a trigger.
// This function must only be called from within a fault
// function.
virtual I_Trigger* WINAPI GetTrigger() = 0;
virtual void __cdecl Trace(unsigned int level, const char* format, ...) = 0;
virtual void* WINAPI GetOriginalFunctionAddress() = 0; virtual void* WINAPI GetPublishedFunctionAddress(const char* FunctionName) = 0;
// We don't really want the fault function library to have acccess
// to magellan. Rather, we want to provide it with some sort of
// logging facility and possibly a config system... Maybe what we
// want is just to give people pointers to a couple of these...
// Support function if fault function wants to use Magellan
// virtual CSetPointManager* WINAPI GetSetPointManager() = 0;
// virtual const CWrapperFunction* WINAPI GetWrapperFunctions() = 0;
};
#define MiFF_DEBUG4 0x08000000
#define MiFF_DEBUG3 0x04000000
#define MiFF_DEBUG2 0x02000000
#define MiFF_DEBUG 0x01000000
#define MiFF_INFO4 0x00800000
#define MiFF_INFO3 0x00400000
#define MiFF_INFO2 0x00200000
#define MiFF_INFO 0x00100000
#define MiFF_WARNING 0x00040000
#define MiFF_ERROR 0x00020000
#define MiFF_FATAL 0x00010000
// ----------------------------------------------------------------------------
//
// The fault function library should provide:
//
// MiFaultFunctionsStartup
//
// User-provided function to initialize user-provided fault function
// component. It is called before any fault functions are running.
// The version is just a string that should be compared to
// MIFAULT_VERSION. If they do not match, false should be returned.
bool WINAPI MiFaultFunctionsStartup( const char* version, I_Lib* pLib );
// MiFaultFunctionsShutdown
//
// User-provided function to cleanup user-provided fault function
// component state. It might not be called all before the fault
// function library's DllMain. If called, this function will only
// be called when no fault functions are running.
void WINAPI MiFaultFunctionsShutdown( );
// ----------------------------------------------------------------------------
// Sample Fault Function:
//
// using namespace MiFaultLib
//
// CFooFuncArgs* GetFooFuncArgs()
// {
// I_Args* pArgs = pLib->GetTrigger()->GetFunctionArgs();
// CFooFuncArgs* pParsedArgs = (CFooFuncArgs*)pArgs->GetParsedArgs();
// if (!pParsedArgs)
// {
// const size_t count = pArgs->GetCount();
//
// pParsedArgs = new CFooFuncArgs;
//
// for (size_t i = 0; i < count; i++)
// {
// Arg arg = pArgs->GetArg(i);
// // build up parsed args...
// }
// if (!pArgs->SetParsedArgs(pParsedArgs, CFooFuncArgs::Cleanup))
// {
// // someone else set the args while we were building the args
// delete pParsedArgs;
// pParsedArgs = pArgs->GetParsedArgs();
// }
// }
// return pParsedArgs;
// }
//
// CBarGroupArgs* GetBarGroupArgs()
// {
// I_Args* pArgs = pLib->GetTrigger()->GetGroupArgs();
// CBarGroupArgs* pParsedArgs = (CBarGroupArgs*)pArgs->GetParsedArgs();
// if (!pParsedArgs)
// {
// const size_t count = pArgs->GetCount();
//
// pParsedArgs = new CBarGroupArgs;
//
// for (size_t i = 0; i < count; i++)
// {
// // ... get args and build up parsed args ...
// }
// if (!pArgs->SetParsedArgs(pParsedArgs, CBarGroupArgs::Cleanup))
// {
// // someone else set the args while we were building the args
// delete pParsedArgs;
// pParsedArgs = pArgs->GetParsedArgs();
// }
// }
// return pParsedArgs;
// }
//
// void FF_Bar_Foo()
// {
// CFooFuncArgs* pFuncArgs = GetFooFuncArgs();
// CBarGroupArgs* pGroupArgs = GetBarGroupArgs();
//
// // Do fault code...
//
// // No need to cleanup args...library will do that using the
// // cleanup function pointer.
// }
#if 0
{ #endif
}
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