Leaked source code of windows server 2003
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#include "precomp.h"
//
// CPI32DLL.CPP
// CPI32 dll entry point
//
// Copyright(c) Microsoft 1997-
//
#define INIT_DBG_ZONE_DATA
#include "dbgzones.h"
BOOL APIENTRY DllMain (HINSTANCE hInstance, DWORD reason, LPVOID plReserved) { BOOL rc = TRUE;
switch (reason) { case DLL_PROCESS_ATTACH: { #ifdef _DEBUG
MLZ_DbgInit((PSTR *) &c_apszDbgZones[0], (sizeof(c_apszDbgZones) / sizeof(c_apszDbgZones[0])) - 1); #endif // _DEBUG
DBG_INIT_MEMORY_TRACKING(hInstance);
//
// Utility stuff
//
if (!UT_HandleProcessStart(hInstance)) { rc = FALSE; break; }
//
// Call platform specific init code
//
OSI_Load();
//
// Do common stuff
//
//
// Init Persistent PKZIP -- this just calculates some values
// which are effectively constants, the tables are just too
// unwieldy to declare as such.
//
GDC_Init();
break; }
case DLL_PROCESS_DETACH: { //
// Call platform specific cleanup code
//
OSI_Unload();
//
// Utility stuff
//
UT_HandleProcessEnd();
DBG_CHECK_MEMORY_TRACKING(hInstance);
#ifdef _DEBUG
MLZ_DbgDeInit(); #endif // _DEBUG
break; }
case DLL_THREAD_DETACH: UT_HandleThreadEnd(); break;
default: break; }
return(rc); }
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