Leaked source code of windows server 2003
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92 lines
1.8 KiB

  1. !ifndef ROOT
  2. ROOT=$(MAKEDIR:\av\h323=)
  3. !endif
  4. !ifndef DEVROOT
  5. DEVROOT=$(ROOT)\dev
  6. !endif
  7. !include $(DEVROOT)\common.inc
  8. MAJORCOMP=av
  9. MINORCOMP=h323cc
  10. TARGETNAME=h323cc
  11. TARGETPATH=$(_OBJ_DIR)
  12. TARGETTYPE=DYNLINK
  13. DLLDEF=h323cc.def
  14. DLLENTRY=DllEntryPoint
  15. # enables lego builds for this component
  16. BBTCOMP=1
  17. #Uncomment next line to allow testing arbitrary video codecs
  18. #C_DEFINES=-DENABLE_ARBITRARY_CODECS $(C_DEFINES)
  19. #C_DEFINES=-DPLS_DEBUG $(C_DEFINES)
  20. #
  21. # LAURABU
  22. # REAL debug memory leak tracking
  23. #
  24. C_DEFINES = -D_MEM_ZEROINIT $(C_DEFINES)
  25. INCLUDES=..\h\$(O);$(INCLUDES);..\callcont; \
  26. LINKLIBS= $(ROOT)\nmutil\nmutila\$(_OBJ_DIR)\*\nmutila.lib
  27. TARGETLIBS= $(SDK_LIB_PATH)\winmm.lib \
  28. $(SDK_LIB_PATH)\kernel32.lib \
  29. $(SDK_LIB_PATH)\advapi32.lib \
  30. $(SDK_LIB_PATH)\gdi32.lib \
  31. $(SDK_LIB_PATH)\user32.lib \
  32. $(SDK_LIB_PATH)\wsock32.lib \
  33. $(SDK_LIB_PATH)\uuid.lib \
  34. ..\callcont\$(_OBJ_DIR)\*\callcont.lib \
  35. $(SDK_LIB_PATH)\ole32.lib \
  36. ..\nac\$(_OBJ_DIR)\*\nac.lib \
  37. #
  38. # List of sources
  39. #
  40. SOURCES= h323cc.cpp \
  41. connobj.cpp \
  42. iconnect.cpp \
  43. ctrlh323.cpp \
  44. guids.c \
  45. icomchan.cpp \
  46. h323cc.rc \
  47. capsctl.cpp \
  48. plog.cpp \
  49. t120chan.cpp \
  50. balance.cpp
  51. #
  52. # Precompiled specs
  53. #
  54. PRECOMPILED_INCLUDE = precomp.h
  55. PRECOMPILED_PCH = precomp.pch
  56. PRECOMPILED_cpp = precomp.obj
  57. PRECOMPILED_CXX = 1
  58. CONDITIONAL_INCLUDES = \
  59. macocidl.h \
  60. macwin32.h \
  61. rpcerr.h \
  62. rpcmac.h \
  63. winwlm.h \
  64. macname1.h \
  65. macname2.h \
  66. macpub.h \
  67. macapi.h \
  68. compman.h \
  69. drawdib.h \
  70. avifmt.h \
  71. avifile.h \
  72. mciwnd.h \
  73. msvideo.h \
  74. avicap.h \
  75. common.x