Leaked source code of windows server 2003
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!ifndef ROOT ROOT=$(MAKEDIR:\av\h323=) !endif !ifndef DEVROOT DEVROOT=$(ROOT)\dev !endif
!include $(DEVROOT)\common.inc
MAJORCOMP=av MINORCOMP=h323cc
TARGETNAME=h323cc TARGETPATH=$(_OBJ_DIR) TARGETTYPE=DYNLINK
DLLDEF=h323cc.def DLLENTRY=DllEntryPoint
# enables lego builds for this component BBTCOMP=1
#Uncomment next line to allow testing arbitrary video codecs #C_DEFINES=-DENABLE_ARBITRARY_CODECS $(C_DEFINES) #C_DEFINES=-DPLS_DEBUG $(C_DEFINES)
# # LAURABU # REAL debug memory leak tracking # C_DEFINES = -D_MEM_ZEROINIT $(C_DEFINES)
INCLUDES=..\h\$(O);$(INCLUDES);..\callcont; \ LINKLIBS= $(ROOT)\nmutil\nmutila\$(_OBJ_DIR)\*\nmutila.lib
TARGETLIBS= $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\wsock32.lib \ $(SDK_LIB_PATH)\uuid.lib \ ..\callcont\$(_OBJ_DIR)\*\callcont.lib \ $(SDK_LIB_PATH)\ole32.lib \ ..\nac\$(_OBJ_DIR)\*\nac.lib \ # # List of sources #
SOURCES= h323cc.cpp \ connobj.cpp \ iconnect.cpp \ ctrlh323.cpp \ guids.c \ icomchan.cpp \ h323cc.rc \ capsctl.cpp \ plog.cpp \ t120chan.cpp \ balance.cpp
# # Precompiled specs #
PRECOMPILED_INCLUDE = precomp.h PRECOMPILED_PCH = precomp.pch PRECOMPILED_cpp = precomp.obj PRECOMPILED_CXX = 1
CONDITIONAL_INCLUDES = \ macocidl.h \ macwin32.h \ rpcerr.h \ rpcmac.h \ winwlm.h \ macname1.h \ macname2.h \ macpub.h \ macapi.h \ compman.h \ drawdib.h \ avifmt.h \ avifile.h \ mciwnd.h \ msvideo.h \ avicap.h \ common.x
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