Leaked source code of windows server 2003
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/*++
Copyright (c) 1995-1996 Microsoft Corporation
Module Name:
vidpackt.h
Abstract:
Contains prototypes for the VideoPacket class, which encapsulates a video buffer in its various states: recorded/encoded/network/decoded/playing etc.
--*/ #ifndef _VIDPACKT_H_
#define _VIDPACKT_H_
#include <pshpack8.h> /* Assume 8 byte packing throughout */
#define VP_NUM_PREAMBLE_PACKETS 6
#define MAX_CIF_VIDEO_FRAGMENTS 40
#define MAX_QCIF_VIDEO_FRAGMENTS 20
#define MAX_VIDEO_FRAGMENTS MAX_CIF_VIDEO_FRAGMENTS
class VideoPacket : public MediaPacket { private: IBitmapSurface *m_pBS; public: virtual HRESULT Initialize ( MEDIAPACKETINIT * p ); virtual HRESULT Play ( MMIODEST *pmmioDest, UINT uDataType ); virtual HRESULT Record ( void ); virtual HRESULT Interpolate ( MediaPacket * pPrev, MediaPacket * pNext); virtual HRESULT GetSignalStrength ( PDWORD pdwMaxStrength ); virtual HRESULT MakeSilence ( void ); virtual HRESULT Recycle ( void ); virtual HRESULT Open ( UINT uType, DPHANDLE hdl ); // called by RxStream or TxStream
virtual HRESULT Close ( UINT uType ); // called by RxStream or TxStream
virtual BOOL IsBufferDone ( void ); virtual BOOL IsSameMediaFormat(PVOID fmt1,PVOID fmt2); virtual DWORD GetDevDataSamples(); void WriteToFile (MMIODEST *pmmioDest); void ReadFromFile (MMIOSRC *pmmioSrc ); HRESULT SetSurface (IBitmapSurface *pBS); };
#include <poppack.h> /* End byte packing */
#endif
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